Plock in Clock ! by Victor Chiorean
Hello ! This is my team and myself's first Jam !

We did the best we could without any artists in our team (1 producer, 2 designers and 1 developer), and kept the scope simple :smile:
Try to complete the 11 Levels and let us know what you think in the comments !
| Youtube | https://rouscar-iim.itch.io/plok-in-clock |
| Original URL | https://ldjam.com/events/ludum-dare/47/plock-in-clock |
Ratings
| Overall | 599th | 3.633⭐ | 17🧑⚖️ |
| Fun | 808th | 3.333⭐ | 17🧑⚖️ |
| Innovation | 1052th | 3.1⭐ | 17🧑⚖️ |
| Theme | 748th | 3.667⭐ | 17🧑⚖️ |
| Graphics | 765th | 3.594⭐ | 18🧑⚖️ |
| Mood | 626th | 3.567⭐ | 17🧑⚖️ |
| Given | 15🗳️ | 2🗨️ |
I hope you had fun making it, because it pretty good.
Some constructive criticism:
The breaker of the game for me was the controls, they were a bit off.
But I think the breaker was that the speed variable (in the game code) not resetting after collision.
This caused weirdly fast and surprisingly falls and jumps that were slower then expected.
In general, a fine first gamejam game.
For me there is a problem on the game controls, we have a very high speed and too much friction, moreover this friction brings a bug which when you are stuck against another clone and you go to the other way that multiplies the speed and we go very far, very quickly.
But otherwise congratulations the concept is really good and for a game without artists it's clean.
There are some things you should polish, but all in all it is a well done first try :D