Outdoor Survivor by Wassim
a Real-Time Strategy Survivor Game with a randomized world that's based in the Modern Days during the Quarantine Lock-down playing as a Homeless man with only one goal to keep him alive!
The game contains humorist themes for fun but We really hope you'll get the real message, during this crisis we hope everyone stay safe and contribute to give any helping hand if possible!
Hope you'll enjoy playing the game!

| Youtube | https://janagames.itch.io/outdoor-survivor |
| Original URL | https://ldjam.com/events/ludum-dare/46/outdoor-survivor |
Ratings
| Overall | 1475th | 3.381⭐ | 23🧑⚖️ |
| Fun | 2027th | 2.905⭐ | 23🧑⚖️ |
| Innovation | 1548th | 3.119⭐ | 23🧑⚖️ |
| Theme | 1475th | 3.548⭐ | 23🧑⚖️ |
| Audio | 909th | 3.333⭐ | 23🧑⚖️ |
| Humor | 1099th | 2.944⭐ | 20🧑⚖️ |
| Mood | 1415th | 3.289⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 10🗨️ |
Very impressed with the level of detail going on here - and I'd be interested to understand how you executed the randomly generated city, because it worked very well: no bugs to be seen with that!
At one point I ran out of energy and it got a little frustrating that I could not move. I spent about a minute or so just moving a few feet and pausing. Perhaps instead of stopping the player entirely, low energy should simply slow them down.
One other thing (if you continue to work on this) - it would be great to have some solution for identifying the player's position when they are occluded to the camera by a building. Perhaps moving the camera closer in those situations... or adding a silhouette.
Really impressed at the scale of game you were able to accomplish in a weekend. Nicely done!
Since you're interested, I used some Procedural generation for all the Game Data: Players, NPCs and Items
It's laking a bit and sometimes it messes up but of course will get to fix most of the bugs in future post jam versions Thanks again for playing! :smile:
The controls sadly didn't live up to my expectations but as this is a complex thing I assume you simply didn't have enough time.
Things I would change if you want to continue to work on that:
- be able to zoom out further, OR provide a mini map, so you cannot blindly run into your demise (GTA Style or something ^^)
- how the left click worked was kind of weird, like if I click in another direction he does that path first? Other games like Witcher 1 or Lague of Legends do it so the last click is the one you move to, I would strongly advise you to do that as well :)
- make objectives, highscore games are waaaay lamer and it's not so much mre work plus you can have fun while thinking of levels ;D
- make it easier to escape the cops. I tried to do a runner a couple of times but the slow camera movement/rotation failed me :( hiding in houses or wastebins like others suggesting is a good idea as well! I think in general the player should be a abit faster than the cops (or make a "run" button that drains stamina or something) so you can get away a desired amount of distance before you can hide, I think that would make this thing really fun! You could make it that if the cop chases you, he tells his colleague and all (or a couple of cops nearby) try to corner you and run towards you, so yo have to thing of a quick strategy to escape and keep an eye on the situation on the map while doing aprupt manouvers like a rabbit t get rid of them; I can imagine that to be a lot of fun! You could even do a multiplayer with that :)
Good job on finishing your game!
if you ever need a little break from gamedev, you can check out our game if you'd like :D
I managed to survive 57 seconds at some point! No energy left, and copper got to me. Appart from the camera issue, everything was smooth, and I quite enjoyed playing.