Loop Trap by Knatt
The love of your life is caught in a loop!
While attempting to steal a priceless artifact from atop the accursed tower you trigger a trap! Now your partner in crime is trapped within a crystalline loop
Roll her down the tower, while avoiding the defense system. Don't worry, she cant feel a thing...
CONTROLS:
W,A,S,D: move character Space: Bomb Left mouse Button: Punch in direction of mouse
THINGS TO DO: Make it prettier,
Make it sound better,
Fix any bugs that may pop up


| Youtube | https://knatt.itch.io/looptrap |
| Youtube | https://knatt.itch.io/looptrap |
| Original URL | https://ldjam.com/events/ludum-dare/47/loopgameworking-title |
Ratings
| Overall | 316th | 3.421⭐ | 21🧑⚖️ |
| Fun | 199th | 3.526⭐ | 21🧑⚖️ |
| Innovation | 191th | 3.579⭐ | 21🧑⚖️ |
| Theme | 457th | 3.237⭐ | 21🧑⚖️ |
| Graphics | 312th | 3.395⭐ | 21🧑⚖️ |
| Audio | 236th | 3.289⭐ | 21🧑⚖️ |
| Humor | 124th | 3.25⭐ | 20🧑⚖️ |
| Mood | 376th | 3⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 11🗨️ |
But considering this was made for the compo, I believe it was very well done and it is amazing you got so much out in time! Congratulations!!!
I found it a little difficult to move the sword at like the sword was a little awkward to use at the same time as moving around. I played a few times but could only just get up to level 2!
This is an interesting idea although it feels pretty tricky. Maybe if it was easier I'd find it more satisfying haha :P
I also lost a lot of lives to the loop re-spawning nowhere near a platform, and directly above the spikes.
I think the levels really need to be more specifically designed, or have an RNG system that specifically makes sure they are always feasibly winnable. I also think the levels should be much shorter. I played this game around 16 times, but only got to level 2 around 4 times. It simply doesn't seem like it's worth spending a minute and a half just to get another shot at level 2.
OK, here's a weird glitch. The first time I played through this game, no music had started until level 2. I opened it again while writing this review, and lo and behold, there is actually music for level 1! I honestly thought there wasn't any music for level 1, and I had written that that was a strange choice.
I like the player moveset. Being able to fly around freely is an interesting mechanic for a platforming game. I think the bomb is a very nice move to have, and it definitely saved me a couple times on level 1 when I was in tricky spots. (incidentally, one time the bomb didn't destroy a block for some reason?)
I like the idea of an invincible player character managing a destructible resource. I don't think I've played many games like that.
Now that I've seen the music working properly, I also like the evolution of the music and the background graphics through the different levels.
And I do think that it's fun to play through the game, once you sort of figure it out. I went back and played it again for part of this review, and I was enjoying myself quite a bit. However, it's simply not fun to go back all the way through level 1 again after you have just done so a couple times in a row.
So yeah. That's my verdict. Fun once you figure it out, but too difficult for me to see myself completing it. :smile: