Good Squire by Eli Delventhal

[raw]
made by Eli Delventhal for Ludum Dare 46 (JAM)

Code: Eli Delventhal & Willem Delventhal, Art: Brendan Milos, Music & SFX: Mario Godoy, Game Design: All of us

Screen Shot 2020-04-20 at 5.38.25 PM.png

Story

Ragnar the viking's relationship with Princess Prune is on the rocks. He's gone on one too many raids, gone for months, leaving his lovely bride alone in their icy homeland. Ragnar returns to find his wife missing and a note telling him he must do a trial to bring her back, and bring his faithful squire. He knows what that means: she has gone to the end of the Iskalddøddødenshule, the Icy Death Cave of Death, to wait for him to prove himself.

The only way he'll ever see her again is he braves the cave and brings fresh flowers to her. It's the only way to keep the love alive!

Gameplay.gif

Game

Good Squire is a game about leading Ragnar (who has taken one too many blows to the head and so is a complete idiot) through dangerous icy caverns so he can find his true love, Princess Prune! As his Squire, it's your duty to do your absolute best to keep Ragnar alive and guide him through the Iskalddøddødenshule. If you do so across 20 levels, then you're rewarded with a surprise ending!

Controls

There is a how to play in the game, have a look! It also should tutorialize reasonably well as you play.

You control Ragnar's Squire by moving with the arrow keys. You cannot be harmed.

Ragnar will move entirely on his own, running forward unless a wall or something else gets his attention.

The Squire can hold the space bar to pick up sacred runes, and release the bar to drop them. The runes can attract, repel, or stop Ragnar, depending on which type they are. This is the Squire's only means of controlling the viking.

https://youtu.be/g-1Kc90Cguk

Goal

Reach Princess Prune at the end of each level.

If you can find the REAL Princess Prune at the end of all 20 levels, get ready for a surprise!

There are also 3 stars in every level if you want to go for a 100% completion rate.

Screen Shot 2020-04-20 at 6.18.53 PM.png

Downloads

The WebGL version should work fine, but older computers have seen some performance issues and there are some sound artifacts. If you experience those, you should grab a download.

Ratings

Overall 240th 3.975⭐ 63🧑‍⚖️
Fun 478th 3.708⭐ 62🧑‍⚖️
Innovation 370th 3.754⭐ 63🧑‍⚖️
Theme 1029th 3.746⭐ 59🧑‍⚖️
Graphics 147th 4.443⭐ 63🧑‍⚖️
Audio 221th 3.95⭐ 62🧑‍⚖️
Humor 260th 3.802⭐ 60🧑‍⚖️
Mood 542th 3.767⭐ 60🧑‍⚖️
Given 61🗳️ 83🗨️

Feedback

James Kusardi
21. Apr 2020 · 04:15 UTC
this is awesome! love the graphics and music, feels like a cool complete product
Domji
21. Apr 2020 · 04:42 UTC
really love this game, just super polished, easy to pick up and understand and neat mechanics
ldd
21. Apr 2020 · 05:55 UTC
Beatiful graphics. Nice mechanics. I am glad it has nice animations
Fabien Parisot
21. Apr 2020 · 06:00 UTC
simple but effective, the kind of game that does not aim too high. but exactly fulfill its purpose, it's perfect !! I put it in favorites I will play it often. I'm going to go try some of your congratulation games now!
ZenAndAnna
21. Apr 2020 · 06:19 UTC
Enjoyed the graphics, music, and the variety of levels. --Anna
ZenAndAnna
21. Apr 2020 · 06:25 UTC
Really well done. Fun and engaging with a unique game mechanic.The sound is delightful and comical. Poor Ragnar he really does seem to have a difficult time of things. Great level design - looking forward to playing this game further, and would love to see what comes out of this post-comp. -- Zen
yauangon
21. Apr 2020 · 06:33 UTC
Really good game, nice graphic and sound. Look forward for an official publish.
dummydojo
21. Apr 2020 · 06:36 UTC
Really polished game, definitely the most polished game I've seen so far, but the core mechanics are really frustrating. Beat the game after like 30 minutes (avoiding all stars) and while its a cool idea for a puzzle game, I feel like there were a couple things that could be fixed to make it less frustrating.

-Ragnar should be slower and less random when not effected by a rune

-Picking/dropping controls should be smoother and less demanding on the player. I found myself constantly spamming space and it took a toll on my thumb.

-The first half of the game felt lacking in puzzle. I found myself just spamming pickup/drop to have Ragnar go straight to the princess. After like round ~13 it started to get more interesting though.

Btw, I liked the sound design, but it got really repetitive.

All in all though, great job! Was a good experience.

![Screen Shot 2020-04-20 at 11.26.29 PM.png](///raw/3d0/82/z/3122e.png)
leniwabula
21. Apr 2020 · 08:00 UTC
Fun puzzle game!

Audio cues while fun in the beginning, got quite repetitive :(

Intro was a great touch!

I agree with @dummydojo that picking/dropping totems could be done in another way, because I too spammed spacebar a lot.
yarpoplar
21. Apr 2020 · 08:01 UTC
Super polished product, I really like it. I'm not a huge fan of mobile-style games (3 stars level progression, too short sessions), but I have fun playing this game! But voice of main character is creeps me out, lol!
brzyrt
21. Apr 2020 · 14:28 UTC
The game is very polished and quite pretty to look at, and the audio is all around good except for the somewhat repetitive voice lines. The levels kind of feel samey to me so it wasnt enough to keep me interested through the harder levels. I think if it was shorter (10 levels?) I probably would've played it to the end. Good job!
DoctorTM
21. Apr 2020 · 14:56 UTC
Waw! Great game for a game jam! Love the graphics and sounds!
Maverick95
21. Apr 2020 · 18:16 UTC
The art looks amazing! it looks very polished and I'm surprised that you have 20 levels plus a video tutorial!
PrimalShadow
21. Apr 2020 · 21:04 UTC
I love the abstract theme and the fantastic art.
theblackfrog
21. Apr 2020 · 21:05 UTC
Very sweet.
Has
21. Apr 2020 · 21:23 UTC
Interesting game, I liked the idea and the humor is not bad. The implementation is also very high-quality. It was interesting to play. The game does not match the theme, but it does not matter, the main thing is that the game is good.
civmaniac
21. Apr 2020 · 21:38 UTC
Sweet game! Hard at times. Got to level 18 in about half an hour. Overall, a quite polished experience!
abaurens
21. Apr 2020 · 23:50 UTC
just wow :o definitely one of the top tier game of this jam ! Graphics, musics and gameplay are awesome !
excellent work guys !
🎤 Eli Delventhal
22. Apr 2020 · 05:09 UTC
Thanks for the great feedback and comments everyone!

@dummydojo great constructive criticism, thanks so much! I agree that Ragnar's movement and controls are ripe for improvement. We kept iterating all the way through the jam on this, more than anything else in the game. Sorry for your thumb! We might experiment with tap space to pick up, tap to drop, instead of needing to hold it. Good feedback on the level design! Similarly to Ragnar's controls, we iterated all the way through on these. The previous incarnation was *way* too hard so we may have gone a bit too far in the other direction.

@brzyrt thanks for the feedback! Yeah, we wanted to pack a lot of content in... it definitely takes 30-60 minutes to get all the stars and beat all the levels. Perhaps that's a bit too long for a jam entry!

@many I hear many you on the audio getting annoying. I'm planning on doing a post-compo (which I will provide soon) that gives you the option to mute Ragnar.

@has I'm surprised you didn't think the game matched the theme! It goes deep, dude. We were aiming at it from multiple angles: 1) You're the squire keeping Ragnar alive, 2) Ragnar is trying to keep the love alive in his relationship, and 3) If you finish the game (scroll up in the comments and you can see the victory screen) you'll see that the squire is actually the wife (spoiler), and so was doing all this work to keep love alive on her end as well. That's like the inception of theme fulfillment! :-P
rustim
22. Apr 2020 · 08:45 UTC
Very polished, well done! Great art, animation, audio and mood. Gameplay is interesting and you introduced new mechanics very clearly. I wasn't super motivated to grab stars after a while, so I ended up trying to rush for the princess. I found I did a lot of run-drop, run-drop with the totems, perhaps the mechanic for this could be tweaked somehow to feel better. Some intersting stuff here though, could be fleshed out into something great!
Oneils
22. Apr 2020 · 12:54 UTC
Awesome graphics and sound! The Idea is also great! It could be a bit slower for me and I would prefer to short press "Space", instead of holding it.
Epsulon
22. Apr 2020 · 15:49 UTC
Really interesting and polished look.
Gzuis
22. Apr 2020 · 19:34 UTC
Really cool game, the art caught me first and the animations, characters, sound and level design really sells it as a finished product. The mechanics are great and work pretty well, btw i really liked how simple it's to pick up the game
Aj Jones
23. Apr 2020 · 07:10 UTC
Fun game!
Felt really solid, and had a clear explanation of how to play!
Couple little audio hiccups, but to be expected on webgl.

Only reccomendation would be to allow UI navigation with the keyboard, since your player is using it for all other controls.
LapisRaider
23. Apr 2020 · 07:58 UTC
This is a really fun puzzle game with amazing graphics, great soundtrack, and a hilarious premise!

This is a really great game and I'm amazed you managed to get it in such a polished state in such a short amount of time!
Gideonnf
23. Apr 2020 · 08:04 UTC
I really like the graphics and puzzle aspect of the game. I'm quite surprised at how polish it was for a 72h Game jam. Great job!
Apandso
23. Apr 2020 · 20:28 UTC
The art looks great and sounds/music are nice and fun. But the cues indeed felt repetitive after some time. Interesting take on a puzzle game! The controls felt a bit chunky as mentioned by others. Love how well-paced the tutorial is. Good job!
Tony Redmer
24. Apr 2020 · 21:01 UTC
Love the artwork and music. It did feel a bit difficult to guide Ragnar, but love what y'all have done with the theme and incorporated it in multiple ways!
Cobear25
24. Apr 2020 · 21:06 UTC
Very polished, well done. The art is super great, and there's a lot of detail throughout that I really like.
RamonSimarro
24. Apr 2020 · 21:12 UTC
He sonreido nada mas verlo. La musica no se porque no me sonaba. Echo en falta una "X" para salir del juego o un exit.
san2020
24. Apr 2020 · 21:40 UTC
It's Basically perfect. I can't say nothing bad about it. Maybe if I look deep enough just to see if there is any flaws, I would say... a little bit too long for a mini game? or maybe some more element on the gameplay... but thats nos necesarily the true. Great game, music, graphic, very funny dialogs, story telling, even the TUTORIAL was there! man, just perfect.
Vesper
25. Apr 2020 · 10:52 UTC
Adored the graphics in this, and the characters were amusing. Poor squire, doing all the work. Implementing different rune functions to herd around your idiot master is definitely a different take on things, and it was very enjoyable over all. If I have any complaints it's that it would be nice if it were a little more challenging. Well done!
Edalbung
25. Apr 2020 · 11:45 UTC
Simply the best game I've played so far during this LD46 ! Well done !
Indeed, I loved the graphics, the sound design, the concept, and the execution which is excellent !

I'm really blown away by the quality production, you can almost sell it as commercial game !

Overall very excellent work !
yodoG
25. Apr 2020 · 18:39 UTC
@ramonsimarro No estoy seguro por qué la música no funciona. Es possible que es un bug. Estás jugando en Windows, Mac, o web? Podrías escuchar los otros sonidos?
marcusnystrand
26. Apr 2020 · 16:35 UTC
Interesting and unique concept! The game was a bit too easy I think but other than that, great job! Solid animations and artwork, fitting music.

Overall, well done!
FadrikAlexander
27. Apr 2020 · 05:01 UTC
a really nice game I played through half of it and the innovation is on point, great job. BTW I played the Web version and it works great.
hwaet
28. Apr 2020 · 03:48 UTC
There's a heck of a lot of polish on this one! The controls, the presentation right at the start, and the puzzles all feel very well thought out. And the music is top notch, it really captures this kind of wonder/fantasy vibe. Plus, I have a soft spot for vikings. The only suggestion I can come up with is the voice of Ragnar, it felt like it didn't belong with the visuals and other audio. I'm just picking nits, though. This was really fun and a great premise, too. Thank you for sharing this game!
SpiRiTs
29. Apr 2020 · 08:07 UTC
Such a polished game made in 72 hours, I am very impressed by this game. Everything was well done and loved the music. My only concern was that I had to use the mouse only to continue for next trail or replay the last one, I feel it would be much better if only the keyboard was used. Overall Very Nice Game and very Polished!
neontropics
29. Apr 2020 · 08:07 UTC
Really well polished game! Great concept and execution.

I mostly picked up and dropped off the runes in very short bursts, which was sometimes a bit too easy. I'd maybe halve the number of levels as well, to have the difficulty pick up a bit sooner from the beginning, but it's very impressive you made such a full game.
Jesaipo
29. Apr 2020 · 08:13 UTC
Nice game and really smooth progression that show all the feature, good job
Probe31
02. May 2020 · 05:16 UTC
Interesting game. I like so much the art and the character. Its incredible that it was made in just 72 hours.
fatPenguin
02. May 2020 · 09:49 UTC
One of my favourite entries, simply amazing actually!
The mood and graphics were perfect I loved this whole viking thing in this adoreable look, the sound and idea hilarious, the gameplay was awesome (reminded me a bit of Lemmings, but like not totally)
Incredible that you managed to do 20 Levels! Truly, a remarkable achievement for a gamejam!
Controls were easy and not complicated (thank god!) The atmosphere was great, the tutorial helpful.
Didn't expirience any bugs, the art style is fantastic, I love it!

I hope you continue to work on this, I feel like this is a really great game a lot of people would enjoy :)
If you decide to do that, a bit of feedback:
Balance the whole physics/gameplay a bit better, at times I felt it was a bit unfair; the knight is like this unpredictable AI who you have to babysit and it's always kind of dependend on luck where he runs to (for example if you have to work with a repel rune only) which I liked, but then the enemies we're too "exact" and unforgiving which made it sometimes feel a bit frustrating and at times it felt impossible to take countermeasures to save the situation, why not make it so that either the hitbox of the enemies is smaller, or the knight has to be inside of their trigger for a bit to actually get hit (maybe add a little countdown) or give him HP and some enemies are draining that instead of making every enemy and instakill, at times it felt like the game was moving too fast for me to have enough time to react, again, I liked the unpredictable element to Ragnar's movement, but at times I felt like out of control because there simply wasn't enough time to react which gave the whole thing a sort of "luck" vibe (instead of skill), maybe if everything moved a bit slower (and maybe was a bit smaller, so you have a better feeling of the whole map) that would have felt better.
This is just feedback for further development, considering you did this in 3 days it's really perfect and you can be proud of yourselfes :)
Also lol @ the squire dubbing the "lady", made me laugh ^^
Good job!
🎤 Eli Delventhal
03. May 2020 · 22:45 UTC
Thanks again everyone for all the feedback! We really really appreciate it.

@rustim You're totally right that the totems are bit pick-up-and-drop repeatedly. If we continue with this game, we'll definitely iterate on that core mechanic, because we noticed this issue too.

@aj-jones Yeah good point, didn't even think of using the keyboard for navigation but might as well have.

@vesper @marcusnystrand I hear you on it being too easy! If only you had tried the build before which was absurdly difficult! For the sake of the jam, we decided easier is better, but the balance could still be tuned. If you go for all the stars that can really up the difficulty.

@fatpenguin Huge thanks for the detailed feedback and the kind words! Really good point on him being a bit too random – if it helps, he essentially stays his course unless he's very close to a wall, in which case he will turn away from left or right, whichever has "more" wall. It purposefully feels "organic" but that means it doesn't really follow easy to predict rules. I hear you that this could really use some adjustment. Also slowing him down or zooming the map out is a good idea too.
Zennith
04. May 2020 · 05:04 UTC
This is a neat take on the theme! Not only that but the amount of work that was able to get accomplished is outstanding and looks great! I did think it was interesting on how you earn starts for the level too. Different that how most games handle it! Great job!!
kschmidt
05. May 2020 · 04:22 UTC
Wow amazing job, this is very complete and I had a lot of fun playing it!
fatPenguin
05. May 2020 · 19:14 UTC
@eli-delventhal No worries, glad I could help :) Again, for a gamejam this is really solid work!
But finetuning always takes 80% of the time right haha.. or like my college professors used to say, 20% of the final outcome take 80% of the time.. ^^
I feel ya, I think this mostly just needs a bit more tweaking with values\* so I hope you didn't hardcode everything but made scripts that allow for easy value tweaking if you don't wanna kill yourself, haha ;P
\*... tweaking AND abusing family members' and friends' love by urging them to playtest a lot, teehee.
Happy developing <3
🎤 Eli Delventhal
06. May 2020 · 18:52 UTC
@fatpenguin Yeah we fortunately made it super easy to tweak. Lots of parameters that can be messed with. Thanks again for all the feedback.