Dreadful Sanity - A Ludum Dare Game Jam Game by misterG420

[raw]
made by misterG420 for Ludum Dare 46 (JAM)

Hello friends,

welcome to the game page for the "Dreadful Sanity" game. The game can be found on itch.io! https://misterg420.itch.io/ludum-dare-46

The game is a 2D pixel art point and click adventure. Will you be able to find out where you are and why you are here in time? Can you feel your sanity vanish, as time moves on... Can you feel your legs shake, during those last few secods before your brain shuts down and you drift into eternal darkness?

The game is team effort, Artwork is done by Tentras, Music by Ardy :)

Screenshot1.png

Ratings

Overall 1388th 3.427⭐ 43🧑‍⚖️
Fun 1295th 3.28⭐ 43🧑‍⚖️
Innovation 1959th 2.89⭐ 43🧑‍⚖️
Theme 1967th 3.256⭐ 43🧑‍⚖️
Graphics 1303th 3.573⭐ 43🧑‍⚖️
Audio 761th 3.45⭐ 42🧑‍⚖️
Humor 1718th 2.382⭐ 40🧑‍⚖️
Mood 240th 4.013⭐ 42🧑‍⚖️
Given 97🗳️ 48🗨️

Feedback

Chilleh
21. Apr 2020 · 07:08 UTC
I really enjoyed this short point and click game! The story was very interesting, well done! :)
TimeTravelHamster
21. Apr 2020 · 07:30 UTC
Good Story. Nice game. I wish for a little better graphics sometimes was hard to see for me.
Furraran
21. Apr 2020 · 08:37 UTC
Damn, this is a really good game, amazing work done here. Even made me play it twice to see different endings. This sanity countdown puts lots of pressure on you and make you feel truly uncomfortable. Music and graphics works perfectly well together, it has a great potential. :3
The font choice, somehow, is a little bit arguable. Sometimes it is hard to read, especially when you are in a hurry, but probably it was made on purpose.
Brainloaf Studio
21. Apr 2020 · 08:52 UTC
Nice! I liked the inclusion of the sanity bar, it really pushed me to find the exit quickly in my first playthrough. My only issue was that it was sometimes hard to tell where to click to go back a room, but that's just a small detail. Well done!
Nirose
21. Apr 2020 · 09:25 UTC
The game was a bit too dark, I had a hard time finding many of the items because of it. Otherwise interesting mood you have created.
MaxEstLa
21. Apr 2020 · 09:35 UTC
Really cool !
wareya
21. Apr 2020 · 10:27 UTC
Seems like the kind of game that should have a couple easy to access bad endings and then galaxy brain tier of narrative mindfuckery once you find the right pixel but if there is such a pixel I can't find it. If I'm not failing to find it because it's not there then I would love to play a more fleshed-out version of this.
leafthief
21. Apr 2020 · 12:20 UTC
Got really engaged playing this. This was the first horror take on the theme :thumbsup: and it had quite a few cool moments. The music was simple but added a lot to the horror mood! Font choice was good for the title, but I had trouble reading it sometimes. The graphics were at times a bit too dark to read well and the pixelart unfortunately got blurred.

A Unity tip: you can control this via the import and filtering settings for your 2d sprites; filtering would have to be set to No filtering/Point filter to make sure the graphics stay crisp.

Congrats on finishing and thanks for making this!
Shikto
21. Apr 2020 · 13:39 UTC
I really liked the game. The graphics are very good in spite of being 2D. The music is also nice. One of the best games of the Game Jam.
Korteh
21. Apr 2020 · 14:11 UTC
Really cool game :>
damagefilter
21. Apr 2020 · 15:23 UTC
I love me a good point & click adventure. And this is one. Well executed on the player feedback and a fantastically grungy-dark atmosphere. Bit fiddly with the spots where to click to go back a room.
Bonus points for german steel bars.
As mentioned before, I too had trouble reading the font for bodies of text. Still. A very very nice game.

Oh found a bug, too :D
The endgame will not stop the background track though and once you return to the main menu, it will layer the menu track on top and so forth.
PythooonUser
21. Apr 2020 · 15:35 UTC
Nicely executed point & click adventure. I loved the hint of the ... that ate the ...^^
Draelent
21. Apr 2020 · 19:38 UTC
I'm still wondering what was stuck in the second toilet... Overall feels really good to play, music and graphics gives a nicely creepy atmosphere. Well done
🎤 misterG420
21. Apr 2020 · 21:08 UTC
Haha, there was only 1 item in one of the toilets! @ draelent
kimkillaqueen
22. Apr 2020 · 04:48 UTC
Fantastic work! The timer really made a difference in making searching for the way out feel frantic! The art and interactives (like the flashlight) really helped set the mood :skull:
MacDoom
22. Apr 2020 · 04:52 UTC
Awesome game! Love point & clicks and cult stories. That insanity effect feels awesome. The artwork gives a spooky sensation. Excellent work!
MicroChasm
22. Apr 2020 · 05:04 UTC
I liked the mood and the art. It was well-scoped for a game jam. Creepy. I wanted more of a puzzle, finding clues about where to use items, and I'm not 100% sure if I saw everything. I drove away but I never saved the dude. It wasn't clear where I could click-- if clicking the bottom right of the screen goes back, then the collider should cover the whole bottom right and not just a part.

But overall, it's actually a very cool and atmospheric game. Nice!
Finn_Tr
22. Apr 2020 · 05:16 UTC
Really awesome game! I enjoyed it a lot, great music and a very interesting story. Great job!
Scott Steffes
22. Apr 2020 · 07:13 UTC
The art really created the proper mood for the game. Dirty pixel. art :P
OldBlack
22. Apr 2020 · 10:49 UTC
Rich, scary mood with some nice pixel art (though I do wish it had a little more detail to it - might be expected too much on that front though). I did find it a little confusing to play through, however, and I do wish that it had an more easily accessible way to exit rooms (spent a little long hunting for the option sometimes).
Eamon Kane
23. Apr 2020 · 04:35 UTC
Simple and compete, I really enjoyed it, felt like a clear expression of a genre.
Daniil Tcyvakin
23. Apr 2020 · 22:31 UTC
Wierd game, hard to understand what to do.