Puppy Peril! by Terderrer

Oh no! whats that puppy doing near all those monsters ?
- tap on monsters before they get to the bottom of the screen
- tap on the puppy to change its direction
- different monsters do different things to hinder your puppy protection
Can you survive all the waves?
Code by @Bonder, Art and Music by @Terderrer
| Youtube | https://bonder.itch.io/ld46-game |
| Youtube | https://github.com/bonder/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/puppy-peril |
Ratings
| Overall | 1820th | 3.232⭐ | 30🧑⚖️ |
| Fun | 1252th | 3.304⭐ | 30🧑⚖️ |
| Innovation | 2442th | 2.375⭐ | 30🧑⚖️ |
| Theme | 1536th | 3.518⭐ | 30🧑⚖️ |
| Graphics | 2208th | 2.554⭐ | 30🧑⚖️ |
| Audio | 1138th | 3.125⭐ | 30🧑⚖️ |
| Humor | 1372th | 2.708⭐ | 26🧑⚖️ |
| Mood | 2101th | 2.788⭐ | 28🧑⚖️ |
| Given | 17🗳️ | 24🗨️ |
- A sound and a particle effect on click
- A slight delay between clicks to penalize miss clicks and spamming.
- The weakest enemy should be faster than the tank and have some kind of a movement pattern (sine wave is the classic)
- Other enemies with movement patters, for instance hopping (stop for a while and then move quickly in some forward direction), dodging (occasionally move quickly in horizontal direction), staggering (changing speed and direction randomly)
- A bigger puppy. Slightly harder to keep alive, but easier to click.
Adding similar simple features is quick and easy once the base project is complete. More effort on that next time then, eh? Keep at it.
I liked the way the difficulty ramped up, and how you slowly introduced all the enemy types. Maybe the ghost shouldn't remove score since you couldn't kill them though?
I liked the graphics! Although the dog could be more contrast to be clearly seen by peripheral vision.
The rules were well explained!
The music and sound effects were good!
One of the better games out here :)
Thanks for creating!