The Camp by randdir

After few weeks of this new conflict, we travel from road to road and finaly find a place to stay. This is not as easy as it seems but we fix electric and water problem in little dam near river.
In "The Camp" you have to deploy supplies and infantry to keep everything alive for 7 days !



This game is made in 62h it’s my 4th LD, so feel free to let any comment to progress in that way or unknown bug. Thanks in advance for feedback. Enjoy and have fun.
Post Jam FIX: - Global balance - Clever UI
TODO LIST: - Improve UX with more stuff
| Youtube | https://tinyurl.com/y7da5l6v |
| Youtube | https://tinyurl.com/yaakcjac |
| Youtube | https://tinyurl.com/y6ujen7t |
| Youtube | https://tinyurl.com/ycetpurn |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-camp |
Ratings
| Overall | 1104th | 3.547⭐ | 55🧑⚖️ |
| Fun | 1603th | 3.135⭐ | 54🧑⚖️ |
| Innovation | 612th | 3.598⭐ | 53🧑⚖️ |
| Theme | 690th | 3.906⭐ | 55🧑⚖️ |
| Graphics | 553th | 4.075⭐ | 55🧑⚖️ |
| Audio | 529th | 3.644⭐ | 54🧑⚖️ |
| Humor | 1476th | 2.619⭐ | 44🧑⚖️ |
| Mood | 349th | 3.896⭐ | 55🧑⚖️ |
| Given | 58🗳️ | 95🗨️ |
The mechanics are pretty hard to grasp and there is SO MUCH downtime. But the issues are nothing that can't be fixed with a few updates. Also add more content for the player to do during the day.
I agree with people above - I didn't really know what I was doing to be honest.
Graphics and sounds are amazing, really immersing into the game.
Gread job!
some feedback:
* More feedback on what wille happen with low supplies / infrantry is a must (lost the MC or HQ day 1 first 2 games as it wasnt clear how to stop that).
* a 'skip to midnight' button for when its configured to your liking is essential imo.
Overall, great game!
Thanks a lot for your comment. Yes as I excpect I have to spend more time on the UX, Option and information of what happend to make this thing bigger post Jam. Some might recognise un-intentional (at the start) inspiration about other game (as we all do).
I'll work on it ASAP to may have other review from something more pleasant. So stay tune.
Thanks again for your review ;)
-- TIPS --
Actually you can exchange "SUP" and "INF" between the "IC" or "SC". If you lost those two POI you loose the game (MC and HQ are just for extra Rank point). This is far from what I would like at first but you know how Jam have to be rush sometime.
Each day, depending of your Rank, POI 'll be attack and you might loose some supplies or infantry.
"IC" and "SC" produce few "SUP" and "INF" still depending on their Rank.
^^ my reaction for lots of the parts xD
The concept is great and i highly encourage development after the jam. This game needs lots of brushing up but overall i loved the UI a lot.It just lacked context at parts.
Overall, this game needed a bit more polish and a few more mechanics for it to be a great submission, but I liked it for the atmosphere it provided and the general idea behind it. Thematically this game was awesome.
First of all thanks all of you for your feedback, it really means to me. You're awesome !
Sorry for only responding now but get really busy in life so couldn't make PJ entry earlier. But you know I make this post to finaly telling you that you wont waiting more. I just upload a new version of this entry with few of your recommandation.
So if you're ready for the 0.2 version and lead the camp to the end of the week, let's download !
WIN: https://tinyurl.com/y8pkyqhs
macOS: https://tinyurl.com/y9xkmoe4
Enjoy and have fun !
PS: Btw if you meet any bugs or else feel free to let me know in comment as usual ;)
Headquarters died after one day and after that I luckily managed to keep everyone alive, the only thing which i'd like to see in this game is a button or something which lets you end the day early.
Other then that nice game!
@colozz @nabo369 Thanks a lot for your feedback !
Btw, @nabo369 I suggest you to test the updated version (PostJam) that as more features and also some that you mantioned ;)
WIN: https://tinyurl.com/y8pkyqhs
macOS: https://tinyurl.com/y9xkmoe4
kinda T H I C C
I was a little ambivalent at first, just because I didn't full understand what I needed to do. An upfront explanation of what each building does, or tutorialized day-by-day level building would be a great way to introduce a player to game mechanics. However, it's a gamejam game, so I can forgive not having those elements present.
If you spent more time polishing this after the jam, it could be a great fun game.