Card Hero by Skyball
GAMEPAD support!
Welcome to "Card Hero"! In this game, you collect cards which you can then use to defeat your enemies!
Contols:
Walk: wasd (gamepad: D-Pad)
Select & use card: click (gamepad: left/right shoulder button + B)
Hide cards: space (gamepad: A)
Play it here in the browser: http://yanwittmann.de/game/LD45/
The original version: http://yanwittmann.de/game/LD45old
Change log:
adjusted volume
other minor bug fixes
Here are a few screenshots (spoilers!):






Ratings
| Overall | 298th | 3.286⭐ | 23🧑⚖️ |
| Fun | 227th | 3.262⭐ | 23🧑⚖️ |
| Innovation | 349th | 2.952⭐ | 23🧑⚖️ |
| Theme | 402th | 2.905⭐ | 23🧑⚖️ |
| Graphics | 424th | 2.667⭐ | 23🧑⚖️ |
| Audio | 334th | 2.556⭐ | 20🧑⚖️ |
| Humor | 282th | 2.361⭐ | 20🧑⚖️ |
| Mood | 407th | 2.725⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 6🗨️ |
Be careful with your sound volume though, it destroyed my ears with my headphone :D
Good job !
I think the game would have felt way better if the movement was not locked to the grid and was a bit faster.
I know, some of the elements seem a bit weird, but that was the best I could do in the 2 days. I definetely learned a lot of new things and this is the most important to me.
Other than that, I really liked it, well done!
Really good job! Keep it up!!!
I like the card move scheme, but the cards probably don't need to take up so much space on the screen. The fire spell is fun, though a little unpredictable. In the beginning it's a little awkward wandering around to find the first card. Maybe place the card a bit closer, or briefly point an arrow where the player is suppose to go initially.
The game is a bit rough around the edges, but it has a lot going on for a compo game. With a bit more work, you might have something really interesting here.
A few notes:
- Being unable to move diagonally when two buttons are pressed simultaneously gives a very sluggish feel to the movement.
- Enemies move in a straight line based on visibility, but weapons can hit through walls - this leads to "cheesing" them around the corners, plus the player cannot escape if the enemy caught up to them.
- Enemies have a different amount of hit points without any indication, so the player is unable to plan their actions appropriately.