Clockwork by Zackary Bazzle

[raw]
made by Zackary Bazzle for Ludum Dare 47 (JAM)

In this steampunk style house your mission is to travel through time to change the present. Collect clock gears, Obtain the keys, Find the grandfather clock to change time, and slowdown time to avoid crows.

Ratings

Overall 1174th 3.237⭐ 21🧑‍⚖️
Fun 1365th 2.789⭐ 21🧑‍⚖️
Innovation 996th 3.158⭐ 21🧑‍⚖️
Theme 1320th 3⭐ 21🧑‍⚖️
Graphics 872th 3.474⭐ 21🧑‍⚖️
Audio 536th 3.474⭐ 21🧑‍⚖️
Mood 656th 3.526⭐ 21🧑‍⚖️
Given 21🗳️ 9🗨️

Feedback

Ommadawn
05. Oct 2020 · 15:11 UTC
Is it normal that I can only see my character facing the camera ? So I can't see where I'm moving :/
🎤 Zackary Bazzle
05. Oct 2020 · 15:24 UTC
I purposely put the camera in front of the character instead of behind, I felt it would be better because the controls would be harder and more confusing. Idk though if it was a good idea in the end though. Thanks for the feedback!
jk5000
05. Oct 2020 · 15:25 UTC
I think you have rotated the camera the wrong way.
🎤 Zackary Bazzle
05. Oct 2020 · 15:28 UTC
Yeah that's part of the game lol. I am just now considering that it wasn't the best idea.
Elektroney
05. Oct 2020 · 18:06 UTC
Nice Game!
🎤 Zackary Bazzle
05. Oct 2020 · 19:23 UTC
Just fixed the camera and a few bugs!
Usenrame
07. Oct 2020 · 20:32 UTC
Lights effects are epic
🎤 Zackary Bazzle
07. Oct 2020 · 21:07 UTC
Thanks
Thiago Nascimento
07. Oct 2020 · 22:16 UTC
Is it made with Unreal?
07. Oct 2020 · 22:27 UTC
Nice game overall, I liked the aesthetic a lot and the inclusion of shop was a cool idea. A few problems I had though:
* The camera being as high up as it is was really jarring every time I went through a doorway or tried to move away from an obstacle.
* The collisions were a bit off, if I brushed up against a wall or an obstacle it stopped me and I had a hard time trying to move again. My guess is if you collide with something you're cancelling out all movement, so if you were turned towards the obstacle even the slightest bit you couldn't move. Instead you may want to consider only stopping the movement in the direction of the obstacle.
* It would have been nice to have a pause menu to generally pause the game but also to return to the main menu or quit all together.
🎤 Zackary Bazzle
07. Oct 2020 · 22:56 UTC
Thanks for the feedback! The game was made with Unity and not Unreal. Also there is a pause menu... I just forgot to mention it in the tutorial, but you can press backspace to enter the pause menu. Thanks for the feedback!
cax
08. Oct 2020 · 01:08 UTC
Very atmospheric game) Graphics is good to and tutorial makes it amazing
Sean Holloway
08. Oct 2020 · 01:19 UTC
Very moody, looked good and sounded good. I think the controls were a little difficult, things would be smoothed out a lot with a mouse-look camera.
🎤 Zackary Bazzle
08. Oct 2020 · 13:08 UTC
Okay thanks for the feedback! I felt that I rushed the controls a little too. So I think I might spend some more time on them the next game jam.
Beefbone
08. Oct 2020 · 19:12 UTC
Controls were quite clunky and I had a bit of a hard time going around, even after getting more used to them. It was also a bit confusing and I got lost very quickly. It would have been nice to have a clearer goal. Enjoyed the atmosphere and graphics tho.
Chukwuebuka_racer
09. Oct 2020 · 00:47 UTC
Very nice and clean!
You would have added more options for control
🎤 Zackary Bazzle
09. Oct 2020 · 12:28 UTC
Okay, thanks!
Somogy
10. Oct 2020 · 19:24 UTC
Game very well done, I liked the fun provided, good job!
LRVStudios
14. Oct 2020 · 04:46 UTC
Great Job! What i liked most is that the 'lonely' atmosfere, the music and 'loop' gameplay are well defined in the game. The idea of 'slow time' is nice, but i can't see much use of that - means that have potencial and you can play a little more with that concept. I notice a little bug too, when i run and try to use the 'slow time', somehow my character ended up in limbo haha. Another thing that you can change is the pause key, or maybe you can mention what key to press in tutorial.

In other words, is a nice game! I hope to play an update soon :D
🎤 Zackary Bazzle
14. Oct 2020 · 12:28 UTC
Thanks! I agree, there wasn't much use in my slowdown mechanic accept for escaping the crows. Also I totally forgot to put the pause in the tutorial. Thanks for the feedback! Also, I am not really sure if I am going to give that game an update since I'm currently working on some other projects, but we will see!
ElllaDee
17. Oct 2020 · 07:04 UTC
Agreed, actually, with others about controls, but art and lighting are really good. Nice job!
coderTrevor
17. Oct 2020 · 18:21 UTC
I also found the game really difficult to control. I liked the low poly models and animations but I felt like the post-processing was overdone to the point where everything looked blurry. I liked picking up the gears. The mood is established well and is the best aspect of this game. It's good for your first game jam entry, keep it up! Oh I almost forgot to mention but whatever that swirl-effect was on the level transitions looked amazing!
🎤 Zackary Bazzle
17. Oct 2020 · 20:07 UTC
Thanks so much for the advice, I will totally use it next jam! Recently I've been experimenting with other forms of movement(I was previously using root motion to move the player). Thanks for all the great feedback! Also, one more rating and I'll have 20 Ratings!
KarenFarah
18. Oct 2020 · 01:51 UTC
Really liked the idea and atmosphere of the game, it was just a little bit difficult to control. Its a nice work and I hate that the crows can fly through the walls and ambush me, such bad guys xD
🎤 Zackary Bazzle
18. Oct 2020 · 14:26 UTC
Lol, I know the stupid crows. Thanks so much for the feedback! Also, I hit 20 Ratings!
Peace Of Cake Games
24. Oct 2020 · 03:59 UTC
Very fascinating! Great job!