ReachTheTop by coldman

[raw]
made by coldman for LD34 (COMPO)
Theme: Growth

The goal is to reach the maximum floor you can get to.

For that purpose, find the liana (one per floor) and climb it to the next floor. At the end of each floor you'll get a shop with random items to enhances your character.

The more you go up, the more it is crowded with slims and nuts.
Those evil creatures are the consequences of a higher threat living at
the dungeons top and leaving lianas behind...

Controls: (Keyboard only)
Arrow keys to move
Space to attack
B to buy

Tip: Spam Space to kill the monsters ;)

Any feedbacks (good or bad) will help me improve a lot, so if you don't mind, please leave a comment.

Bug Fix 1 (14/12/15 20:27)
* The game doesn't crash anymore around floor 10 because of an array "out of bounds" error.
* Update the source zip.

Bug Fix 2 (14/12/15 23:24)
* The resolution was crappy for a standalone build target like Windows, Mac or Linux: fixed.
* Update the source zip.
* Add Win, Mac, Linux binaries.

Have Fun !

Nicolas Barray

Ratings

Coolness 57% 3
Overall 3.03 658
Audio 2.41 577
Fun 2.91 661
Graphics 3.12 464
Humor 2.41 459
Innovation 2.24 891
Mood 2.66 694
Theme 2.00 956

Feedback

Elenesski
14. Dec 2015 路 18:40 UTC
Good idea. Wasn't sure how it met either theme. Took too long to get to the bad guys.
sergicollado
14. Dec 2015 路 23:39 UTC
great idea but It crash :(
trexmix
14. Dec 2015 路 23:39 UTC
A really good framework for a BoI-like game! Thought the combat wasn't really a strong point but again, its a pretty ambitious game and a short time span.
Blake_Lead
14. Dec 2015 路 23:42 UTC
Nothing to do with the themes, but nice little game. I liked the art.
馃帳 coldman
14. Dec 2015 路 23:43 UTC
Hey everyone, thank you for the feedback !
@sergicollado: Can you tell me on which "Downloads and Links" ?
TeamDromedare
14. Dec 2015 路 23:46 UTC
When it comes to the music it would be nice if the melodies were more directed, also the sounds themselves didn't fit together all that nicely. Cute graphics though. Probably would've enjoyed it more if I got some better feedback when an enemy is hit, maybe with some sound and visual effect.
Galvesmash
14. Dec 2015 路 23:53 UTC
Funny game! Level design was good! The game has potential to be very nice!
PowerSpark
15. Dec 2015 路 00:04 UTC
The game's in the right direction but the combat needs some work.
cppchriscpp
15. Dec 2015 路 00:14 UTC
I'll agree that it was a good idea, and I liked that the levels changed each time I played. The sound was pretty solid as well. I think it was a good attempt. That said, it sounds like you want some honest feedback, so I will give a little.

I think the two main complaints I could raise might be around player/enemy movement. Not having the player sprite face a direction (or having some other indicator) made it hard to tell where my attack was going to go. I can remember what direction I last walked in, but it's a little unexpected to not have that visual aid. Additionally, it feels weird that enemies don't stop moving/slow down/change direction/do something when they're hit.

Please don't be discouraged; as I said, I still think it is a good entry.

As a last note, the theme is present, though maybe a little subtle. The plant growth links the levels together.
馃帳 coldman
15. Dec 2015 路 00:51 UTC
@cppchriscpp: Thanks for the honest feedback. It does not discourage me. It's the opposite. I'm trying not to skip any comment you guys left her, take note, and I started working on a post-compo version ;)
WizzardMaker
15. Dec 2015 路 15:34 UTC
Nice game, I wish there would be feedback on if I hit the enemy or not. Nice Music
SinclairStrange
16. Dec 2015 路 01:42 UTC
Overall it was actually really good. The combat needed a little work but other than that it was great, exploring the world/levels and trying to get further up the tower. Great stuff overall!:)
justinooncx
16. Dec 2015 路 15:20 UTC
Too few enemies plus huge prices makes me sad.
zenmumbler
22. Dec 2015 路 14:04 UTC
My hands were cramping after a while, even with the iron sword I had to hit monsters just a bit too long. I wasn't sure when I was hitting things as there's no feedback of a normal sword swing vs hit, but the little character is cute and the idea, though not awfully original, was well executed for a 2-day compo. Nicely done. Hope you'll continue it for a bit. Maybe reduce slime HP by 30% or so and add some new mobs!
馃帳 coldman
22. Dec 2015 路 14:38 UTC
Hello @zenmumbler, thanks for the feedbacks :) Actually yes I'm working on a post-compo release and hope to show it soon. I made new graphics, sounds and a bit different than my compo entry. Your feedbacks are taken into account for it too !
Raius
22. Dec 2015 路 17:52 UTC
Really cool so far although there's plenty more you could improve on like feedback for hitting enemies or getting hit and maybe some different types of enemies.

But for what you have so far it's great! Keep it up!
CheesyRamen
22. Dec 2015 路 18:01 UTC
Even though it crashed sometimes when playing the windows build (I think when it tries to load the red tile set...), I really enjoyed playing this! With some post-compo polish, this can be really fun!
Geck0
22. Dec 2015 路 20:47 UTC
Interesting game
beetracks
22. Dec 2015 路 21:38 UTC
Confusing game. In my second try it froze on "Floor 1" screen. But in my playthrough, I think it wasn't clear what I was supposed to do. And the combat was hard, you can't hit the enemy unless you're in a specific distance, not near and not far. I think you could work on the music too. It'd give a big plus to the game. There's potential, but it's hard to achieve it in 48h. Anyway, good job finishing it!
Steve | tacospice
25. Dec 2015 路 10:05 UTC
Cool!
Obviously very limited, but I see you didn't have much time. Definitely a good start, don't give up on it!

Music could do with some work I think, and the theme connection is a bit weak..

But the art is really cool and the controls are smooth. Sound effects are good.
Steve | tacospice
25. Dec 2015 路 10:06 UTC
Actually, I see that you're climbing on these things which I suppose are growing. So that's cool!
anael
28. Dec 2015 路 11:06 UTC
Interesting, but I think some feedbacks are needed (when you hit a target specially). It took me some time to understand how to leave the shop, and that the rooms where random. Otherwise it's fun
KZdev
30. Dec 2015 路 06:12 UTC
Cute graphics. Game got a little frustrating when moving to a rooms with nuts, not sure if it happens every time but the two nuts I found unavoidably damaged me when I entered the room.
Jupiter_Hadley
04. Jan 2016 路 00:56 UTC
Cute, fun game! I included it in my Ludum Dare 34 compilation video series, if you鈥檇 like to check it out :) https://youtu.be/r75qiAihqqk