Loopy Train - by Boby4458
https://yexx4458.itch.io/loopy-train
Made by Otis Laundon and William Bernas (@sepee67 and @Boby4458)
In Loopy Train you manage a train an ensure the safety of your passengers. Build carriages, turrets and upgrade your engine to safely transport your passengers through hordes of enemies to make money.
| Youtube | https://yexx4458.itch.io/loopy-train |
| Youtube | https://yexx4458.itch.io/loopy-train |
| Original URL | https://ldjam.com/events/ludum-dare/47/loopy-train |
Ratings
| Overall | 574th | 3.65⭐ | 22🧑⚖️ |
| Fun | 435th | 3.65⭐ | 22🧑⚖️ |
| Innovation | 529th | 3.575⭐ | 22🧑⚖️ |
| Theme | 179th | 4.175⭐ | 22🧑⚖️ |
| Graphics | 354th | 4.048⭐ | 23🧑⚖️ |
| Humor | 729th | 2.8⭐ | 17🧑⚖️ |
| Mood | 1020th | 3.184⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 13🗨️ |
+chill pace
+clean graphics
+game works nicely
- had to restart a few times since I bought the wrong stuff and ended up making no money. Balancing in favour of the player might make it more accessible.
Great work!
I also really miss some sound design in this game, as the game feels quite empty at the moment. Nonetheless a very nice entry for this Ludumdare!
Early on the game was very hard, and I restarted multiple times to find the right "build order". This is a good thing, not a bad thing, but I think the game becomes easy very fast!
With some polish this game could be something I'd buy, for sure! My two cents:
- The shooters should target any carriages in their range, and not only the last one. This is the main reason the game gets easier fast. You drive past the shooters with your turret guns and take them down before they even get to fire a shot, because they are not in range of the last carriage.
- I think there is some pricing info mismatch. The price of the gold carriage seems to be a lot less than what it says!
Great work on this one!
There's a couple of gameplay elements that sticks out:
there's no real penalty for a long train. In fact, it's probably an advantage, since the enemies only shoots at the last wagon, giving you time to kill them when the train is slow. Maybe a max-weight mechanic with engine upgrades raising that would introduce som balance in choices.
The double passenger wagon seems pretty useless at 1500$(even though it says 1000$) since it seems to only have double the value of the 400$ wagon.
The gold wagon sticks out by having static wheels.
I really liked the game, even if it's "solved" fairly quickly. Nice!
Same as others, I could seem to buy any weapons, even with empty carriages.
Too bad you couldn't put some music too.
The mountain is absolutely lovely, and the train fits there nicely.
Thanks for the game!

I had a lot of fun with this game. The art style fits really well. As others pointed out, the game got a lot easier once I noticed I only had to protect my last carriages. Though once the train got longer than the distance between the stops it got a little bit trickier again, because I had to fight the respawned enemies and didn't have the protection from my first turrets.
I really like the different mechanics and roles each carriage has, though I there'd be a tutorial for the mechanics. It took my a while to notice, that the max amount of money I could make per trip increased with each gold carriage. Before that I mainly used them as a tank at the end for protection. Also once you buy some upgrades or new carriages the price for the repair all option drops to 0. Not a big deal, but I thought I'd let know you as you're working on an updated version. :smiley:
This is one of my favorite realizations of the theme I've seen this LD and I'm glad you now have music and sound effects. Can't wait to play the updated version :smile:
