Good Boy Wanwan by PecheDodue
Wanwan seems to be a very good dog. He takes well care of Blind Granny ! At least she thinks that he does... Lead this poor old and blind lady in the modern city close to her house so she can take care of a few errands... But, be careful, walking in a city can be dangerous !
Control Wanwan with ZQSD or directional arrows, run with shift, move the camera with your mouse and press left click to continue dialogues!

Ratings
| Overall | 812th | 3.659⭐ | 46🧑⚖️ |
| Fun | 769th | 3.545⭐ | 46🧑⚖️ |
| Innovation | 901th | 3.443⭐ | 46🧑⚖️ |
| Theme | 906th | 3.795⭐ | 46🧑⚖️ |
| Graphics | 1238th | 3.622⭐ | 47🧑⚖️ |
| Humor | 90th | 4.114⭐ | 46🧑⚖️ |
| Mood | 1206th | 3.405⭐ | 44🧑⚖️ |
| Given | 53🗳️ | 59🗨️ |
One thing though is that the controls felt awkward to use. I don't think right shift works for running but please correct me if I'm wrong! The camera was also really fast but that might just be my mouse settings.
Amazing work!
The controls definitely could've been mapped better; ZQSD honestly makes no sense to me and doesn't emulate the alternative (arrow keys). So when electing to use the arrow keys, as a right handed person, this meant I had to cross my arm across the computer to control the camera with the mouse. So that is definitely the main gripe with the package.
I did find a small bug; if you open up the controls panel from the menu and press esc, the game unpauses and the control screen remains visible.
I was impressed with the world that you managed to build given the deadline - I couldn't quite bare to follow the navigational arrow with the not-ideal control scheme (is it because you're a dog?) and it appeared to be point upwards to my objective. I wasn't sure how to go up, though.
All in all I think you done really well to build the world and give it atmosphere with minimal cues; colour, music and general feel is light hearted (apart from the aggression showed by WanWan to blind granny!) and whilst my feedback edges on the critical side, there is without a doubt the core of something very charming here. Thanks for sharing and congratulations on your entry!
Thanks for reporting the bug too !
Cute graphics
Input was a little weird
Loved the story
Awesome game!
As for the rest of the game, I agree with a lot of the above comments. I think the biggest issues were in the physics and walking gameplay. It was difficult getting into the temple. It was fun getting granny across the street in one piece, but the rest of the walk wasn't as fun. Nonetheless, the story being told between gameplay sequences was funny and kept me interested in making it through to the end.
What you guys have created is amazing for work over one weekend. I tip my hat to you guys. Very well done! :D

This one is incredible!
I have screwed up several times. My characters were hit by a car)
Then several times we were unable to walk past a tree in the park.
Grandma gets stuck between the trees and the dog runs between them)
The beginning of the game, the scenes between levels and the 2D art bomb!
in love with this dog.
Thank you for your hard work!
p/s/ You can add a timer to the game to see how long each level goes)))
The granny physics could use some improvements. I managed to get pretty far, dodging traffic and climbing over curbs with no problem, but down a long stretch of flat ground she just randomly decided to flip over and die. That was kind of disappointing, and I lost my motivation to try again. Maybe checkpoints could make those situations less of an issue?