Tree Defence by Hoyr
Defend your tree from attacking elemental spirits!
| Youtube | https://github.com/Hoyr/Tree-Defence.git |
| Youtube | https://hoyr.github.io/Tree-Defence/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/tree-defence |
Ratings
| Overall | 964th | 2.864⭐ | 24🧑⚖️ |
| Fun | 737th | 3.023⭐ | 24🧑⚖️ |
| Innovation | 1053th | 2.227⭐ | 24🧑⚖️ |
| Theme | 580th | 3.614⭐ | 24🧑⚖️ |
| Graphics | 956th | 2.591⭐ | 24🧑⚖️ |
| Audio | 766th | 2.295⭐ | 24🧑⚖️ |
| Mood | 923th | 2.571⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 14🗨️ |
Some critiques I have:
- The top-down perspective is really hard to get right in terms of visually conveying what things in the game are. I couldn't tell what those giant black blobs were. Something that would help would be to consider the sihlouette of the sprite when you are making them. The fire and snowflakes were very clear to me because of their distinct shape, so those were really good examples.
- The player can shoot projectiles really fast, but you have to click the mouse each time to shoot. There's no real point in this artificial handicap, so I would consider having it so that holding left click would shoot projectiles continuously.
- Game balance: At some point, all the enemies were hitting my tree but the health was going down super slowly. It makes each enemy feel less impactful and at the end getting swarmed by a bunch of enemies you have no chance of completely defeating is a bit frustrating.
- Enemy design: Each enemy seems to have the same AI and only differ by the amount of health. This could be made more interesting, perhaps some enemies are faster but have less health, perhaps some can shoot projectiles from far away.
- Small side note, the instructions say left click to aim right click to shoot, but for me left click shot projectiles and right click did nothing.
Overall, it's a really well made game and I had a lot of fun playing! Great work :)
Also the low impact of enemies early on. If you just do absolutely nothing and just watch the mobs run into your tree, it takes until level 10 to lose the game.
I do like the overall mood and setting though. :thumbsup: Keep it up.
autofire + a bit faster gameplay would make it really fun. Well done!
As level 14, enemies started to get stuck on each other. And doing nothing, it still took two and a half level to die.
So as others have mentioned, autofire would have been great (maybe as an early upgrade), and being able to die faster, adding to the stress of the goal.
Well done :thumbsup:
Other than that, I really liked it. Nice job!
However good job!