Daily Grind by spacemyname

[raw]
made by spacemyname for Ludum Dare 47 (COMPO)

Screenshot 3.png This is my entry for Ludum Dare 47, controls are as follows:

Left Click to Work, retry, general clicking purposes

Right click to drink

Screens:

Red - 90% score

Green - 110% score

Blue - Finish task instantly

Don't let more than 5 windows open or you bluescreen!

Ratings

Overall 550th 2.905⭐ 23🧑‍⚖️
Fun 541th 2.667⭐ 23🧑‍⚖️
Innovation 366th 3.167⭐ 23🧑‍⚖️
Theme 306th 3.595⭐ 23🧑‍⚖️
Graphics 516th 2.786⭐ 23🧑‍⚖️
Audio 395th 2.763⭐ 21🧑‍⚖️
Humor 58th 3.684⭐ 21🧑‍⚖️
Mood 408th 2.947⭐ 21🧑‍⚖️
Given 61🗳️ 10🗨️

Feedback

cookie042
05. Oct 2020 · 06:03 UTC
LOL, I really enjoyed the humor behind this. I was left wondering what the powerups were really doing. and what the score contribution of each task was. Max score was about 65k or so. Nice entry!
FlashCash0402
05. Oct 2020 · 06:06 UTC
It was really nice, but the graphics could have been better! Given the time constraint you did a great job! Also, I would appreciate it if u rate my game
squimmy
05. Oct 2020 · 13:20 UTC
Neat!

There's not much to say about the core gameplay other than that it's simple and intuitive. You've done a good job, but I can think of a few minor things that could have made it a little more fun:

- Am I correct in understanding that there's no way to tell how much drink is left in the can? Everything else seems to have a number attached, so the drink seems a little out of place.

- Speaking of numbers, the "Multiplier" value isn't rounded before being displayed, so the trailing ".5" flickers while the value changes, which is a bit distracting.

- I feel like it might have been a bit more intuitive to have the game over happen when _all_ of the screens are occupied. "don't let them all fill up!" is easier to grok than "don't let 75% of them fill up!"

- The green effect over the left end of the thirst meter makes it hard to notice that your thirst meter is low, especially when you're focusing on the screens. It's not so much of a problem once you're used to the appearance, but it made the first playthrough a little bit confusing for me.

These are all quite minor complaints though. Congratulations on completing the game!

P.S. It seems that your thirst goes up just from clicking the mouse, regardless of whether any work is being done. Is this intentional, or just a bug?
🎤 spacemyname
05. Oct 2020 · 15:59 UTC
@squimmy Thank you for the feedback! Also yes, it was intentional to make it so whenever you left click your thirst goes up.
blotosaur
05. Oct 2020 · 21:55 UTC
A little too real haha. Nice game!
drprettypatty
07. Oct 2020 · 00:22 UTC
replace the mountain dew with redbull and the stonks with kpop, and you pretty much summed up my ludum dare experience lol
nandelind
09. Oct 2020 · 05:19 UTC
The game is pretty well balanced, which makes it fun even though it's simple. Good work!
AfroAnt
09. Oct 2020 · 15:39 UTC
Funny game! But now I can't even look at my three-monitor setup anymore. I clearly need to upgrade to eight for the full gamedev experience.
Wabble
12. Oct 2020 · 00:26 UTC
Its alright, simple but it was not very fun. Although maybe thats not the point. Maybe the point was to criticize the rat race most people (myself included) are in
Doot
19. Oct 2020 · 10:53 UTC
Haha very nice! Even if I didn't really get everything, just spamming right and left click felt great.

Good job on this the mood is there.

Thanks for the game!