Loopertary by BinaryPrinciple

Your old Arcade is about to close down. You arrived to their sale hoping to find your favorite Arcade, after several hours you found it in a corner, it appears to be there for quite sometime, maybe you can get a good price. You talked with the Arcade owner and gave you a discount since the motherboard is stuck in a loop and keep playing the same level. Once home, you plug it and tested, you feel a strange vibration on your fingertips, you open your eyes and you don't know where you are, but it's not home. You hear the familiar sounds of Loopertary, look around and noticed that you are now inside it, at least you know your way out, btw, what was that about the motherboard? I don't recall.
GAMEPLAY
Neverending level, where you need to defeat all the foes in the level using the right elements, once you do that, you can face the boss, and then reset your game.
ENEMIES
Water Enemies (Blue): they will chase you throught the level leaving a wet trail behind them. If you step on it will slide you to a nearby tile. - Vulnerable to Air Bullets (Teal).
Fire Enemies (Orange): they jump to free tiles and set them on fire. You cannot step on burning tiles, although you will be able to move out of a burning tile if you were placed there by an enemy. - Vulnerable to Water Bullets (Blue).
Air Enemies (Teal/Gray): just like wind they are on the way, but you need to defeat them. - Vulnerable to Fire Bullets (Orange).
CONTROLS
This game supports gamepad. Tested it with XBOX and PS4 controllers. Might need to have them plug to the PC.
Move: WASD / Left Stick Rotation: Arrows / Right Stick Shoot: Spacebar / Right Trigger
Water Bullets: Keyboard Number 1 / West Button (Square, X Button) Fire Bullets: Keyboard Number 2 / North Button (Triangle, Y Button) Air Bullets: Keyboard Number 3 / East Button (Circle, B Button)
VERSIONS
Windows : Built with HRDP Unity Web5GL : Available Postprocessing Unity
BUG FIXES - 11/10: Aim Down: now you can aim down by with down arrow or right trigger.
Ratings
| Overall | 431th | 3.194⭐ | 38🧑⚖️ |
| Fun | 360th | 3.153⭐ | 38🧑⚖️ |
| Innovation | 233th | 3.486⭐ | 38🧑⚖️ |
| Theme | 521th | 2.972⭐ | 38🧑⚖️ |
| Graphics | 165th | 3.764⭐ | 38🧑⚖️ |
| Audio | 218th | 3.319⭐ | 38🧑⚖️ |
| Humor | 358th | 2.303⭐ | 35🧑⚖️ |
| Mood | 397th | 2.971⭐ | 37🧑⚖️ |
| Given | 39🗳️ | 49🗨️ |
If you can, please check the .EXE that is linked as the WIN version. Appreciate your time and feedback.
The bullets go through if they are not against the right element, thought about it but maybe it shows that they are "invulnerable to them". Stil, I agree that movement can be improved.
Otherwise, good fun!
I wish it had some sense of progress such as more enemies or more health for the enemies for later loop iterations, but the gameplay is interesting and fun!
I like how you get used to switching weapon types, jumping around, the hex tile movement / shooting understanding, I felt like I learned it and got better over time!
I agree with the tutorial looking a little overwhelming at first, but I also got into it quickly.
The extra touch of adding a story is nice :)
Thanks for your feedback and time.
The only part I didn't like was the keyboard controls. I get what you were going for, but it just felt awkward when playing on a keyboard. It might be better if the player automatically aimed in the direction they move, and holding shift (or some other key) will let them aim without moving. That way, the player doesn't have to use two hands to play.
I agree that moving feels a bit clunky, and a stronger RNG would reduce the repetition. What you said about using a different aiming method, got an idea, maybe the player can change states itself and push towards the enemy, getting a pushback of 1 or 2 positions. A bit more dynamic and might force you to think when are you going to land.
The bullets were quite a challenge, and I think I could have use more suspension of disbelief on how the bullets work and visualize.
I focus on having a define core loop, but it can use at least a week to smooth out the movement and rebalance the enemies.