Meet God Under the Neon Lights by Systematic
Great love requires great sacrifice.
Play as a minion for a godlike figure in a mysterious town. Feed Him his chosen meal to KEEP HIM ALIVE.
Satisfy his hunger for 4 nights and you might just get to meet him...
Controls:
WASD to navigate
QE to strafe
SHIFT to sprint
mouse controls spotlight
left click to shoot projectile when locked on
walk over citizens to pick them up.
When you are done capturing everyone, bring them back to the beginning area to store them (walk into green button), and then tell him (green button on building next door).

| Youtube | https://systematic.itch.io/meet-god-under-the-neon-lights |
| Original URL | https://ldjam.com/events/ludum-dare/46/meet-god-under-the-neon-lights |
Ratings
| Overall | 1769th | 3.256⭐ | 45🧑⚖️ |
| Fun | 2189th | 2.75⭐ | 46🧑⚖️ |
| Innovation | 1966th | 2.886⭐ | 46🧑⚖️ |
| Theme | 2295th | 2.92⭐ | 46🧑⚖️ |
| Graphics | 1585th | 3.352⭐ | 46🧑⚖️ |
| Audio | 953th | 3.295⭐ | 46🧑⚖️ |
| Humor | 1207th | 2.85⭐ | 42🧑⚖️ |
| Mood | 1096th | 3.455⭐ | 46🧑⚖️ |
| Given | 59🗳️ | 60🗨️ |
I definitely got bored really fast. Thank goodness that you put a goal for us at the end otherwise I would have quit halfway through day 2. Shift to the rescue! (maybe allow us to fly like a plane or helicopter or something to spice it up:)
I love some of the hiding spots though, that was good:)
Strafing and left-right should've had reversed controls.
A countdown timer and YOU LOSE screen would have been nice. Something to encourage frantic finding (and subsequent missing of people)
I didn't play twice but are the people randomly placed? You could just have each night pick from a set larger than the number of people if not.
Mood was your strongest point. The neon-future thing worked. And that God Sound Recording at the end "say ah" :laughing:
Music as well as ambient would have been nice.
I loved the "bikes" great use of spheres and toruses :)
Cages were on point in quality, same for trash cans and trees and shrubs. The cityscape could've used some spice. Maybe flickering lights?
There are other bots. Two player co-op is a possibility post-jam (race to collect 'em all).
Finally, the sound effects for correctly and incorrectly looking at a human with the flashlight is waayy tooo loud/strong/abrupt. Breaks up the mood and gets really old, real fast. Ended up muting and unmuteing to hear the ambient but not the people sounds.
OVERALL: I gave you a 3.5, could be a 4, but wasn't fun enough for me:/
I can't wait to see all that graphics talent and mood talent in future games :thumbsup:
There is a lack of explanation of what to do maybe highlighting where to store them or make it visually different.
The voice cameos were really funny though its a shame I cant finish it!