Wayfarers by Tednesday
Embark on an epic journey where every second counts!

Take your tribesman from rags to ruin. Traverse a world of deadly, risk versus nourishing, reward where your decisions are the difference between your tribes life or death.

Can you keep everyone's stomach full and the wolves at bay? Can you keep moving and avoid the impending, icy snow cloud? There's only one way to find out. Play Wayfarers!!!
| Youtube | https://tednesday.itch.io/wayfarers |
| Youtube | https://tednesday.itch.io/wayfarers |
| Original URL | https://ldjam.com/events/ludum-dare/46/wayfarers |
Ratings
| Overall | 79th | 4.177⭐ | 64🧑⚖️ |
| Fun | 209th | 3.919⭐ | 64🧑⚖️ |
| Innovation | 157th | 3.968⭐ | 64🧑⚖️ |
| Theme | 466th | 4.024⭐ | 64🧑⚖️ |
| Graphics | 1022th | 3.766⭐ | 64🧑⚖️ |
| Audio | 135th | 4.081⭐ | 64🧑⚖️ |
| Humor | 1043th | 3⭐ | 59🧑⚖️ |
| Mood | 435th | 3.831⭐ | 64🧑⚖️ |
| Given | 63🗳️ | 86🗨️ |
I was doing quite well for a while but then at some point I lost all my food? And lost the game. Nor sure if a bug or something I missed. Anyways, this is a cool game that would be fun to further develop.
Nonetheless a beautiful and polished entry! :D
It is odd that the nicely drawn start screen is only shown after you've lost your first try (this is the case in the HTML5 version anyway), I think it would improve the mood if the game started with it when first loaded, and maybe it would explain some of the context as well, currently it takes a short while to figure out what's happening.
I was surprised by the fog chasing you on my first play! I thought the food was the only barrier so I had been being a bit more relaxed. I also had a little difficultly figuring out the cost of traversing past animals based on people / difficultly I initially assuming it was just one death per skull but didn't seem to work out that way.
Really liked the music and SFX and yes the graphics were both pretty and informative. Really good job!
Good work !
Decently challenging. Felt like there need to be more "progression" as despite after dying a few times, didn't really feel I learned anything that would have helped me survive longer.