{"author_link":"\/users\/dcrdro","author_name":"dcrdro","author_uid":"1005851","comments":[{"author_name":"sergei201613","author_uid":"1216753","time":"2020-10-05T05:48:16Z","epoch":1601876896,"modified":1601876896,"text":"Hi! Great game. Forgive me but I couldn't pass it)). Nice graphics and sound design.","likes":1,"format":"md"},{"author_name":"ZachsButt","author_uid":"1063196","time":"2020-10-05T06:47:29Z","epoch":1601880449,"modified":1601880449,"text":"I got confused and gave up at the locked door","likes":1,"format":"md"},{"author_name":"Dark Dungeon Studio","author_uid":"1188041","time":"2020-10-05T07:14:34Z","epoch":1601882074,"modified":1601882074,"text":"Nice little game.\n\nTHE GOOD:\n- Executed the puzzle mechanics flawlessly\n- Perfect looping mechanic\n- Dialog is great\n- Puzzles are really nice\n\nTHE BAD:\n- The music \"dinging\" is very loud and becomes painful after a while\n- I got stuck at the Black and White diamond puzzle. I couldn't interact with either. Maybe I'm just dumb, but let me know. :stuck_out_tongue_closed_eyes: \n\nTO IMPROVE:\n- Rewarding the player for interacting with world objects. Random easter eggs are always fun. (I know time was limited) :smile: ","likes":1,"format":"md"},{"author_name":"dcrdro","author_uid":"1005851","time":"2020-10-05T17:50:56Z","epoch":1601920256,"modified":1601920256,"text":"@sergei201613  @zachsbutt @james-joubert  Many thanks guys for your feedbacks!\n\n@james-joubert Sorry for music, really haven't pay much attention at setting it :( And yea, easter eggs woulde be cool, and I have some ideas, but yea, time makes its own adjustments.\n\n","likes":1,"format":"md"},{"author_name":"dcrdro","author_uid":"1005851","time":"2020-10-05T18:34:34Z","epoch":1601922874,"modified":1601922874,"text":"Upd: it turned out that levels are pretty hard and unbalanced \/ unclear. So I added tips for passing the levels!","likes":0,"format":"md"},{"author_name":"jmoocow2003","author_uid":"1072516","time":"2020-10-05T21:12:10Z","epoch":1601932330,"modified":1601932330,"text":"Phew, this one was tough...\n\nA very nice puzzle game, very satisfying to figure out how the puzzles work, and finally get them. I beat it, the first six levels without assistance but that rock one... that was very difficult to figure out so I had to use your tip for it, and even then it was still hard to get. Overall, this is a nice game :)","likes":1,"format":"md"},{"author_name":"Hadryel","author_uid":"1126464","time":"2020-10-05T22:18:29Z","epoch":1601936309,"modified":1601936309,"text":"I really liked the ambience and the coziness! But I'm not gonna lie, got stuck really hard on the first puzzle and on the one with the map xD","likes":0,"format":"md"},{"author_name":"justsWn","author_uid":"1002023","time":"2020-10-05T23:57:37Z","epoch":1601942257,"modified":1601942257,"text":"I really like puzzle games, this one really got me thinking. Sadly I didn't see that the rhombus was moving when I moved through the worlds, so I needed your hint. And I didn't figure level 7 out either, even with your hint :(\nBut overall a nice game!","likes":0,"format":"md"},{"author_name":"dcrdro","author_uid":"1005851","time":"2020-10-06T11:11:36Z","epoch":1601982696,"modified":1601982696,"text":"Thanks for feedback guys! @jmoocow2003 @hadryel @justswn\n\n@jmoocow2003 you are good! ;)\n\n---\n\nGenerally, now I see I had to make difficulty curve more smooth, and introduce new mechanics (like moving stones) gradually.","likes":1,"format":"md"},{"author_name":"Dharby","author_uid":"1214909","time":"2020-10-06T22:29:07Z","epoch":1602023347,"modified":1602023347,"text":"I really like the art style here! It's interesting. It almost looks \"washed out,\" but in a good way. Almost like pastel colors.\n\nNice work!","likes":1,"format":"md"},{"author_name":"Jimanzium","author_uid":"1038864","time":"2020-10-06T23:29:11Z","epoch":1602026951,"modified":1602026951,"text":"A good puzzler. I must admit I got stuck on the last level. Nevertheless I much enjoyed finding the solutions to the previous levels.","likes":1,"format":"md"},{"author_name":"SH80","author_uid":"1221797","time":"2020-10-07T00:36:48Z","epoch":1602031008,"modified":1602031008,"text":"Cool puzzle mechanic and perfect use of the theme! The key level was too long imo after you figured out the idea and the stone level was too hard for me.","likes":1,"format":"md"},{"author_name":"dcrdro","author_uid":"1005851","time":"2020-10-07T12:04:21Z","epoch":1602072261,"modified":1602072270,"text":"Grateful for yours feedback! @dharby @jimanzium @sh80\n\nYea, I overdid with the size of the path at the level with the map","likes":1,"format":"md"},{"author_name":"Foursay","author_uid":"1131586","time":"2020-10-08T01:08:50Z","epoch":1602119330,"modified":1602119330,"text":"though I am a puzzle lover,.I gotta say I got stuck at the last level LOL. Good job designing so many levels in a ld jam!","likes":1,"format":"md"},{"author_name":"Omar 14","author_uid":"1100830","time":"2020-10-08T07:05:53Z","epoch":1602140753,"modified":1602140753,"text":"very nice art style combiend with a short puzzle game, amazing job.","likes":1,"format":"md"},{"author_name":"dcrdro","author_uid":"1005851","time":"2020-10-08T11:11:31Z","epoch":1602155491,"modified":1602155491,"text":"@foursay @omar-14 Thanks guys!","likes":0,"format":"md"},{"author_name":"Curly","author_uid":"1225001","time":"2020-10-08T13:24:24Z","epoch":1602163464,"modified":1602163464,"text":"\nI love games where you have to think, as well as their complexity, the difficulty of the levels is well built, an excellent puzzle!","likes":1,"format":"md"},{"author_name":"shubart","author_uid":"1004823","time":"2020-10-08T13:48:09Z","epoch":1602164889,"modified":1602164889,"text":"Nice game with cool mood. Thank you","likes":1,"format":"md"},{"author_name":"dcrdro","author_uid":"1005851","time":"2020-10-09T10:13:23Z","epoch":1602238403,"modified":1602238403,"text":"Thank you guys! @curly @shubart\n\nI'm glad you liked it!","likes":0,"format":"md"},{"author_name":"Somogy","author_uid":"1140367","time":"2020-10-09T23:49:54Z","epoch":1602287394,"modified":1602287394,"text":"What an incredible game! I loved it, great job","likes":1,"format":"md"},{"author_name":"dcrdro","author_uid":"1005851","time":"2020-10-10T08:37:50Z","epoch":1602319070,"modified":1602319070,"text":"@somogy Thanks! Glad you liked it!","likes":0,"format":"md"},{"author_name":"fronwewq","author_uid":"1225607","time":"2020-10-11T03:10:28Z","epoch":1602385828,"modified":1602385828,"text":"Really clever puzzles, was really fun to figure out! I thought I figured out the last puzzle, but couldn't solve it... though I tried for a while and enjoyed my time. Great use of the looping mechanic, every puzzle used the theme strongly.\nI'd suggest adding some audio for the dialogue boxes, since they felt a little long and unable to speed up. The use of 'text-speak' can make reading dialogue more natural. Here's a good video about the practice: https:\/\/www.youtube.com\/watch?v=xYZMWkmXX3k\nWell done though, I really loved this!","likes":2,"format":"md"},{"author_name":"dcrdro","author_uid":"1005851","time":"2020-10-11T05:55:59Z","epoch":1602395759,"modified":1602395759,"text":"@fronwewq Thanks for playing and feedback! Also thanks for video, it's really educational.","likes":1,"format":"md"},{"author_name":"Thales Guimaraes","author_uid":"1216619","time":"2020-10-12T21:41:30Z","epoch":1602538890,"modified":1602538890,"text":"The art is great and the game is fun. Just as a side note (as I am a composer myself), your game would greatly improve with some better music\/sound effects. Otherwise, cheers!","likes":0,"format":"md"},{"author_name":"dcrdro","author_uid":"1005851","time":"2020-10-13T08:01:37Z","epoch":1602576097,"modified":1602576097,"text":"@thales-guimaraes Thanks for feedback and advice! I'm trying to move in this direction ;)","likes":1,"format":"md"},{"author_name":"sampadders","author_uid":"1163743","time":"2020-10-13T19:04:09Z","epoch":1602615849,"modified":1602615849,"text":"Fun little game here. Really liked the puzzles and enjoyed the graphics too. Fits really nicely with the theme. Music is limited and the effects are too loud (Would be nice to have a slider or two) but other than that it was a great time!","likes":1,"format":"md"},{"author_name":"Mike Caputo","author_uid":"1215451","time":"2020-10-14T02:10:30Z","epoch":1602641430,"modified":1602641430,"text":"great game here. I thought the music and graphics were great. The puzzles themselves were quite difficult. I got stuck at the door and had to use your clues for the rest of the puzzles. Even with the clues I couldn't get the last one finished!","likes":1,"format":"md"},{"author_name":"dcrdro","author_uid":"1005851","time":"2020-10-14T10:24:22Z","epoch":1602671062,"modified":1602671062,"text":"@sampadders @mike-caputo Thanks for your feedback mates!","likes":0,"format":"md"},{"author_name":"gamescodedogs","author_uid":"1010863","time":"2020-10-15T05:12:00Z","epoch":1602738720,"modified":1602738720,"text":"Very good and complex game for the compo. I really like how it feels in general :) Best of luck!","likes":1,"format":"md"},{"author_name":"dcrdro","author_uid":"1005851","time":"2020-10-15T08:35:23Z","epoch":1602750923,"modified":1602750923,"text":"@gamescodedogs Thanks for your opinion!","likes":0,"format":"md"},{"author_name":"Endurion","author_uid":"1009853","time":"2020-10-16T07:07:17Z","epoch":1602832037,"modified":1602832037,"text":"Very nice! Albeit level 5 is really mean :)\n\nI would've loved to see more fun stuff from simply interacting with the environment.","likes":1,"format":"md"},{"author_name":"jk5000","author_uid":"1000209","time":"2020-10-16T08:18:31Z","epoch":1602836311,"modified":1602836311,"text":"This is a fun little puzzle game. I found it a bit too difficult to see what I am suppose to do in the puzzles, so I am happy you added the hints. Overall is this a good and fun little combo game. Well done.","likes":0,"format":"md"},{"author_name":"dcrdro","author_uid":"1005851","time":"2020-10-16T10:58:43Z","epoch":1602845923,"modified":1602845923,"text":"@endurion  @jk5000  Thanks guys for playing the game and feedback! Very appreciate this","likes":1,"format":"md"}],"format":"md","images":["ld47\/218398-3b57f5cbda9da76dcbe7723752cabd92.png"],"links":[{"url":"https:\/\/drive.google.com\/file\/d\/13AUOB_3QFRqGdAYeveTf1ez9NdiNzefd\/view?usp=sharing","text":"Youtube"},{"url":"https:\/\/drive.google.com\/file\/d\/1fyc8BXPcm3JjLb24BTjtBE2WeL53riZ7\/view?usp=sharing","text":"Youtube"}],"metadata":{"g_key":"59881","g_author":"1005851","g_event":"LD47","g_eventkey":"76","g_subevent":"COMPO","g_urlkey":"271546","g_title":"Loopst","g_status":"PVT1","g_place":"131","g_commentcount":"33","g_site2_node_id":"218398","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"218398","n_urlkey":"271546","n_parent":"212256","n_path":"\/events\/ludum-dare\/47\/loopst","n_slug":"loopst","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"5851","n_created":"1601547587","n_modified":"1601983175","n_version":"693786","n_status":"COMMIT"},"node":{"id":218398,"parent":212256,"superparent":9,"author":5851,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-10-04T22:27:48Z","created":"2020-10-01T10:19:47Z","modified":"2020-10-06T11:19:35Z","version":693786,"slug":"loopst","name":"Loopst","body":"![screen1.png](\/\/\/raw\/bd6\/1\/z\/35e1d.png)\n\n*It seems you you are in world, which is, hmm, kinda looped. Exploring it, you found it obey interesting rules... Can you figure out what's happening, and discover all the secrets? Can you leave this unordinar world?*\n\n\nExplore the world and look for tips. Perhaps fate will have mercy and show you the right path...\n\nControl:\n - WASD to move\n - to pickup object step on tile\n\n![screen2.png](\/\/\/raw\/bd6\/1\/z\/36ba2.png)\n\n------\n\n## Update : added steps to pass levels:\n\nLevel 1:\n !> Go to the left to the stone under the exit, and slide it to the right. Then go to the left \n\nLevel 2:\n \n !> Each time you \"switch\" world, one tree is disappear. Finally, they form an arrow (up). So, after all central trees are gone, go up.\n\nLevel 3:\n\n !> Go to the foliage bottom left, and walk along it back and forth. Then arrows appear. **They mean the directions by which you should move between worlds**: left arrow means you should come out from the left side. So, here you do: come out from left -> come out from top -> come out from right -> come out from bottom\n\nLevel 4:\n !> Come to the big tree, on lower tile. Shake it 3 times by pressing W. Then apple drops from it. Pickup apple and... let the character do everything for you ;)\n\nLevel 5:\n !> Oh, this is hard level :tired_face: So, you see the \"map\" at the first screen. The \"square\" - is your position, *cross\" - position with key from door. The principle here is the same as at level 3. So you move by map across the screens. Yea, it can take much time ;) Things get even more complicated when you consider the detail: you can't see map during all your travelling. You will have to memorize all the way (at least one way). The rule is: if your moving right - you DONT see the map and door. Once you have stubmled (move wrong direction) - you get on \"starting\" screen with door and map, and you should start your travel againg. Then, when you reached the key, you need to move backwards. The rule is the same: you moving correctly=you DONT see the map. Aaaand, finally you returned to the \"starting\" world, and open the door by key. Oooh yeeah, we did it :D\n\nLevel 6:\n !> You need to \"deliver\" **white** rhombus to the **black** one. The principle is: coming out from the one side moves the rhombus by **opposite** direction. Eg. if you comes out from left, the rhombus moved to the right. So, by these movements you need to take source rhombus to it's distination. Then direction arrow appears, and you move where it facing.\n\nLevel 7:\n !> There are 4 stones. And 4 holes for them. You need to place each stone at according hole. But at one world you **couldn't see all** the stones and holes: you see only 3 stones, and 1 hole for **the missing** stone. To figure out what stone is required for this hole, you move to next **(right)** world and check which stone **is appeared** (nvm that some other stone disappeared) - that is required stone for hole on the left world. Therefore, since there isn't stone on left world, you need just to memorize the **hole** position, and at the right world move **appeared** stone to this hole. Do the same for each stone, moving to the right. Moving up and down makes no effect on world.\n","meta":{"author":[5851],"cover":"\/\/\/content\/bd6\/1\/z\/35dcd.png","allow-anonymous-comments":"1","link-01":"https:\/\/drive.google.com\/file\/d\/13AUOB_3QFRqGdAYeveTf1ez9NdiNzefd\/view?usp=sharing","link-01-tag":[42337],"link-02":"https:\/\/drive.google.com\/file\/d\/1fyc8BXPcm3JjLb24BTjtBE2WeL53riZ7\/view?usp=sharing","link-02-tag":[42332]},"path":"\/events\/ludum-dare\/47\/loopst","parents":[1,5,9,212256],"love":0,"notes":33,"notes-timestamp":"2020-10-16T10:58:43Z","grade":{"grade-01":30,"grade-02":30,"grade-03":30,"grade-04":29,"grade-05":31,"grade-06":29,"grade-07":26,"grade-08":27},"magic":{"cool":96.593773830704,"feedback":39,"given":26.125,"grade":29,"grade-01-average":3.768,"grade-01-result":131,"grade-02-average":3.589,"grade-02-result":176,"grade-03-average":3.625,"grade-03-result":170,"grade-04-average":4.019,"grade-04-result":113,"grade-05-average":3.707,"grade-05-result":181,"grade-06-average":3.259,"grade-06-result":247,"grade-07-average":3.042,"grade-07-result":172,"grade-08-average":3.34,"grade-08-result":235,"smart":-4.7164895250965}},"text":"![screen1.png](\/\/\/raw\/bd6\/1\/z\/35e1d.png)\n\n*It seems you you are in world, which is, hmm, kinda looped. Exploring it, you found it obey interesting rules... Can you figure out what's happening, and discover all the secrets? Can you leave this unordinar world?*\n\n\nExplore the world and look for tips. Perhaps fate will have mercy and show you the right path...\n\nControl:\n - WASD to move\n - to pickup object step on tile\n\n![screen2.png](\/\/\/raw\/bd6\/1\/z\/36ba2.png)\n\n------\n\n## Update : added steps to pass levels:\n\nLevel 1:\n !> Go to the left to the stone under the exit, and slide it to the right. Then go to the left \n\nLevel 2:\n \n !> Each time you \"switch\" world, one tree is disappear. Finally, they form an arrow (up). So, after all central trees are gone, go up.\n\nLevel 3:\n\n !> Go to the foliage bottom left, and walk along it back and forth. Then arrows appear. **They mean the directions by which you should move between worlds**: left arrow means you should come out from the left side. So, here you do: come out from left -> come out from top -> come out from right -> come out from bottom\n\nLevel 4:\n !> Come to the big tree, on lower tile. Shake it 3 times by pressing W. Then apple drops from it. Pickup apple and... let the character do everything for you ;)\n\nLevel 5:\n !> Oh, this is hard level :tired_face: So, you see the \"map\" at the first screen. The \"square\" - is your position, *cross\" - position with key from door. The principle here is the same as at level 3. So you move by map across the screens. Yea, it can take much time ;) Things get even more complicated when you consider the detail: you can't see map during all your travelling. You will have to memorize all the way (at least one way). The rule is: if your moving right - you DONT see the map and door. Once you have stubmled (move wrong direction) - you get on \"starting\" screen with door and map, and you should start your travel againg. Then, when you reached the key, you need to move backwards. The rule is the same: you moving correctly=you DONT see the map. Aaaand, finally you returned to the \"starting\" world, and open the door by key. Oooh yeeah, we did it :D\n\nLevel 6:\n !> You need to \"deliver\" **white** rhombus to the **black** one. The principle is: coming out from the one side moves the rhombus by **opposite** direction. Eg. if you comes out from left, the rhombus moved to the right. So, by these movements you need to take source rhombus to it's distination. Then direction arrow appears, and you move where it facing.\n\nLevel 7:\n !> There are 4 stones. And 4 holes for them. You need to place each stone at according hole. But at one world you **couldn't see all** the stones and holes: you see only 3 stones, and 1 hole for **the missing** stone. To figure out what stone is required for this hole, you move to next **(right)** world and check which stone **is appeared** (nvm that some other stone disappeared) - that is required stone for hole on the left world. Therefore, since there isn't stone on left world, you need just to memorize the **hole** position, and at the right world move **appeared** stone to this hole. Do the same for each stone, moving to the right. Moving up and down makes no effect on world.\n","title":"Loopst"}