Keep the store alive by MarkusK

[raw]
made by MarkusK for Ludum Dare 46 (JAM)

Ludum Dare 46 entry


As some people seem to have problems with the slider let me tell you you have to hold the left mouse while dragging the slider as simply clicking doesn't work unless you hit the specific points. This is how the standard unity slider seems to work. But I have to agree that this isn't really optimal and will therefore look out for other sliders to use for future projects.


Known Issues: ​

Weird looking customer queue

Customer teleporting to entrance

Worker not displaying when fruit not available


Rules:

Try to reach 100 Money until Day 10 or you will become bankrupt and avoid getting in debt as the day ends!

Decide at the beginning of the day about your resources for the day.

Tomatos are most popular but won't add much profit, oranges are in the middle and pears are the most profitable but also most risky ones.

Important to note is that happy customers result to more customers and unhappy customers have the opposite effect.

Ratings

Given 11🗳️ 4🗨️

Feedback

MadEwink
21. Apr 2020 · 15:39 UTC
I won't develop on the bugs, since you know them, but they really made it difficult for me to play. The sliders were really hard to use, and customers were not willing to wait even when they were the first in line, with three employees. I even had some employees not moving after receiving a request...
technodragon253
22. Apr 2020 · 00:58 UTC
The sliders did not work at all for me. I wish I could have at least played the game. Please don't let this make you quit game development. In time if you keep working at it you can make great games! I hope this comment doesn't seem rude.
Kosmik123
23. Apr 2020 · 16:04 UTC
Something's wrong with slider colliders.
I love the idea of shop managing game. I think that after some improvements and polishing it could be a fun strategy, idle game for android.
Vertuga32
23. Apr 2020 · 16:12 UTC
The settings did not work on the first day. I don't do anything myself, people running back and forth. It's very boring.
Brandon Gonzalez
23. Apr 2020 · 16:22 UTC
The game needs a lot more feedbacks I think. For example, I don't know how many tomatoes it remains, if the worker found one, how many time before the client will get bored etc. Plus, it seems there is nothing to do during 1 minute or I didn't understand.

I think if the game purpose was to optimise the budget of the market, then the game design should focus on it and speed up the part where we don't play to replace them by simple summaries of the day. Or permit the player to command stocks during the day.

Also, at the end of the day, it was reported I sold like 1 tomato even though multiple clients asked for tomatoes and leaved the market with happy face.