$#!% Luck by anchoredtoad
You and your accomplice are trying to make a fast break for it while on an unnamed mission.
Little did you both know, your accomplice ate something wicked bad.
Keep your accomplice alive.
Controls
WASD - Move
LClick - Shoot
RClick - Place turret / barrier
LShift - Sprint



| Youtube | https://github.com/pizzatree/LD46 |
| Youtube | https://builds.topher.games/LD46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/luck |
Ratings
| Overall | 1051th | 2.554⭐ | 30🧑⚖️ |
| Fun | 886th | 2.768⭐ | 30🧑⚖️ |
| Innovation | 1045th | 2.286⭐ | 30🧑⚖️ |
| Theme | 949th | 3⭐ | 30🧑⚖️ |
| Graphics | 1026th | 2.161⭐ | 30🧑⚖️ |
| Humor | 172th | 3.519⭐ | 28🧑⚖️ |
| Mood | 986th | 2.292⭐ | 26🧑⚖️ |
| Given | 36🗳️ | 24🗨️ |
@mailman Thanks!! I appreciate the feedback. It turns out (in regards to the aim) I cannot draw straight lines and the aim definitely suffered due to that. :laughing:
@piko-monde Hey, thanks for trying it! So the friend in the middle needs to be protected because they're stuck on the toilet. After each round of shooting there are scenarios with choices to be made that may need those rolls of toilet paper. If you end a round with no more TP (and none gained from the scenario) it's game over because who wants their friend to have a dookie butt?
This sorta reminds me of the web game glory days with boxhead and those other zombie defense type things, the humor and art aren't my cup of tea but if you put it alongside the greats from that era...well it fits. (And at least makes a change in terms of jam game artstyles)- great job
@ch4oticau Thanks for playing, sorry about that - the turrets / barriers are both handled by right click after you're granted them from one of the post round scenarios!
@jrap Thanks! That means a lot! It could definitely use A LOT of refining. Some of the other games on here are so beautiful and I'm just astounded like how is this possible during this timelimit?? :laughing:
@bakob I appreciate that! Thanks for playing it.
The entrance of the rooms were kind of hard for me to see.
Keep up the good work! :thumbsup:
@galgris Thanks buddy!
@watswat5 Thanks!
I like the MP40
sori fore maille angliche, I'm french ^^
The aiming was a little off and the game is hard as hell! Also, some sfx would be an amazing addition.
Nice work!
@michael-peoples Thanks! They were fun to make.
@gquibao Thanks for the feedback! If I expand upon (redo entirely) this the plan is to make it start off easy and get exponentially more difficult rather than how it is right now where you just die. :laughing:
@dimling Thanks for trying it! So that was actually intentional to be able to use the walls for cover. Kinda like how you can use structures for cover in 3rd person shooters. I was gonna have a skill tree to make the gun go farther and farther away (to the point of ridiculousness). However, if it seems better, I could instead make it so there's windows that the gun can go through and not every type of wall?