Clockwork by Zackary Bazzle
In this steampunk style house your mission is to travel through time to change the present. Collect clock gears, Obtain the keys, Find the grandfather clock to change time, and slowdown time to avoid crows.
| Youtube | https://zack-bazzle.itch.io/clockwork |
| Original URL | https://ldjam.com/events/ludum-dare/47/clockwork |
Ratings
| Overall | 1174th | 3.237⭐ | 21🧑⚖️ |
| Fun | 1365th | 2.789⭐ | 21🧑⚖️ |
| Innovation | 996th | 3.158⭐ | 21🧑⚖️ |
| Theme | 1320th | 3⭐ | 21🧑⚖️ |
| Graphics | 872th | 3.474⭐ | 21🧑⚖️ |
| Audio | 536th | 3.474⭐ | 21🧑⚖️ |
| Mood | 656th | 3.526⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 9🗨️ |
* The camera being as high up as it is was really jarring every time I went through a doorway or tried to move away from an obstacle.
* The collisions were a bit off, if I brushed up against a wall or an obstacle it stopped me and I had a hard time trying to move again. My guess is if you collide with something you're cancelling out all movement, so if you were turned towards the obstacle even the slightest bit you couldn't move. Instead you may want to consider only stopping the movement in the direction of the obstacle.
* It would have been nice to have a pause menu to generally pause the game but also to return to the main menu or quit all together.
You would have added more options for control
In other words, is a nice game! I hope to play an update soon :D