Plant Fren by toad

[raw]
made by toad for Ludum Dare 46 (JAM)

A mysterious wizard has left you their laboratory. Find the ideal conditions to keep the magic plant alive.

Controls: This is a point and click game. Just click or drag different objects on the screen.

Ratings

Overall 2307th 2.895⭐ 21🧑‍⚖️
Fun 2264th 2.684⭐ 21🧑‍⚖️
Innovation 1679th 3.053⭐ 21🧑‍⚖️
Theme 1509th 3.528⭐ 20🧑‍⚖️
Graphics 2175th 2.632⭐ 21🧑‍⚖️
Audio 1290th 2.947⭐ 21🧑‍⚖️
Humor 879th 3.147⭐ 19🧑‍⚖️
Mood 1809th 3.026⭐ 21🧑‍⚖️
Given 17🗳️ 8🗨️

Feedback

jjoeyay
21. Apr 2020 · 03:50 UTC
i always love a good plant.....
Pagetb
21. Apr 2020 · 08:40 UTC
interesting gameplay!
Jazkottaja
21. Apr 2020 · 08:41 UTC
interesting gameplay. Dont really know what effects my actions have on the plant. otherwise a neat little game
edgelord
21. Apr 2020 · 09:03 UTC
I feel like the game is way too difficult. I have been trying around with many combinations, including the sun, moon and the star, and I have read the note in the drawer, but I didn't make any progress
SAVVU
23. Apr 2020 · 08:52 UTC
Took some time for me to actually understand what was going on but after a while a was a good wizard protecting my plants!
been
25. Apr 2020 · 14:19 UTC
Way too difficult for me to understand what I'm doing unfortunately. I know this game is a supposed to be a mystery and you don't want to give everything away, but I could do with a little more information on things you can do, even if I don't know what I *must* do.
DeepKaiju
02. May 2020 · 23:00 UTC
Difficult to understand. Something like a better feedback system or stronger visual indicators of what objects could be manipulated might improve the game in later iterations. Conversely you can make it more puzzle like by having clues reveal themselves by reaching certain conditions.
FireSlash
02. May 2020 · 23:25 UTC
As others have mentioned, this one's pretty hard to decipher. Most actions don't appear to have a logical outcome, and whatever variables are involved aren't clearly exposed to the player.

In games like this it's important to steer the player a bit; give them clear feedback on what is working and why. You typically want the player to feel smart for solving a puzzle, but not get frustrated in the process of finding that solution. It's a bit of a balancing act.
bkmld
03. May 2020 · 14:54 UTC
Ok music. More feedback would be nice.
Plepletier
03. May 2020 · 15:17 UTC
Good game. I missed of something to show what can it be interactive.
Emiliabea
04. May 2020 · 00:43 UTC
I wish it was a little less static, little changes like changing the cursor when you hover over something clickable can bring your game to life a little more