Forest Wars by Rother Games
The war has begun.
A war nature against humans.
Will the humans beat the nature one last time?
Or will you win this war?
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Play in thousands of random generated map exciting battles against the humans. How long can you survive and grow?
Or can you even beat them finally?
A war nature against humans.
Will the humans beat the nature one last time?
Or will you win this war?
--------------------------------------------------------------------------------
Play in thousands of random generated map exciting battles against the humans. How long can you survive and grow?
Or can you even beat them finally?
| Windows | http://bit.ly/Forest_Wars_1-0 |
| Sourcecode | https://www.dropbox.com/s/eb7nj7zjxenbglz/LD34.ros?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=28953 |
Ratings
| Coolness | 68% | 3 |
| Overall | 3.16 | 544 |
| Audio | 2.84 | 386 |
| Fun | 3.24 | 412 |
| Graphics | 2.97 | 551 |
| Humor | 2.44 | 443 |
| Innovation | 3.12 | 512 |
| Mood | 3.34 | 242 |
| Theme | 3.39 | 723 |
Some tips to make it better:
The tutorial is really boring, I just wanna play! It would be much better to show the controls in the small tutorial, when you actually play the game, but I understand it's really hard to do in 48 hours. Also it would be good to write the controls on this page (yeah, I forgot even the "show me again the tutorial" key :D )
Those tall buildings kinda overlaps the smaller ones, so it's quite hard to see, what's happening underneath them.
Also the controls are quite uncommon for strategy games - I would like to have LMB as select and then RMB as move.
The screen moving is also quite unusual, it would be better to move the screen by moving the mouse to the edges or by holding the middle button. It's not so hard to implement and it would lead to a much smoother gameplay.
Also - I cannot download the source codes, please fix the link - thanks! :-)
Overall - great game, thanks!
If I have to give minor critique then sometimes the big buildings block sight of whats behind them. (thankfully the square outline helps spot where you can move)
Interesting base concept, but I would suggest perhaps making it turn-based to give a little more depth.