Cabbage Defender by Nerd Everyday

[raw]
made by Nerd Everyday for Ludum Dare 46 (COMPO)

A caterpillar hopelessly defends his cabbage from an endless horde of rabbits, as there forces grow progressively stronger. All this, with a water pistol.

Spray enemies to scare them off. Spray your cabbage to keep it healthy.

Reach wave 20 to win.

CabbageDefenderScreenshot.PNG

Tools: Godot Engine, Paint.net, Piskel, Audacity, LMMS

BUGFIX: Clicking outside the embedded window no longer breaks your controls.

Ratings

Overall 385th 3.575⭐ 22🧑‍⚖️
Fun 397th 3.45⭐ 22🧑‍⚖️
Innovation 795th 2.95⭐ 22🧑‍⚖️
Theme 258th 3.95⭐ 22🧑‍⚖️
Graphics 448th 3.55⭐ 22🧑‍⚖️
Audio 634th 2.825⭐ 22🧑‍⚖️
Given 20🗳️ 11🗨️

Feedback

BlackOpsBen
20. Apr 2020 · 02:50 UTC
Unique take on defending something! A different button for shooting would have been nice. My finger is tired! lol
Barelos
20. Apr 2020 · 02:55 UTC
Very nice game, I love the controllers and the "djj" sound your gun make made me laugh.
The controles are great and you imminently understand what you need to do.
The only criticism I have is there is no sense of progression, You dont event have ascore to look at.
I reached wave 15 and quit because after the boss and the other waves there didn't seem to be anything else to do. But it is amazing the amount of work you were able to put into this game.
Willops
20. Apr 2020 · 03:04 UTC
Oww my fingers... made it to wave 15! I really liked this one! Perhaps just because I wanted an excuse to use my spamclicking skills. Your music is a little on the weak side, visuals are decent, and I enjoyed the gameplay. Perhaps adding in some powerups or enemies with weak spots would help add depth to your game so that it's not just left clicking over and over again. Good entry!
micahlg
20. Apr 2020 · 03:05 UTC
No complaints here. Good design, nice enemy variety, good difficulty scaling. Beat it!
PatrickJR
20. Apr 2020 · 03:11 UTC
The sprites and audio are good. I like how I can immediately start playing. The gameplay gets repetitive. It was just pointing and mashing the button at the same cabbage and rabbits. I think you could have been a little more creative. Running around shooting things coming at some central object isn't too original, unless you add a twist. Something I appreciate is the sound and music volume bars in the menu.
VeniTheRich
20. Apr 2020 · 03:48 UTC
Excellent game! It just feels good to play. Music and art choice are amazing and the animations are on point. It gives the appropriate amount of feedback to all actions and events (shooting, hiting, etc). The controls are intuitive. But the thing I liked the most about it is the double nature of the water pistol. I like the fact that the same object serves two different purposes. Keep up the good work!! Also some auto-firing when holding down the shoot button would be really good.
croze
20. Apr 2020 · 05:00 UTC
Made it to wave 14! The graphics were really satisfying, and the gameplay was pretty fun! I'm almost tempted to pull out an autoclicker and see how much easier that makes it ;)
AndideBob
20. Apr 2020 · 08:56 UTC
A cool little game, I wish I could shoot by holding the mouse down, because my finger got tired around wave 12. The music is a bit too calm for the action going on, but otherwise this is a really solid entry! Well done!
JonathanJoseph
20. Apr 2020 · 12:14 UTC
cool little game, I wish I could shoot by holding the mouse down, because my finger got tired around wave 12. The music is a bit too calm for the action going on, but otherwise this is a really solid entry! Well done!

Same, But really good job
Frogman
20. Apr 2020 · 12:42 UTC
Nice game! I liked the idea that your weapon can both heal your cabbage and damage the enemy. I managed to reach wave 20 with 200% health, but died within seconds there. It also hurt my hand and would have been much better if you could hold the mouse button to shoot. Other than that, great job!
Tristan Shatley
24. Apr 2020 · 02:57 UTC
Nice defense game! Dig the art. The only thing I would have changed is made the weapon fully automatic, because as others said, my finger was cramping up by the end, and also I think I would have enjoyed a faster movement speed. Other than that, fun game, thanks for submitting!