Jessica Calls by yellowmoleproductions

https://youtu.be/rvurxr-48GQ

Take control over Maximilian “Max” Kalvi, the great warrior on his epic quest to rescue his beloved princess Jessica from the clutches of the evil man eating Club. Battle your way through waves of enemies by distracting them with fitting gifts. Manage your inventory and try to squeeze every gift you will need but beware your time is limited. Will you be able to conquer the evil Club and see Max’s journey to the epic conclusion?

Controls: - Left Mouse Button to drag and drop items. - Right Mouse Button to rotate dragged items. - Double click item in Equipment to Equip them

Credits: - Anna Sierhej XDDD (programming) - Matherikus (level design) - Sara Tutova (programming) - skibachi (art, music)

Ratings

Overall 1231th 3.184⭐ 21🧑‍⚖️
Fun 1218th 2.974⭐ 21🧑‍⚖️
Innovation 1048th 3.105⭐ 21🧑‍⚖️
Theme 1458th 2.789⭐ 21🧑‍⚖️
Graphics 595th 3.789⭐ 21🧑‍⚖️
Audio 385th 3.658⭐ 21🧑‍⚖️
Humor 316th 3.474⭐ 21🧑‍⚖️
Mood 1079th 3.132⭐ 21🧑‍⚖️
Given 38🗳️ 8🗨️

Feedback

Prostone
05. Oct 2020 · 20:36 UTC
Not enough sausage for the hounds nooooo! Great idea, fits the theme and looks great. Music fits the graphics as well.
I found the time to fit the items a little too strict, took me a few restart, just to figure how fricking fast I have to move AND remember everything in order, but maybe I am just that bad.
Enjoyed the idea and execution.
Mekuri
06. Oct 2020 · 17:15 UTC
Took me a few tries to get the hang of, but ended up enjoying it, and managed to beat it (and maybe sobriety?)
I really loved the main menu, it was very well done, and the music added a lot to the game as well!
Great job, and thanks for sharing :)
Dexort
06. Oct 2020 · 17:16 UTC
Thank you, I had fun! A bit too fast for me, but who doen't like the challenge?
Vivien Fargette
06. Oct 2020 · 17:18 UTC
As said above, a bit too strict on the item selection period but otherwise quite a nice game. The game tends to become quite hard really quickly in my opinion but with a little balance (easier said than done and maybe I am just really bad so theres no need for that), it can turn into a really cool game
Redunca
06. Oct 2020 · 17:21 UTC
Nice idea, had to take a few retries. Didn't expect an inventory management vaporwave game. Music/visuals are great
Flying Dog Fish
06. Oct 2020 · 17:25 UTC
Interesting idea and really pretty graphics. It was rather easy after I learned how to play, as you don't have to get everything right on higher levels.
freeworld
06. Oct 2020 · 17:32 UTC
Very nice presentation with music, graphics and mood way up there!
The item dragging was a bit too fast for me, but since I got awarded with going to the club that's fine :P

I really liked the presentation with the menu, the 'finished stage' animation, the characters/creatures and the overall style!
Edalbung
06. Oct 2020 · 17:34 UTC
Nowdays it seems dangerous to go to the club x)

Here are my feedback:

_Positive points
- Good graphics
- Good music
- The concept is simple, but it is challenging

_Negative points
- A bit hard after some levels
- Missing SFX when giving an item to a character

Overall: gg for your work!
m7rk
06. Oct 2020 · 17:40 UTC
The fact that you can feed cerberus sausages on the way to the club where you dance with your princess girlfriend makes this game an a+ in my book friend.

some sfx would have been nice for giving items to characters
benbennett
06. Oct 2020 · 19:03 UTC
I liked the graphics and music. I felt the game was both too easy and too hard. There wasn't enough time to arrange the items in the inventory, it seemed like there was barely enough time to grab everything you need. But there also wasn't a need to think too much when arranging your inventory. There was so much room that even on the higher levels everything easily fit with little effort.
Mykola
06. Oct 2020 · 19:17 UTC
Fun idea! Very nice little puzzle game. I liked the graphics and sounds quite a bit and gameplay was really polished. Great job!
Charlotte Raymond
06. Oct 2020 · 22:18 UTC
Really nice entry! I def had to go back and read the instructions to figure out how to play this, but after that clicked I really enjoyed it. Good job with difficulty progression, and neat art!
Polina.Voro
06. Oct 2020 · 23:13 UTC
I like art and music!
Tamail
07. Oct 2020 · 17:00 UTC
There for sure is not enough time to do all the actions with the inventory one would need. But other than that, great idea!