Keep the Pink Ball alive by gamurmakesgems

[raw]
made by gamurmakesgems for Ludum Dare 46 (COMPO)

Survive and Earn

Ratings

Overall 906th 2.955⭐ 24🧑‍⚖️
Fun 872th 2.795⭐ 24🧑‍⚖️
Innovation 588th 3.205⭐ 24🧑‍⚖️
Theme 422th 3.773⭐ 24🧑‍⚖️
Humor 730th 2.286⭐ 23🧑‍⚖️
Mood 959th 2.452⭐ 23🧑‍⚖️
Given 35🗳️ 13🗨️

Feedback

psychic_ash
20. Apr 2020 · 02:50 UTC
This was kind of rough. The graphics, though simple were decent for a game jam. They were clear and served there purpose. No sound. The controls were/are truly horrifying and drain any fun out of the game. Might be different if I could customize them but the key mapping was brutal.

My only other complaint is there is no way I could see to exit the game. I had to force kill it. No mid game menu, that I found. No exit game from the main menu, where you end up at, the game over menu.

I like the concept though and the adherence to the theme. It felt like the start of a cohesive game, prob would be a good basis for a 4 player SSB style party game.
cheesepencil
20. Apr 2020 · 03:47 UTC
I'm really bad at this! I feel so sorry for the pink ball, that I couldn't do more to protect it...

Nice variety of spells.
Rakowu
20. Apr 2020 · 05:42 UTC
I killed my little ball noo! Firt i did was figuring out that i can fall an die. Once you get used to it its nice. Lot of spelld going on there.
mehrdadsh
20. Apr 2020 · 06:58 UTC
not bad
Alexander Termer
20. Apr 2020 · 07:09 UTC
Good job, good game, but Its hard to control
Retti01
20. Apr 2020 · 07:13 UTC
Controls are hard. Cool game
workshopcraft
20. Apr 2020 · 07:23 UTC
this is a lot of fun, hard to control and unclear on what the spells do. The only issue I really had was when I came to quitting the game, there was no option to exit.
🎤 gamurmakesgems
20. Apr 2020 · 07:34 UTC
@workshopcraft just alt + F4, no progress would be lost except ingame, can I still edit it tho? I think it is a feature, so I think I can't. Edit: you can point your mouse, on the spells to check what it can do, the description is vague tho that's what I made last minute
mehrdadsh
20. Apr 2020 · 07:35 UTC
love boids,
jk5000
20. Apr 2020 · 07:57 UTC
The idea is fun, but the game feels a bit unfinished.
🎤 gamurmakesgems
20. Apr 2020 · 08:13 UTC
@jk5000 Yes, and the other kinds of enemies takes too long to show up, the last one which is pass 12 minute mark. It was supposed to have upgrades so you can last long with added effects in skills and boost.
johnjoemcbob
20. Apr 2020 · 09:10 UTC
Cool! Love the variety of spells :) Managed to protect the little pink ball for ever by dropping it into oblivion...
TheScopelessOne
20. Apr 2020 · 12:16 UTC
The keymaps where a bit awkward to use, would be nice if there was a way to rebind them.