Fox! Hen! Bag! by 0x01F0

🦊🐔 🌾
You have to move your friends over to the other side but you can only bring one at a time. Based on a riddle.
Controls:
Interact: Left mouse button
Talk: Right mouse button
Walk: WASD
Update 1: Sound didn't work. Fixed.
Update 2: Another audio issue.
Update 3: Fixed lighting/occlusion issue found on mac.
Update 4: Fixed horrendous performance on mac.
Update 5: Added Steam links.
Ratings
| Overall | 482th | 3.823⭐ | 33🧑⚖️ |
| Fun | 848th | 3.5⭐ | 32🧑⚖️ |
| Innovation | 1281th | 3.258⭐ | 33🧑⚖️ |
| Theme | 340th | 4.097⭐ | 33🧑⚖️ |
| Graphics | 263th | 4.318⭐ | 35🧑⚖️ |
| Audio | 690th | 3.516⭐ | 33🧑⚖️ |
| Humor | 447th | 3.563⭐ | 34🧑⚖️ |
| Mood | 309th | 3.935⭐ | 33🧑⚖️ |
| Given | 30🗳️ | 33🗨️ |
Good job! :) x
I enjoyed it! The traveling part between the two side is quite long imho, but that's not a real problem.
Nice job with this entry.
@chocolat-endive great feedback about the traveling part! for the post-jam version I think I'm going to add a few interactables so there's stuff to do there :)
@waqar-naeem @ioan-pop @curtis-pelissier thank you 🦊
@studionokoi wait.. why would you try to throw out your 'friends' if they are your 'friends' (╯‵□′)╯︵┻━┻
ACTUALLY they all have kinetic air floating super powers..
actual lore that I totally didn't make up just now (づ ̄ 3 ̄)づ
@aaranos cool that you recognized it, I'm trying to write down how many know about it because it seems to be like 3 out of 10 from what I can tell :D
@isayneigh we love feedback regardless because we want to make a post-jam version o(* ̄▽ ̄*)o
we will make sure to make something fun in the trolley o( ̄▽ ̄)d
happy you liked the art style! it is quite nice to work with during a jam because we can save time and space on textures and put it on light-baking instead (⌐■_■)
Great idea, but short game. I think there are a couple of very similar riddles so maybe you could add those in a post-jam submission.
Anyways, I love all of it. Can you point us to tutorial on low poly 3d art? I've always been interested by it.
Thanks!
@ldd thank you for these kind words. I'm really happy it ran smoothly for you because we tried our best to optimize it!
yeah, we were talking about this riddle for instance: two guards stands at a door, one door leads to heaven, one leads to hell, the riddle is to find out who of the guards are lying :D
got any good ones I should know about?
I don't know of any tutorials but I can give you some things I think are important when creating a low-poly environment at least:
* the lighting is super duper important, and it looks great when you bake it in Unity. everything in that scene was baked except the light on the animals/bag.
* when you bake, make sure that you don't have dark colors so that the details/shades turn out nicely, it's useful to use the "Lightmap bake" view in Unity
* as for 3D models, the rest of the team created those but I tried to encourage creating more of a triangle look rather than quad look.. unless the object itself was square like.. not sure if that makes sense?
also I think it's important that a model has a silhouette, characteristics because if it's too blocky it doesn't get the same details and looks a bit too repeating, I guess :thinking:
maybe this isn't useful if you're not into Unity but those are my 2 cents at least :)
A simple game, but very well executed and really pleasant to play. Well done!
Greato Jobu! :smile:
thanks for the feedback, fellow chicken game jammer 🐔 bcwah!
@god-colo ARIGATOOOOO (o′┏▽┓`o)
well, I guess we've only made 1 - 2 pixel art games so it's heavily biased but we think low poly 3D models are easier.
for instance, creating low-poly animations involves moving around the geometry/bones, with pixelart you usually have to animate each frame which requires more work and planning? :thinking:
Is there a purpose to the skeleton instead of just throwing him below ?
The gameplay isn't fantastic but it's simple and efficient in what it does so... not much to add or criticize. A very simple concept very well executed. Well done !
@adinimys thank you for those kind words. haha, no purpose to the skeleton falling, we were sleep deprived in the end and that's what we decided to finish the game off with (づ ̄3 ̄)づ
It was pretty charming, despite the simple gameplay.
https://www.youtube.com/watch?v=FnTJb9HpU0c
The only thing I don't like very much is that fade out when you get on and off the platform, couldn't it be always open and just have a button or something like that?
the graphics were very cute, the lighting plus mood was very well chosen and made for really beautiful colours and the animations were extremely cute! :))
Controls were smooth, I didn't notive any bugs
I would have centered the story text at the beginning in the middle of the screen because I always had to have my eyes travel between both corners of the screen because the assets we're catching my attention ^^
It would have been really sweet if you've added a camera dolly while telling the story, zooming onto the fox as he is mentioned etc, but I guess you didn't have enough time as this is a gamejam entry ^^
Would be cooler if the cablecar ride would have been skipable or if you don't want that, make it move a bit faster :)
Another last tip: When you enter the build window and go to the settings, you can add a small image to be used as little icon for the application .exe instead of the unity logo, doesn't take long but makes the whole thing feel more like a "real game" :D you can also add your "game studio" logo to be shown upon start there if you want :)
Overall great work, good job on finishing your game! :)
Nicely made little adventure slash riddle! I like when simple art styles are used well. The only complaints I can think of was rather low sound volume, and falling off the mountains just shoots you instantly down into the skybox, having to quit and restart. Unless I missed a reset button? Would have loved an easter egg down at the cave. The skeleton was great though!