Jerry's Space Berries by mnickels

[raw]
made by mnickels for Ludum Dare 46 (JAM)

Save the planet from destruction in this fast-paced, action-packed, space-themed RTS game!!

A black hole has appeared at the edge of your solar system! Fight it back and keep your home planet alive!

fighter<em>firing</em>on_blob.PNG

harvester<em>towing</em>antimatter.PNG

harvester<em>bringing</em>antimatter<em>to</em>blackhole.PNG

Ratings

Overall 1151th 3.526⭐ 21🧑‍⚖️
Fun 1270th 3.289⭐ 21🧑‍⚖️
Innovation 886th 3.447⭐ 21🧑‍⚖️
Theme 2022th 3.211⭐ 21🧑‍⚖️
Graphics 1425th 3.474⭐ 21🧑‍⚖️
Humor 1347th 2.735⭐ 19🧑‍⚖️
Mood 1719th 3.088⭐ 19🧑‍⚖️
Given 27🗳️ 7🗨️

Feedback

Altruism
29. Mar 2020 · 17:16 UTC
Comment.
karln
21. Apr 2020 · 20:38 UTC
That was pretty fun. I really missed box select once I had a whole bunch of guys but I managed anyway and saved that ol' Earth yay
Pixel_Error
21. Apr 2020 · 20:45 UTC
Very interesting approach for the space theme, but I think you better split this text into little pieces and tell mechanics through walkthrough gradually.
Willian Oliva
21. Apr 2020 · 21:21 UTC
The idea was pretty new, and well executed. Some alterations would be good, but is a jam, and time is short.
The instructions menu throw too mutch information at onde, and is really easy to lost track of everything.
When I start to play, I've needed to come back in the instructions every time, and take too long to get on track.
Asterois ar finite, so gets to a moment that I cannot far anymore.
James Dunlap
22. Apr 2020 · 18:32 UTC
Interesting game. I was not able to finish because I ran out of asteroids to mine, though. Nice concept, though.
Clayton Does Things
25. Apr 2020 · 20:40 UTC
Neat, I got (I think people call it) "information overload" looking at that information screen at the beginning and missed critical information. Namely, the last part about destroying the blackhole.
AFlatThrasher
02. May 2020 · 18:27 UTC
It was fun. As mentioned, the info screen had a lot, but since it was accessible, it was easy to jump back to it. Once I got the hang of it, it was a bit easy. I think one big thing would be to make it so that either fighters were more expensive or enemies could come from more places and could come more randomly. I just put together a fleet of fighters and parked them near the black hole and had no issues with that.

Good job overall. Even though I found a good strategy early, it still kept my interest.
darthnumbers
03. May 2020 · 21:20 UTC
really cool idea, im a huge fan of the genre. I think there was maybe too much going on and the camera controls being wasd and not on the mouse was kinda confusing to my brain