Terraforming Mars by AronMS
Description
Help Elon Musk's Robot AI Terrafrom Mars! Collect water to help your plants grow, but watch out for those Martian Spiders!
Screen Shots
Collect water. But avoid those Martian Spiders!
Water your plants so they level up and grow.
Instructions
Use WSDA or Arrow Keys and Space to move.
Disclaimer
This game was built in 48 hours for the Ludum Dare 46 Compo, with the theme 'Keep it Alive'. The game is fully playable, but I ran out of time for a few things, including sound. But if enough people like this game I will improve it and add the missing features.
Thank you to everyone who leaves a rating and feedback. Big love and respect to anyone who competed in this Jam. :smile:
Ratings
| Overall | 948th | 2.895⭐ | 21🧑⚖️ |
| Fun | 629th | 3.158⭐ | 21🧑⚖️ |
| Innovation | 474th | 3.361⭐ | 20🧑⚖️ |
| Theme | 856th | 3.211⭐ | 21🧑⚖️ |
| Graphics | 998th | 2.395⭐ | 21🧑⚖️ |
| Humor | 471th | 2.867⭐ | 17🧑⚖️ |
| Mood | 818th | 2.806⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 11🗨️ |
constructive feedback: It would have been nice if the water collecting level was randomly generated. The jump felt kinda like a jetpack. Maybe some indication when you take damage too? little particle effect.
positive: Cute sprites and level was easy to visually understand; I've seen a few today that were hard because the level art wasn't great, but that was not a problem for yours. The progression of the plant was simple, but surprisingly very satisfying. It actually made me want to go back and collect more water to see what it would look like when it was fully grown. It did not disappoint (XD). It was very easy to figure out how to play, bonus points for that in overall.
Overall good project. :)
It was really gratifying to see my plant thriving in the end. However I think two things would have made the game loads better. First, platforming is all about jumping so jumping needs to feel super fun, one specific example is being able to control the height of your jump. Second, I was really missing some audio, specifically some background music (switching between two tracks based on the scene would be cool), and sound effects for things that should feel gratifying (leveling up your plant, and jumping between platforms).
Sorry for all the suggestions, good job on your game! :sweat_smile:
things that would improve this game and it would end up being a great game:
- best graphics
- more levels (diferents)
- more and diferents plants
- enemies and ia
My main criticism would be the feel of the platforming, I would prefer if it felt more weighty.
I feel like there should be another way to lose other than dying to the spiders, like the plant drying out after some time or maybe some other threat to the plant's survival, so that you're fighting more to keep the plant alive than yourself. It was also pretty easy to avoid the spiders, and I think they could be placed closer to the main water collecting path in the level to make it more difficult.
The jump feels very floaty, so adding some weight to the character would be beneficial, as well as the ability to fall faster by holding S or the down arrow key.
Nice idea! Hope to see more games from you!