Save Ivee by Furfel

A game about some portals and colors and magic stuff. And saving a nephilim by activating a portal and keeping it alive.
LMB, RMB - fill bottle or crystal
Q,E - mix bottle to left/right
W - move forward
Z, X - flush left/right bottle
ASD - extra movements
Ratings
| Overall | 977th | 2.838⭐ | 42🧑⚖️ |
| Fun | 929th | 2.688⭐ | 42🧑⚖️ |
| Innovation | 408th | 3.436⭐ | 41🧑⚖️ |
| Theme | 1067th | 2.141⭐ | 41🧑⚖️ |
| Graphics | 715th | 3.125⭐ | 42🧑⚖️ |
| Audio | 712th | 2.608⭐ | 39🧑⚖️ |
| Humor | 846th | 1.818⭐ | 35🧑⚖️ |
| Mood | 955th | 2.473⭐ | 39🧑⚖️ |
| Given | 36🗳️ | 49🗨️ |
When I start doing games back in october of 2019 my first thought was "I want to do something will color!" (https://robinontheway.blogspot.com/2019/11/on-way-to-review-work-on-survival.html) but in ended with the failure.
This is exactly what I hoped I would think of! Long story short - I like the idea a lot! Only the movement bothered me quite a lot.
Other thing what I liked is the tutorial. It was quite nice from you. I will make a note and next time i will prepare a tutorial also.
Thanks!¨
@maxflav @sbug: I actually had WASD at the beginning. The mouse-rotation movement was something I thought I would use, but after all it just became a leftover of all the random ideas :joy:.
@snory, @alex-mulkerrin: glad, you noticed the tutorial - often LD games lack one and I barely know how to play.
Even on easy it is really hard.
But good job ! The game looks good !
Controls are bit strange, but I already used to them, so it is not a big problem.
Difficulty: It would have helped a LOT of you used colors that better matched what I was trying to mix. We all know that Yellow + Blue = Green. Cyan + Magenta - what? lol.
Gameplay: *SPOILER* The theme really started long after the gameplay had been figured out. It took a while to figure out that the OPPOSITE colors mixed together would result in the color that I wanted. In this case, 5 colors to match may be a lot easier.
Timing: Once you figured out the puzzle, the game shifted into a different game... the game was now "do it fast"... which was too fast even on easy.
Theme: The theme didn't really start until after 1) You figured out the puzzle... 2) You did the puzzle fast and 3)(theme), you had to just keep doing (endurance).
Winning: Easy could have been a more simple puzzle to slowly introduce us to the game. Then - a GRAND SPECTACLE for winning your game should have occurred. Instead - I didn't get as much reward at the end as I would have hoped for. If you gave a mini spectacle for easy, and let us know that a better spectacle would come on hard, it would keep me striving for more!
Overall - I beat the game, it had good aspects to it, and if you made some necessary changes, you have the potential to have a very addicting game! Congrats!
Very nice graphics! And a neat idea! A bit more polishing and some hints for players would be nice.
Good job overall :)