Keep the store alive by MarkusK
Ludum Dare 46 entry
As some people seem to have problems with the slider let me tell you you have to hold the left mouse while dragging the slider as simply clicking doesn't work unless you hit the specific points. This is how the standard unity slider seems to work. But I have to agree that this isn't really optimal and will therefore look out for other sliders to use for future projects.
Known Issues:
Weird looking customer queue
Customer teleporting to entrance
Worker not displaying when fruit not available
Rules:
Try to reach 100 Money until Day 10 or you will become bankrupt and avoid getting in debt as the day ends!
Decide at the beginning of the day about your resources for the day.
Tomatos are most popular but won't add much profit, oranges are in the middle and pears are the most profitable but also most risky ones.
Important to note is that happy customers result to more customers and unhappy customers have the opposite effect.
| Youtube | https://markus-krugel.itch.io/keep-the-store-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-the-store-alive |
Ratings
| Given | 11🗳️ | 4🗨️ |
I love the idea of shop managing game. I think that after some improvements and polishing it could be a fun strategy, idle game for android.
I think if the game purpose was to optimise the budget of the market, then the game design should focus on it and speed up the part where we don't play to replace them by simple summaries of the day. Or permit the player to command stocks during the day.
Also, at the end of the day, it was reported I sold like 1 tomato even though multiple clients asked for tomatoes and leaved the market with happy face.