Hamsta's Paradise by brookman
The game
You are a hamster trapped in your running wheel...
Your goal: Collect all carrots and escape captivity!

Controls
- W A S D keys to steer
- R to reset the level
Credits
Code / Art / Design:
@Cedric86 (Cedric Brupbacher)
@brookman (Benjamin Bachmann)
SFX & Music
@DubDavis (David Brupbacher)
Tools used
- Unity
- Rider
- Blender
- Gimp
- Substance Painter
- Ableton Live
Post JAM change log
- Fixed lighting and shadow issues (light map baking, object normals/scales and materials)
- Fixed the "Quit" button crashing the game
- Fixed some sound issue
- Fixed camera movement in level 1 because it caused motion sickness
- Fixed the movement desynchronisation over time of the moving blocks
Known issues
- You can get stuck sometimes. Press R to restart... sorry :sweat_smile:
- The web version takes a while to load. Please have patience.
| Youtube | https://brookman.itch.io/hamster |
| Youtube | https://brookman.itch.io/hamster |
| Youtube | https://brookman.itch.io/hamster |
| Original URL | https://ldjam.com/events/ludum-dare/47/hamstas-paradise |
Ratings
| Overall | 660th | 3.596⭐ | 54🧑⚖️ |
| Fun | 629th | 3.481⭐ | 55🧑⚖️ |
| Innovation | 827th | 3.308⭐ | 54🧑⚖️ |
| Theme | 458th | 3.913⭐ | 54🧑⚖️ |
| Graphics | 303th | 4.106⭐ | 54🧑⚖️ |
| Audio | 412th | 3.625⭐ | 54🧑⚖️ |
| Humor | 267th | 3.604⭐ | 50🧑⚖️ |
| Mood | 506th | 3.667⭐ | 53🧑⚖️ |
| Given | 62🗳️ | 68🗨️ |
Once I got out of the cage it was a lot more enjoyable.
Also, that first level is brutal for an intro to the game lol.
The moving blocks would get out of sync making it impossible to pass at times and they were 'sticky' so if they touched your rolling cage, you wouldn't be able to move and get pushed off.
Good job overall, this is a great Jam game
As a gamer I was so frustrated with how stuffy and claustrophobic it felt haha. It was unbearable trying to maneuver around tight corners. But I still enjoyed this! Great work
Solid LD entry. Congrats :raised_hands:
@zepapa @oddsocks @skleembof @samdwester @todd-mitchell
I'm glad the overall reception is good. Thank you all for your feedback.
Nice execution - I enjoyed the graphics and music.
Thanks for the feedback and please excuse the shaky camera movement. We have published a new version which should make you less nauseous (the original version is still available).
Moving platforms is not a trivial task in Unity physics but it works very nicely in this game. Also did like the trickery of sphere clipping in front of camera. Overall the game is very polished, loved the graphics and the music.
Top entry here, no doubt.
Thank you for testing the game.
Congratulations for the animations and graphics !
The turning was, as others mentioned, a little wonky. It makes sense that you'd turn slower while at a standstill and faster while moving, but it seemed that turning while at a standstill would fluctuate between turning quickly and turning slowly, as if it's getting caught on something.
Also, maybe I was expecting the steering to mimic that of a car, but reversing while turning felt backwards. I don't think everyone would have that issue, though, it's probably just me.
This almost reminded me of Super Monkey Ball! The fact that you can't turn well when up against walls and in tight corners makes me think that the gameplay would be better-suited to more open levels where you can build up some speed, rather than maneuvering in tight quarters. But what I played was fun and nicely polished!
@jamison The game idea was actually inspired by Monkey Ball! Just with a wheel/cylinder instead of a ball. :smiley:
The problem with turning is that we have implemented it physics based via a torque applied on the y axis. This leads to inconsistent turn speed due to friction which can vary on how exactly the wheel touches the ground.
Regarding turning when going backwards: The rotation is applied in the same direction independently from the rolling direction. This feels counter intuitive because it doesn't behave like a car.
Maybe turning could be implemented with tilting the wheel slightly to one side (think more like a bike) instead of rotating around the y axis. But this would probably not work when standing still and make navigating narrow spaces difficult. In the end everything would be much easier with a ball/sphere :sweat_smile:
And I agree, in hindsight more open levels might have been a better fit.
Finding carrots was very frustrating to me because on both of the levels I missed a couple on the beginning 😵
Anyway that was still fun, haven’t tried on my phone yet.
The game played super nicely, the visuals were clean, the score was very fitting to the game!
Can't really complain, very solid game all in all!
PS: thanks for playing my game, hope you enjoyed it as well!
For me controls were a bit hard, so I would consider or changing them, or providing some guide about how to use them (as looking on comments, some people liked it, other find them hard).
Good work!