Krabbenritter by Mono

[raw]
made by Mono for Ludum Dare 46 (JAM)

You are a worthy knight, protecting a precious flower from a humongous crab. Are you up to the task?

Controls: WASD to move J to attack K to block Has controller support. Godot<em>v3.2.1-stable</em>win64<em>2020-04-20</em>23-26-33.png Find potions to keep yourself healthy, and dodge the crab's mighty thump!

Ratings

Overall 1204th 3.5⭐ 25🧑‍⚖️
Fun 1116th 3.37⭐ 25🧑‍⚖️
Innovation 1892th 2.932⭐ 24🧑‍⚖️
Theme 1039th 3.738⭐ 23🧑‍⚖️
Graphics 518th 4.104⭐ 26🧑‍⚖️
Humor 1295th 2.781⭐ 18🧑‍⚖️
Mood 1163th 3.425⭐ 22🧑‍⚖️
Given 20🗳️ 12🗨️

Feedback

cgadomas
21. Apr 2020 · 10:13 UTC
love that 1bit art style :OO
cyberfrank
21. Apr 2020 · 10:23 UTC
Nice one!
Snowirbis
21. Apr 2020 · 10:37 UTC
The style is good, but the controls are limited to WASD which is for QWERTY keyboard, but I have an AZERTY keyboard, so it's no easy to play.
The animations are not clear enough, sometimes I take damage but I don't see the attack, and it seems that I take the damage the first frame of the animation, so I don't know when to block
Baptiste Guerin
21. Apr 2020 · 10:38 UTC
Super hard and nice game!! I love the graphics, it's super smooth!!
Wilko
21. Apr 2020 · 10:42 UTC
Really challenging but fun game when you get the strats down. Looks amazing. I would have loved a timer to see how quickly I could kill the crab as well as seeing some more content. Sometimes the hit boxes behaved oddly but this is still one of my favourite games of the jam so far.
Akadream
21. Apr 2020 · 10:45 UTC
This a nice game with a good idea which is perfectly in the theme. I like the 1-bit pixel art style and the music you've made but it's kind of a shame that the collider of the sword is a too small i think and when we hit the monster, we are sure to take a hit too.
We don't quite understand why the monster is here and why he's attacking the flower. A little bit of lore could be great :)
Everything else is good, great work :)
mehrdadsh
21. Apr 2020 · 12:01 UTC
nostalgic to the letter
zimennik
21. Apr 2020 · 17:16 UTC
Dark souls vibes. I love it!
Jake Marks
22. Apr 2020 · 04:34 UTC
Didn't really use the block as dodging seemed to work better to avoid damage. Really fun game!

Played on stream: https://www.twitch.tv/videos/598996299
Torh
22. Apr 2020 · 06:47 UTC
I'm a youtuber, your game is very nice! I want to make a video with the best games of LDJam46. Something like this: https://www.youtube.com/watch?v=aOdTsWE7iIk .
Can I find your game also on indiexpo website? The channel is linked with them.
GOD COLO
26. Apr 2020 · 15:47 UTC
Ahhh those pixel art make me go yes! I really wanna learn how to make 1 bit pixel art! :cry: Btw nice sound design! I actually did not use the shield at all! :laughing:
Greato Jobu! :smile:
Madbarron
28. Apr 2020 · 16:30 UTC
I had a hard time getting the feel down, and understanding the range of attacks. I felt like I did very poorly, but I still won on my first try. I really like the monochrome pixel art!
jusw85
03. May 2020 · 08:11 UTC
I like the art and music, really sets the mood. The game was pretty hard though, especially the collision hit boxes, and took me a few tries to beat it.
No Grapes Games
03. May 2020 · 08:14 UTC
The game looks really good. I really like the black and white and how it was used. The game just needs a bit of polish and it could be rather fun. Like having the hit boxes not so odd and more balance in the battling. I found it hard to hit the enemy without taking a hit myself. Nice work.
kaeveris
03. May 2020 · 08:38 UTC
Nice game, with cool music and sounds! The pixelart is great! I think the shield is not necessary, you can just run around dodging the attacks and then attack the enemy. I feel I wouldn't win if it wasn't for the potions laying around, good idea!
awerar
03. May 2020 · 13:51 UTC
Amazing sound design and graphics! Also the animations where on point. If I where to give some feedback I would say that it was a bit hard to know which attack the crab was gonna do, and where the damage would be applied. Otherwise, this was really solid entry! Well done!
Angelo Saez
06. May 2020 · 03:44 UTC
Nice job on the feel and graphics and the sound really well done. I wish there was a longer hold for the shield though because I had so much trouble blocking sometimes but I would sometimes get into good rhythms which was good.
Thibaud Ligneul
10. May 2020 · 10:42 UTC
Wow harder than dark souls