Comboboy by Peter Jonsson

[raw]
made by Peter Jonsson for Ludum Dare 46 (COMPO)

screenshot_3.png

Comboboy is lost and running out of energy. Help him in this turn-based puzzle game.

Controls

Use the mouse to plan Comboboy's movement.

Conditions

  • Comboboy must collect energy every turn.
  • Comboboy must move three times every turn.
  • Comboboy can only move in straight lines.
  • Comboboy will perform an action when finishing a move.

Ratings

Overall 265th 3.711⭐ 21🧑‍⚖️
Fun 239th 3.658⭐ 21🧑‍⚖️
Innovation 95th 3.974⭐ 21🧑‍⚖️
Theme 780th 3.342⭐ 21🧑‍⚖️
Graphics 339th 3.7⭐ 22🧑‍⚖️
Audio 77th 3.889⭐ 20🧑‍⚖️
Given 29🗳️ 9🗨️

Feedback

Devesh Sharma
21. Apr 2020 · 16:00 UTC
DUUUDE, THIS GAME IS SOOOO GOOD
I really like the concept and the graphics were amazing(SERIOUSLY)
Dude this game is very good, I can't believe it was made in 2 days
Love from India
NicoNeko
21. Apr 2020 · 18:20 UTC
Really nice game! It'd be nice if we know how much energy/what gold /killing enemy does though.
Connor0Wolf
21. Apr 2020 · 18:21 UTC
Really interesting design choices in this game! Haven't seen a puzzle game like it before. The music and SFX are a bit jarring, and I didn't really understand how the energy mechanic worked, but I finished the first couple of levels before getting stuck! Great job!
LudumDareDevil
21. Apr 2020 · 18:25 UTC
Really cool!
Ilya_Nazarov
21. Apr 2020 · 18:29 UTC
Very consistent product! All the elements - graphics, sound, gameplay - are very simple but perfectly correlate with each other. Good work!
Cameron Borthwick
21. Apr 2020 · 18:34 UTC
Great game. At the end I just wanted more levels to play :smile:. Only thing this needs is some UI for the energy bar and maybe a bit more challenge. Great work.
Jimanzium
21. Apr 2020 · 18:34 UTC
I think it could of done with some more instructions/explanation of the mechanics but I still managed to get to the end. Really liked the background music loop, probably the best one I've heard so far. Graphics were simple but nice and got the job done. Overall good entry, well done.
Dukebot
21. Apr 2020 · 18:38 UTC
Very nice and interestinc concept, the most original game I played until now. I like the music and the graphic style, even if simple it's charming and cute. At first it costed me a little bit to figure out how the movement worked, but after that the puzzles were interesting and entertaining. Good job making this game!
🎤 Peter Jonsson
21. Apr 2020 · 18:38 UTC
The energy is per round of planning. Every executed plan (a total of three moves) must result in some energy being collected.
Lamasaurus
21. Apr 2020 · 18:42 UTC
Cool puzzle mechanic, but got a bit stuck on level 3 (I think). Maybe I'm missing something, but educating the player more on how the game works would have made the puzzle part pop out more :wink:
tompudding
21. Apr 2020 · 18:43 UTC
This is fantastic! I almost quit as I couldn't figure out one level, but when I realised that killing an enemy kept me alive as well it clicked. It had the same feeling of the classic puzzle games of that elation when you figure something out, amazing job
maaxoom
21. Apr 2020 · 18:43 UTC
Couldn't figure out how the energy system really worked. Sometimes I had a hard time figuring out if I would die after a move. Nice mechanic though, I reached level 4 I think! :sunglasses:
NaBo369
22. Apr 2020 · 14:45 UTC
Pretty cool game, the puzzles were clearly thought out and made to be challenging. The only thing which would make it better is a small tutorial at the beginning to explain the game a bit more but considering the time limit it is completely understandable it isn't in it
Kent Reese
23. Apr 2020 · 04:53 UTC
Really good game! Nice mechanics, really had me thinking on my feet. Good job!
Zesix
23. Apr 2020 · 17:40 UTC
This entry is a marvel of level (puzzle) design. The simple graphics also fit well. Great job :)
Shaolin Dave
23. Apr 2020 · 18:52 UTC
This came recommended to me, but unfortunately I don't have Windows.
I was going to try to port your source code to Mac/Linux/Web but I'm not sure what system it is. I use Unity, it looks like this is GameMaker?
🎤 Peter Jonsson
23. Apr 2020 · 19:19 UTC
@shaolin-dave, yes, this was made in Game Maker Studio 2. I tried exporting it as HTML5 as it is supported by Game Maker, but the export seems to be broken. I might, however, give it another go.
HolySparks
24. Apr 2020 · 14:29 UTC
Fun little game, some smart choices and puzzle designs. I finished it but I still don't get why sometimes my character would shoot 4 directions after tha last move and sometime it doesn't happen.
Also great music.
🎤 Peter Jonsson
24. Apr 2020 · 16:52 UTC
@holysparks, I think that you may have experienced a bug. It *should* always shoot in four directions when finishing the last move. I will investigate this.
Chris Rock
25. Apr 2020 · 01:58 UTC
I really like the concept here! The puzzles are a lot of fun. One thing I wish it had were a way to cancel a selected move spot. I very frequently found myself selecting a spot and immediately regretting it and having to start over. The graphics are perfect for this kind of game and the audio is great. Great work!