{"author_link":"\/users\/david-hunter","author_name":"David Hunter","author_uid":"1052491","comments":[{"author_name":"Ausstein","author_uid":"1140199","time":"2020-10-04T23:10:43Z","epoch":1601853043,"modified":1601853043,"text":"Hi, \nboth web versions for me load only to like 95% and then stop. I am using Chrome on Windows10.\n\nI tried the windows version and it realy is a nice game! good job! creative interpretation of the theme.\n\nI solved most puzzles by just building up lots of momentum. maybe that is a bit too op. I would maybe use some sharper acceleration but capping the top speed of the balls.","likes":1,"format":"md"},{"author_name":"David Hunter","author_uid":"1052491","time":"2020-10-04T23:35:45Z","epoch":1601854545,"modified":1601854545,"text":"The WebGL version is fixed now. For those who are interested I disabled the compression, it seams to be causing issues lately (05\/10\/2020)","likes":0,"format":"md"},{"author_name":"Untitled Studios","author_uid":"1051138","time":"2020-10-04T23:55:51Z","epoch":1601855751,"modified":1601855751,"text":"I like this game more than I think I have any right to. When you die, you're booted back to the start menu. The movement is somehow both too floaty and too fast, and the controls are a bit confusing. However, somehow, all these elements come together into a pretty darn enjoyable final product. I always like games where learning the workings of the game is half the fun, and this is one of those games. I also really quite like the art direction.","likes":2,"format":"md"},{"author_name":"sku11knight","author_uid":"1199315","time":"2020-10-05T08:19:44Z","epoch":1601885984,"modified":1601885984,"text":"pretty cool game! nice work","likes":1,"format":"md"},{"author_name":"TheZingThing","author_uid":"1052500","time":"2020-10-05T18:06:52Z","epoch":1601921212,"modified":1601921212,"text":"The movement is a bit floaty but still somehow enjoyable. I don't know, just swinging around at high speed was oddly enjoyable. I also liked the art style","likes":2,"format":"md"},{"author_name":"TheGamerASD","author_uid":"1144042","time":"2020-10-05T18:47:47Z","epoch":1601923667,"modified":1601923667,"text":"I liked the mechanics and the art style!","likes":2,"format":"md"},{"author_name":"INCD021","author_uid":"1010181","time":"2020-10-06T07:37:17Z","epoch":1601969837,"modified":1601969837,"text":"Very nice idea. It didn't take long to learn the controls, and start getting some strategy going. Liked it. Nice Job :thumbsup: ","likes":1,"format":"md"},{"author_name":"Wahooney","author_uid":"1004082","time":"2020-10-06T20:12:09Z","epoch":1602015129,"modified":1602015129,"text":"I can see what you were going for but I feel the controls need a bit of tightening. Cool idea though, I'd like to see it taken further.","likes":1,"format":"md"},{"author_name":"Eugenik","author_uid":"1186682","time":"2020-10-06T21:25:45Z","epoch":1602019545,"modified":1602019545,"text":"I loved the graphics and the sfx! Well done!!\n","likes":1,"format":"md"},{"author_name":"Harmadillo","author_uid":"1212888","time":"2020-10-07T20:46:47Z","epoch":1602103607,"modified":1602103607,"text":"Great art style. I liked the mechanics but found the controls a bit fiddly.","likes":0,"format":"md"}],"format":"md","images":["ld47\/216247-753b1e705f2b299930f6550bc488d125.png"],"links":[{"url":"https:\/\/github.com\/DavidWilliamHunter\/LDJam47-Blueprints\/tree\/master","text":"Youtube"},{"url":"https:\/\/kohonen.itch.io\/ldjam47-blueprints","text":"Youtube"},{"url":"https:\/\/users.aber.ac.uk\/dah56\/LDJam47\/Blueprints_Win_x86_64.zip","text":"Youtube"},{"url":"https:\/\/users.aber.ac.uk\/dah56\/LDJam47\/Blueprints_Win_x86.zip","text":"Youtube"},{"url":"https:\/\/users.aber.ac.uk\/dah56\/LDJam47\/WebGL\/","text":"Youtube"}],"metadata":{"g_key":"59839","g_author":"1052491","g_event":"LD47","g_eventkey":"76","g_subevent":"COMPO","g_urlkey":"271588","g_title":"Blueprints","g_status":"PVT1","g_place":"566","g_commentcount":"10","g_site2_node_id":"216247","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"216247","n_urlkey":"271588","n_parent":"212256","n_path":"\/events\/ludum-dare\/47\/blueprints","n_slug":"blueprints","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"52491","n_created":"1601322498","n_modified":"1601851668","n_version":"670501","n_status":"COMMIT"},"node":{"id":216247,"parent":212256,"superparent":9,"author":52491,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-10-04T22:45:04Z","created":"2020-09-28T19:48:18Z","modified":"2020-10-04T22:47:48Z","version":670501,"slug":"blueprints","name":"Blueprints","body":"\nTwo dots bound together by a loop must traverse obstacles to reach their destination.\n\nInstructions, try to get the dots across the level to the flag-pole.\n\nA,D  move left and right.\nQ or Left Shift grab onto a surface.\nE or Left Ctrl switch player\nSpace jump.\n\nYou control two dots one at a time. Switch between the dots using E or Left Ctrl. Dots are connected by a rope. The rope is stretchy. Given enough stretch it will pull the uncontrolled dot around. A dot can resist the rope by holding on to a surface. If the rope gets long enough the controlled dot cannot proceed any further. If the rope is too long any dots attempting to hold on will be force-ably removed. the rope will wrap round world objects.\n\nDots can move (A,D), jump (space) and grab onto surfaces (Q or Left Shift). If grab is selected the dot will attempt to grab the next surface it touches.!\n\n![Instructions1.png](\/\/\/raw\/b0d\/c\/z\/35efd.png)","meta":{"author":[52491],"link-01-tag":[42332],"cover":"\/\/\/content\/b0d\/c\/z\/35ec1.png","link-01":"https:\/\/github.com\/DavidWilliamHunter\/LDJam47-Blueprints\/tree\/master","link-02":"https:\/\/kohonen.itch.io\/ldjam47-blueprints","link-02-tag":[42336],"link-02-name":"HTML5 (itch.io)","link-03":"https:\/\/users.aber.ac.uk\/dah56\/LDJam47\/Blueprints_Win_x86_64.zip","link-03-tag":[42337],"link-04":"https:\/\/users.aber.ac.uk\/dah56\/LDJam47\/Blueprints_Win_x86.zip","link-04-tag":[42337],"link-05":"https:\/\/users.aber.ac.uk\/dah56\/LDJam47\/WebGL\/","link-05-tag":[42336],"allow-anonymous-comments":"1"},"path":"\/events\/ludum-dare\/47\/blueprints","parents":[1,5,9,212256],"love":0,"notes":10,"notes-timestamp":"2020-10-07T20:46:47Z","grade":{"grade-01":25,"grade-02":25,"grade-03":25,"grade-04":25,"grade-05":25,"grade-06":24,"grade-07":23,"grade-08":24},"magic":{"cool":121.38386446802,"feedback":18,"given":34.625,"grade":24.5,"grade-01-average":2.804,"grade-01-result":566,"grade-02-average":2.957,"grade-02-result":450,"grade-03-average":3.152,"grade-03-result":373,"grade-04-average":2.652,"grade-04-result":572,"grade-05-average":3.087,"grade-05-result":430,"grade-06-average":2.659,"grade-06-result":416,"grade-07-average":2.524,"grade-07-result":305,"grade-08-average":2.659,"grade-08-result":506,"smart":-4.8338097138227}},"text":"\nTwo dots bound together by a loop must traverse obstacles to reach their destination.\n\nInstructions, try to get the dots across the level to the flag-pole.\n\nA,D  move left and right.\nQ or Left Shift grab onto a surface.\nE or Left Ctrl switch player\nSpace jump.\n\nYou control two dots one at a time. Switch between the dots using E or Left Ctrl. Dots are connected by a rope. The rope is stretchy. Given enough stretch it will pull the uncontrolled dot around. A dot can resist the rope by holding on to a surface. If the rope gets long enough the controlled dot cannot proceed any further. If the rope is too long any dots attempting to hold on will be force-ably removed. the rope will wrap round world objects.\n\nDots can move (A,D), jump (space) and grab onto surfaces (Q or Left Shift). If grab is selected the dot will attempt to grab the next surface it touches.!\n\n![Instructions1.png](\/\/\/raw\/b0d\/c\/z\/35efd.png)","title":"Blueprints"}