Plock in Clock ! by Victor Chiorean

[raw]
made by Victor Chiorean for Ludum Dare 47 (JAM)

Hello ! This is my team and myself's first Jam !

Screen1.png

We did the best we could without any artists in our team (1 producer, 2 designers and 1 developer), and kept the scope simple :smile:

Try to complete the 11 Levels and let us know what you think in the comments !

Ratings

Overall 599th 3.633⭐ 17🧑‍⚖️
Fun 808th 3.333⭐ 17🧑‍⚖️
Innovation 1052th 3.1⭐ 17🧑‍⚖️
Theme 748th 3.667⭐ 17🧑‍⚖️
Graphics 765th 3.594⭐ 18🧑‍⚖️
Mood 626th 3.567⭐ 17🧑‍⚖️
Given 15🗳️ 2🗨️

Feedback

SpaceGuy99
05. Oct 2020 · 16:21 UTC
It's very good but the controls need some work, IMO. I didn't like how they felt.
newbieDev
05. Oct 2020 · 16:47 UTC
Simple design. Very clean and tidy. Color palette very soothing. Controls were a bit hard to get used to.
doomerismo
05. Oct 2020 · 16:58 UTC
Is a good game. The graphics work much better than it looks by the screenshots. I have to say that i saw this almost same idea of using clones a lot of times(friends of mine are doing something related). What i would change is leting the movement way more controlable and doing space be the jump button because jumping in the same directionals you move hurts my hand. I would also put some points system based in how many copys you made.
OaksGuard
05. Oct 2020 · 17:02 UTC
As your first game in a gamejam this is great!
I hope you had fun making it, because it pretty good.

Some constructive criticism:
The breaker of the game for me was the controls, they were a bit off.
But I think the breaker was that the speed variable (in the game code) not resetting after collision.
This caused weirdly fast and surprisingly falls and jumps that were slower then expected.

In general, a fine first gamejam game.
Linetaru
06. Oct 2020 · 11:29 UTC
I really like the concept and the game looks really fun to play.

For me there is a problem on the game controls, we have a very high speed and too much friction, moreover this friction brings a bug which when you are stuck against another clone and you go to the other way that multiplies the speed and we go very far, very quickly.

But otherwise congratulations the concept is really good and for a game without artists it's clean.
Snotax
11. Oct 2020 · 15:50 UTC
For a first timer, this was very good. The graphics are a good fit for this type a game. But I did not like the controls. Space as a clone key was very hard for my stupid brain :D I always pressed it to jump. And secondly the drag after you let go of the A / D key is way to hard. Sometimes my character even died 3 times in a row because he kept his velocity after death.
There are some things you should polish, but all in all it is a well done first try :D
Beefbone
11. Oct 2020 · 16:04 UTC
As everyone else have said, the controls really ruins the game for me. If the controls were better it would be a very solid game, as everything else is excellent.
Jam373
15. Oct 2020 · 11:39 UTC
Fun puzzles, perfect visuals and audio for the tone, just as everyone said controls feel floaty and imprecise. Great idea though!
Jack Lance
16. Oct 2020 · 00:33 UTC
I thought it was pretty fun to play, though the feel of the falling could use the most work. Normally falling feels float-y but if you walk off of a platform without jumping you fall very fast. Overall I enjoyed it, especially when there were corpses all over the map that made a lot of platforms to jump through.
wrimo
17. Oct 2020 · 16:39 UTC
I really like the idea. It's fun to create clones and plan out your path. The visuals and the sound were really good, but the controls ruined the experience for me. I started with my keyboard and it felt nearly impossible to control. After turning on my controller, the experience was much better but making precise platforming was till incredibly difficult because of controls. Which is a bummer, because I really liked everything else. If you ever make a new version with improved controls, please let me know!