Mocksha by dJarv
An adaptive experience made with hard work, ingenuity and a very limited understanding of eastern religion
Controls:
WASD/Left Stick to move
Space/A/Cross to jump
Left click/CTRL/X/Square to kick
E/B/Circle to enter passageways
F/Y/Triangle to pick up items
G to groove (Mouse/Keyboard only)
ESC to exit
Ratings
| Overall | 1129th | 3.275⭐ | 22🧑⚖️ |
| Fun | 1022th | 3.158⭐ | 21🧑⚖️ |
| Innovation | 981th | 3.175⭐ | 22🧑⚖️ |
| Theme | 1032th | 3.381⭐ | 23🧑⚖️ |
| Graphics | 1002th | 3.333⭐ | 23🧑⚖️ |
| Audio | 1028th | 2.525⭐ | 22🧑⚖️ |
| Humor | 279th | 3.583⭐ | 20🧑⚖️ |
| Mood | 1040th | 3.167⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 9🗨️ |
Nice work :)
could you please share a guide for it I would to know the story or the ending.
It kinda seems like if you mess up and things get worse there's nothing you can do other than restart the entire game, which feels a little bit frustrating since the game already consists of restarting your day over and over. Kinda ends up making the game feel really dark when everything goes bad, which I'm not sure was intentional or not.
The graphics had some charm but were a little iffy - the inconsistent sprite scaling was kinda jarring. I'd suggest deciding on a scale from the get-go and making all your sprites at that same scale, rather than just making sprites however you like and scaling them to whatever size you need.