Forest Wars by Rother Games

[raw]
made by Rother Games for LD34 (COMPO)
The war has begun.
A war nature against humans.
Will the humans beat the nature one last time?
Or will you win this war?


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Play in thousands of random generated map exciting battles against the humans. How long can you survive and grow?
Or can you even beat them finally?

Ratings

Coolness 68% 3
Overall 3.16 544
Audio 2.84 386
Fun 3.24 412
Graphics 2.97 551
Humor 2.44 443
Innovation 3.12 512
Mood 3.34 242
Theme 3.39 723

Feedback

CodeNMore
15. Dec 2015 · 20:17 UTC
It looked interesting, but a bit of a long bit of reading for the controls. Good job on it, though, I kind of liked it!
DinnerInTheDark
15. Dec 2015 · 20:23 UTC
Retro strategy, good job! I would try to shorten your explanation part.
rogberth
15. Dec 2015 · 20:25 UTC
I played for a while but I certainly need more time with it, it seems to be an interesting strategy game. Great job!
knason
15. Dec 2015 · 20:38 UTC
It was kind of fun when I realized what to do. It takes time though, it might have taken me to much time figuring out what to do and that made the enemy to strong :-) nice graphics, great job!
rkhadder
16. Dec 2015 · 19:20 UTC
Fun game once I got the controls down - I think a better "tutorial" could have been implemented
Budi
16. Dec 2015 · 20:19 UTC
Loved the concept and art. :-) Also the music is very satisfying!

Some tips to make it better:
The tutorial is really boring, I just wanna play! It would be much better to show the controls in the small tutorial, when you actually play the game, but I understand it's really hard to do in 48 hours. Also it would be good to write the controls on this page (yeah, I forgot even the "show me again the tutorial" key :D )

Those tall buildings kinda overlaps the smaller ones, so it's quite hard to see, what's happening underneath them.

Also the controls are quite uncommon for strategy games - I would like to have LMB as select and then RMB as move.

The screen moving is also quite unusual, it would be better to move the screen by moving the mouse to the edges or by holding the middle button. It's not so hard to implement and it would lead to a much smoother gameplay.

Also - I cannot download the source codes, please fix the link - thanks! :-)

Overall - great game, thanks!
AzureAspect
16. Dec 2015 · 20:31 UTC
I almost fell to the "just one more game" trend. Very additing game.
If I have to give minor critique then sometimes the big buildings block sight of whats behind them. (thankfully the square outline helps spot where you can move)
ThreeLivesGames
17. Dec 2015 · 18:09 UTC
A little clunky, but it was pretty fun! Good concept.
Joror
20. Dec 2015 · 14:24 UTC
A bit long on the explanation, and when I finally got it, I needed to click a bit too furiously. :P The buildings obfuscate the other things a bit.
Interesting base concept, but I would suggest perhaps making it turn-based to give a little more depth.
el_kloklo
20. Dec 2015 · 16:50 UTC
How many level are there in this game? After a while I was thinking there were randomly generated.
jachepe
27. Dec 2015 · 11:05 UTC
Great strategy game! the tutorial is a bit confuse. Good work!
Techblogogy
27. Dec 2015 · 14:14 UTC
Very nice and enjoyable game! Great Job!
pixzleone
27. Dec 2015 · 15:53 UTC
Looks really cool, and seems to have a lot of depth to it!
TheWzzard
27. Dec 2015 · 18:07 UTC
doesn't present much of a challenge but it's an interesting idea!