Zealotry by TevasLiutauras
(4/22/2020) Balance patch due to the difficulty scaling too much. We have reduced enemy count and increased villager health https://github.com/skerys/LD46/commit/559eb22fa03ab4a14abdc67914aa153fe2dce1e6
It is the age of agriculture, the age of advancement.
Heresy has spread in these lands. No festivals are held for the old gods, no sacrifices made. Be the true servant of your religion, and restore power to your deity!
CONTROLS:
- WASD to move
- Space -> Left Click to possess villagers/have them follow you
- Alt -> Left Click to station villagers in a defensive position
- F to interact with locations:

TIPS:
- Villagers will not attack enemies unless stationed using Alt+Click!
- You can have a stationed villager start following you again using Space+Click!
- Make sure to spend all the gold you get ASAP by increasing prosperity of a village or buying an inquisitor at the church

LOCATIONS:
- Increase the prosperity of a village by spending gold
- Buy a strong minion at the church
- Sacrifice villagers at the altar to heal the demon lord

Ratings
| Overall | 440th | 3.845⭐ | 31🧑⚖️ |
| Fun | 584th | 3.643⭐ | 30🧑⚖️ |
| Innovation | 177th | 3.948⭐ | 31🧑⚖️ |
| Theme | 273th | 4.143⭐ | 30🧑⚖️ |
| Graphics | 608th | 4.034⭐ | 31🧑⚖️ |
| Audio | 971th | 3.28⭐ | 27🧑⚖️ |
| Humor | 452th | 3.556⭐ | 29🧑⚖️ |
| Mood | 1039th | 3.483⭐ | 31🧑⚖️ |
| Given | 48🗳️ | 25🗨️ |
Got difficult quickly — made it through maybe 4 raids. Couldn't figure out what to spend money on!
I honestly love the idea of game, and could see myself spending a lot of time with it in the future. I think that this is one of those unique submissions that a) feels like a game that can already be called complete, but b) has a nearly-infinite list of possibilities for how it can continue to grow and be expanded on. Great work!
Sometimes the minions would get stuck on their way to my markers and not be able to move.
Graphics were neat! Reminded me of a 3D realm of the mad god.
Well done!
Also had a few issues with pathfinding. One wave all the enemies got stuck, and I had to go over there to beat them up.
Thanks for the feedback!
And I agree with Celdor about how solid the loop is.
I think with a bit of effort (maybe increasing the speed of the main character), and several scenarios that provide you with different enviromental challenges, it could become a full game.
I had some issues which may have been me as much as the game. The first play through either I missed the "press ALT to defend" box (or it disappeared too fast when I rescued the villager), so I didn't know how to place villagers to defend.
The second play through I managed to kill the first raider, then nothing happened. In the end I had to ALT+F4. When I restarted it seemed to work.
At the end the demon seemed to die when there were no raiders nearby. It happened when I placed an inquisitor, there was about 1cm of health left and no enemies on the screen.
Nice job though!
Fun to play, cutely creepy satanic 5/7 XD Congrats!