Starship & Hull by Mastoast

[raw]
made by Mastoast for Ludum Dare 46 (JAM)

logo.png

Description :

Welcome to Starship & Hull ! You will have the responsibility to control the repair drone 8u-11, or put it simply "Hull". Your goal is to keep the Starship running by extinguishing fires and breaches caused by our enemies assaults.

Team :

  • Mastoast
  • Cyril "Effarek" Rastel
  • Deldrimo
  • Guillaume "Volothamp" Russo

Credits :

  • Background generated by this amazing tool : https://github.com/wwwtyro/space-3d/
  • Font used in the menu : https://fontlibrary.org/en/font/ricasso

Every other asset is self-made.

Known bugs :

  • The tutorial don't take the axis inputs but the French layout ZQSD instead.
  • The "Press E to repair" text tooltip might stay visible even when the breach is repaired.

Ratings

Overall 1772th 3.25⭐ 58🧑‍⚖️
Fun 1885th 2.991⭐ 56🧑‍⚖️
Innovation 574th 3.62⭐ 56🧑‍⚖️
Theme 984th 3.764⭐ 57🧑‍⚖️
Graphics 1634th 3.304⭐ 58🧑‍⚖️
Audio 988th 3.259⭐ 56🧑‍⚖️
Humor 1540th 2.57⭐ 52🧑‍⚖️
Mood 1802th 3.03⭐ 52🧑‍⚖️
Given 119🗳️ 73🗨️

Feedback

Yadir2447
21. Apr 2020 · 02:10 UTC
So it was cool and i like the idea, but the controls is a little weird... i had to let my left hand off the buttons to move to get to E which is weird... other than that, great job!
Kent Reese
21. Apr 2020 · 02:12 UTC
A neat game! Liked the tutorial and narration, controls are smooth but I feel off the spaceship once.
thatOtherNerd
21. Apr 2020 · 02:20 UTC
I liked it, but it all felt a bit too tedious to me.
Drew Cutchins
21. Apr 2020 · 02:21 UTC
Very unique experience, I had fun!
Cheese Team
21. Apr 2020 · 02:23 UTC
I couldn't get the tutorial to advance, but this is promising! I wish I had a bit more help in knowing where breaches are.
JanGamesDev
21. Apr 2020 · 02:26 UTC
Took me a while to get used to the controls but after that i could keep the ship repaired. Became repetitive after a couple of minutes but its a solid game. Great work.
Rea
21. Apr 2020 · 02:27 UTC
Cool idea, and I love that it's voice acted. Got a bit stuck in the tutorial, when it wouldn't move past the moving phase.

I found the camera really jittery and kinda nauseating. Rotating around the ship tended to snap the camera and force me to loose track of what direction I was moving.

Otherwise really cool concept!
Kara_Nova
21. Apr 2020 · 02:32 UTC
Finally a game in which I figured out how to play! Very nice, everything looks whole. Visual and music mix well)
ben657
21. Apr 2020 · 12:18 UTC
Really want to like it, but the controls and camera flipping around when switching surfaces makes it jarring to play.
Sami
21. Apr 2020 · 12:31 UTC
Good concept, just needs a bit more polish I think. Camera flipping is quite honestly vomit-inducing! Had an issue with the tutorial where I needed to use arrow keys and WASD but it wouldnt let me move on despite having used all keys numerous times.
Deldrimo
21. Apr 2020 · 13:09 UTC
Thank you very much for your comments ! As for the movement tutorial, I had the bright idea to hard code the keys in the script instead of using the deplacement axis, and because I am French, you will need to use ZQSD instead of WASD. The problem was reported on itch.io, but not on the ludum dare page, I will update this, and we will work on a post-jam patch after having some more feedback :smile:
Deldrimo
21. Apr 2020 · 13:09 UTC
Thank you very much for your comments ! As for the movement tutorial, I had the bright idea to hard code the keys in the script instead of using the deplacement axis, and because I am French, you will need to use ZQSD instead of WASD. The problem was reported on itch.io, but not on the ludum dare page, I will update this, and we will work on a post-jam patch after having some more feedback :smile:
Ioan Pop
21. Apr 2020 · 14:03 UTC
Really unique take on the theme and I think it worked out really well! Loved the game play and voice acting. I also really liked that there was a tutorial level to explain the game play and key binds :)
Odeyalko
21. Apr 2020 · 15:50 UTC
Hi, very nice game, cannot pass tutorial, stuck on restock resources.
tonzuko
21. Apr 2020 · 15:51 UTC
Liking the unified colorscheme there! A bit more work on the camera and it would be great!
mike09123
21. Apr 2020 · 15:57 UTC
I liked the voice over for the tutorial, nice touch! But after how to control your drone, the tutorial didn't advance. So I'm not sure how to play the game!
Forging Foxes
21. Apr 2020 · 16:03 UTC
I had the same problem with the tutorial as many above, I couldn't get passed the moving part
BeaverGames
21. Apr 2020 · 16:24 UTC
Amazing. Put in some humor and mood. This definitely deserves more ratings.
🎤 Mastoast
21. Apr 2020 · 18:00 UTC
Seems like the tutorial is not that obvious, we'll try to uprage this for the post-jam version of the game.
For those stuck on the tutorial :
- Basicly, every time the camera show you a new location, it's where you need to go
- For the moving part, there is a bug, try to press also the keys : A and Z
- After the basic moving part, you need to climb at the very top of the ship
- After the fire part, you need to find the enemy at the bottom side of the ship
- For the refill part, the restock point is located next to the start of the tutorial, at the top side of the ship
RIBOUT Horace
21. Apr 2020 · 19:37 UTC
Really fun and really complete ! It's fun to control such a cute robot, the movement is really well done and work smoothly, and the overall visual works with it. The tutorial is a good addition (a little more buggy in the web mode xD) but it was really fun to play it and I really like it !
CPTN-B
21. Apr 2020 · 20:42 UTC
Nice fauxgravity
Bongooo
22. Apr 2020 · 07:04 UTC
Just played! very nice! Probably I will tweet about this in the next day on this page https://twitter.com/Free_IndieGames !
rubentipparach
22. Apr 2020 · 09:39 UTC
I love this concept! A bit disorienting, but felt really cool to be R2D2 :D
Ifman1
22. Apr 2020 · 13:13 UTC
The concept was amazing. The controls were a bit quirky and I couldn't always tell what I was supposed to be doing, even when the key prompt was onscreen and I was mashing the 'E' Key, I wasn't getting any feedback as to why the robot wasn't doing what I expected him to. A little bit of polish and this could be a fun little mini-game.
d1str4kt0r
22. Apr 2020 · 20:38 UTC
i don't agree with above comments who said controls were bad. We have to keep in mind that this was made in 3 days, and by a small team. Overall a very cool aspect of the game is that the audio really fits the game and helps with the immersive experience. Very good!
LairinLair
22. Apr 2020 · 20:46 UTC
Really greatidea and concept. The sounds were kind off to me. It doesnt match the game well, like the music does. For suggestion I would put a map somewhere in the HUD so the player can know where he stands on the ship. Good work!
Cocohop
23. Apr 2020 · 00:31 UTC
Pretty fun game actually! The gravitational part felt disorienting but overall great job within 3 days!
Yoshify
23. Apr 2020 · 08:07 UTC
Great concept! It was very disorienting, but I enjoyed it. Thanks for the game!
Prackli
23. Apr 2020 · 08:29 UTC
Unique idea, but I found camera a bit strange and confusing It was hard to tell where I was on the ship
neuronezero
23. Apr 2020 · 16:15 UTC
I liked the general concept, the walking all over the ship part and the tutorial.

I got lost so many times not knowing what direction I was heading (the camera so close to the ship bare hull didn't help), maybe add more textures, markings or details to differenciate ship parts and maybe give 8u11 position on the minimap. For the minimap, I would use 2 views ,up view and side view to better pinpoint damage locations. Maybe having large round corners would ease the change of ground surface.

The minigames for each task are boring after 3 or 4 times, why random letters ? arrows would be better since we can't move while doing that part.The fires are a bit too small to easily spot them and feel too long to extinguish once you complete the progressbar. Also if you target a fire but you're not on the same plane it doesn't work.

The constant ship loopings + no clear sens of orientation sometimes makes you dizzy.
Would love to see turrets shoot at the enemy all arround you.
thebreakfast
23. Apr 2020 · 21:05 UTC
I really love the concept and visuals. The music is nice too, and the sounds are pretty good. Unfortunately I was only able to extinguish one fire, then suddenly it wouldn't allow me to extinguish more fires or weld/solder damage on the hull. I attempted a couple times and had the same issue.
Undead Aubergine
25. Apr 2020 · 15:39 UTC
Fun game! I just had some problems with the camera and I think I just teleported, but I liked the approach to the theme and the repair system, it makes the task feel stressful (as it should) Congrats!
Juhani Koskinen
25. Apr 2020 · 15:39 UTC
In the tutorial I just moved around the ship, since I had so much fun testing out the magnetic movement :smile: Overall a very great entry and especially liked the voiced dialog :smile:
DrEvilBrain
26. Apr 2020 · 05:39 UTC
Super tight game and gameplay loop. Fell out of the world a few times, but hey, that's part of the experience, ye?

Probably one of the games that fit the theme the most.

![chrome_2020-04-26_01-37-02.png](///raw/281/31/z/33461.png)
domkonecny
26. Apr 2020 · 13:30 UTC
nice idea, but i kept on falling off the ship and a few times the rotation made me sick. Making the ship more "smooth" and less arrow shaped would help with the constant radical rotation and disorientation. Also some more feedback about for the player where they currently are would help.
johnnysix
27. Apr 2020 · 21:45 UTC
This is a very cool concept. With a bit of tweaking it could be a much more engaging game , like others have said, seeing the 'home' ship turrents/ weapons firing in the ongoing space battle!

Maybe a less angular ship too, or non-walkable zones, as places like the rockets etc should be off limiuts. I managed to fall off the ship waling on the bootsers trying to get the tutorial to end :dizzy_face:

Oh yeah, and you got a cool start with the damage mini-map, maybe actually make this a model of the ship, and show your 'HULL' guy on it, so it makes it easier for the player to figure out where they are?
FinnThePirate
27. Apr 2020 · 22:26 UTC
nice concept, i like it.
Guntainment
30. Apr 2020 · 19:11 UTC
Nice game when you start teh agme but i couldn't finish the tutorial