pestilentia by ATTX
Keep it alive! Save the world, and don't let the plague terminate all life. Protect the healthy people from infected people, rats, and other filth. 8 levels of scaling difficulty.
Directions: Use Mouse Click and Drag to play the game. People and Wood Barriers can be moved around.


Ratings
| Overall | 647th | 3.314⭐ | 45🧑⚖️ |
| Fun | 572th | 3.221⭐ | 45🧑⚖️ |
| Innovation | 349th | 3.512⭐ | 45🧑⚖️ |
| Theme | 297th | 3.907⭐ | 45🧑⚖️ |
| Graphics | 438th | 3.57⭐ | 45🧑⚖️ |
| Audio | 622th | 2.854⭐ | 43🧑⚖️ |
| Humor | 608th | 2.553⭐ | 40🧑⚖️ |
| Mood | 672th | 3.024⭐ | 43🧑⚖️ |
| Given | 25🗳️ | 51🗨️ |
The people gets stuck sometimes, making a few of the levels very simple, as they where not moving. But had a great time playing it.
Okay first off I'd really like the color scheme and that there is a color scheme I wish I didn't play games about Corona but okay meat if it wasn't clear to me what the wooden obstacles were but I figured it out. Okay I am trying to separate the people so I block one person in and that should be it nice and now I wait. The right now after solving a level I had to just wait and when I say soul if I mean ono poke after boxing a healthy person into a corner there's not much to do I can just mess around which is fine but I wish there was like a hurry up and we could try doing that by increasing the time scale if you're using physics to move these characters around which seems like it from the collisions okay so now let's put these two characters to the corner box them in and that should be it nice I like the music it's definitely supporting it. . Now they're more so now I need to First Clear the way and then put my characters up inside the box. okay then I can use the wood to lock them in yep very powerful. I feel very powerful that I both healthy and stuff sick people around no I got wet oh the sick people. Our sick or healthy I was protecting the sick people wish I guess is fine so it is okay for only one healthy person to remain okay but now I can't move the cats or rats I think but I can use the one of the enemies to move the rats but no touching who also makes my character sick okay I know I'm using it would us a baton to push away the characters yes oh now I only have one healthy character okay so I am now playing it doesn't exert a damn when I'm just holding and moving the the character the healthy character corner boxing mechanic that would be really cool would be if the characters got paranoid
It's not super challenging- it was easy enough to drag one person away to keep just one alive if I wanted, but I really liked how there were a bunch of different ways to win as well. Herding everyone to try to save them all was a lot of fun.
Great work!
On level 3 not sure if a bug (when you first have x2 players to keep alive), if I bump into one of the sick then they also turn healthy? I do loose life but It's just the animation that changes, but I kind of like it! on purpose or not! I also thought they were cauliflowers that we are trying to keep away from the bugs trying to eat them... thus level 1 I tried feeding it to the bug ooops... until I read the description again. Both ways it works :)
May be be better if we cannot move people, only walls.
- You can't move the people, only the wood
- The enemies could target the healthy people, instead of wandering randomly
Diverging a bit further from the current implementation, maybe some kind of building mechanic instead of moving around the wall while the game is actually live?
Anyway, nice little game :)
the best thing imo is that its funny by mechanic, not by using jokes, memes or whacky graphics
Music was fitting but a bit repetitive, could have used some additional bars. :sweat_smile:
All in all, cool game, I like it! Good job! :smile:
- The physics are a bit jittery and sometimes the characters get stuck to walls;
- Although i like the gameboy aesthetic, it's not instantly clear what the sprites represent, like who are the healthy/infected people, and at first when i saw the "feces"i just thought it was a weirdly shaped block, since it is immovable, until i noticed people getting infected when touching it;
- Also i think you should keep track of how much people you kept alive on each stage. Since there isn't a scoring system, in the game the main objective becomes just reaching the end of the level, and that is pretty easy when you keep just one of the healthy people protected.
Anyway nice work! :thumbsup:
Otherwise though, the art is neat and the gameplay was clear. I didn't need to read anything to figure out the mechanics, which is great design. I also like how early stages had shelters partially built to suggest strategies. Overall the game's great, I think there's a lot of potential to expand upon! :heart: