Sonar by Andrew Roulst
Explore a vast maze of handmade underwater tunnels with nothing but your sonar to guide you.

Avoid dangerous wildlife that listens for your presence.

Reach the end to restart with new rules and systems.

https://youtu.be/70GewSWr7sM
Epilepsy Warning - This game contains flashing lights and images that could cause discomfort or seizures.
| Youtube | https://andrew-roulst.itch.io/sonar |
| Youtube | https://andrew-roulst.itch.io/sonar |
| Youtube | https://andrew-roulst.itch.io/sonar |
| Youtube | https://andrew-roulst.itch.io/sonar |
| Original URL | https://ldjam.com/events/ludum-dare/47/sonar |
Ratings
| Overall | 351th | 3.842⭐ | 21🧑⚖️ |
| Fun | 772th | 3.368⭐ | 21🧑⚖️ |
| Innovation | 123th | 4⭐ | 21🧑⚖️ |
| Theme | 1432th | 2.842⭐ | 21🧑⚖️ |
| Graphics | 270th | 4.158⭐ | 21🧑⚖️ |
| Given | 31🗳️ | 10🗨️ |
Enemies don't leave enough trace I think, i often feel like they are teleporting. And i don't even know if shooting actually kill them or not, but it's a greate job overall !
Might try on another OS later
1. Showing how many coins you have collected
2. Music and sound effects
I hope this can help you.
@flashcash0402 The theme takes a bit of time to understand since you kind of have to finish the game by collect thirty-two orbs, but I can give a short explanation. Once you have collected 32 orbs the game will restart, or loop, back to the start of the game. This time there are new rules to the game. If you collect 32 orbs after the first restart it will restart again continuing the loop.
@henrik-ganard The red dots are the enemies, if they get too close to you they will set you back to the start. However, you do not lose any progress in dying and you can outrun the enemies if you don’t hit any walls or take sharp turns.
@vollfeiw The enemies do teleport closer and closer to the player's waves when they sense them, The reason they sometimes don’t appear or leave a trace is that they might have been in mid teleport when your ping went out. Also Shooting the fish(enemies) does kill them, but it might be difficult hitting the fish directly if you shoot a wall near them however it will also kill them.
@hydrasil We were having a few issues with the mac application due to certain things losing support from Apple. The game when it starts should have a dark grey background with a little pulsing dot in the middle. It seemed to work fine on my mac, but maybe try the source code if it does not open correctly.
@flopo We didn’t add a coin counter on the screen to minimize any distractions, but I can see how it would be helpful. The door has a bar on it that fills up when filled with the gold orbs. The counter goes up to sixteen orbs, and that’s the same for any counter in the game. About music and sounds, we are still trying to find a good program that we can use to make sound effects and music, also both the dev and I are not very good at making either. Hopefully, future games will have music and sound
@sininenblue Both the developer and I are not very good at making sound effects or music, we are still looking for a good program that can help us with that. Hopefully, future games we produce will have sound and music.
The sonar effect is awesome, and the art style works well. There are lots of little things could elevate this game a lot.
Movement could be a lot more fun if there was some sort of thruster, or tail, to reinforce the direction of travel. Currently since I have so little information on where to go, I really want to know what direction I am traveling in. A tadpole style tail would work well. But even a trail would be great/help with spatial awareness. A long trail would help a lot with navigating, but if you are a stickler for limiting visibility, a short trail would reinforce the movement.
Better feedback on the collectables, I want to go out and get them, but currently, when I collide with them, I am not certain I really did, which when I am being chased, creates uncertainty, Rick hates uncertainty. a sound effect for collecting would make a huge difference. Next up play the effect of the collecting particles, scale them big(Lerp it like a pro) and fade em out, exaggerate it.
I want to know how many particles I have collected, and on my person. I dig the minimalist-ness of the current graphics, so in lieu of a text display, having the particles I collected orbit me or something to that effect would be nice. Its not clear that I retain them through death, this would fix that, as well as make collecting them further rewarding.
I don't think the enemy's should teleport, its confusing, by making them move normally the player can track their movements and better predict them.
Sound effects for everything, including music or some ambient loop.
Overall Well Done! I played it through to the second camera perspective.
Very cool game!