X-periment by Nameless Ghoul
Our Game
X-periment is a time loop based puzzle platformer where every time the timer ends a ghost image of you is cast into the world bound to repeat your mistakes as you try to escape the laboratory or whatever we couldn't really come up with a story :shrug:

Our Experience
This was our first project in the godot engine and was a great learning experience! Nothing teaches a game engine to you better than trying out a new mechanic on an engine you've practically never used before. The game didn't end up how we initially imagined it, though I suspect it will give you the feel we were going for. We do not plan on continuing development after the jam, however if people are interested in the games potential we may return to it some day with better graphics and an actual story :P.
Read before playing!
The web build of the game may be laggy so you can download and play the other builds.
We would love to get feedback from anyone who plays our game. We had a lot of fun making it and we hope you can have fun playing it!
Ratings
| Overall | 884th | 3.442⭐ | 28🧑⚖️ |
| Fun | 592th | 3.519⭐ | 28🧑⚖️ |
| Innovation | 604th | 3.5⭐ | 27🧑⚖️ |
| Theme | 270th | 4.077⭐ | 28🧑⚖️ |
| Graphics | 1363th | 2.78⭐ | 27🧑⚖️ |
| Humor | 1088th | 2.25⭐ | 24🧑⚖️ |
| Mood | 1446th | 2.522⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 20🗨️ |
What would make it slightly better (I think) is if the blocks weren't so slippery, i.e. if you could let yourself be more reliably carried by a ghost block. As it is, you aren't really pushed forward by a block that you are on top off, you tend to slide off, which makes especially the last level tricky.
I'm not sure what the solution for the last level was *supposed* to be, but I ended up doing it by accident? One of my ghosts jumped up from underneath me and propelled me to the other side. Was very satisfying!
I tried to recreate it, but the physics seemed to be a bit inconsistent? Sometimes I could stand on top of one of my ghosts and move with it, and sometimes I'd slide off. I think if this was a bit more reliable, it'd be possible to come up with some really interesting scenarios!
Great job, especially with a new engine!
I wasn't planning on fixing the jitter problem but I think I'll go for it anyway. The reason for the bug is that the movement capture doesn't work every frame for performance but we can adapt it to work. I'll ping you again once it's fixed!
I'm glad you had no problems with the web build
The web build is OK btw.
PS the web version was fine