Social Life by CharlieGray
Welp, I seriously underscoped for my first Ludum Dare Jam. So, here is my Game for Ludum Dare 46: Social Life!
In this game you try to keep your social life alive by balancing the three apsects Energy, Fitness and Social. Different "opportunities" are coming towards you and you must decide to either deflect or embrace them.
It's a simple minigame that quickly gets quite franctic.
Made with Godot 3.2
Ratings
| Overall | 254th | 3.726⭐ | 44🧑⚖️ |
| Fun | 393th | 3.452⭐ | 44🧑⚖️ |
| Innovation | 251th | 3.643⭐ | 44🧑⚖️ |
| Theme | 404th | 3.798⭐ | 44🧑⚖️ |
| Graphics | 550th | 3.405⭐ | 44🧑⚖️ |
| Audio | 136th | 3.738⭐ | 44🧑⚖️ |
| Given | 51🗳️ | 56🗨️ |
I got 7958 points
I see you also did game in Godot, Why you did not upload html5 version? It is very easy with this engine
Is it okay that the fields "jump" when switching which one to move (on Linux)?
Possibly having the shields at different layers would help a bit as well.
Well at first it's confusing and you don't know what to do, so it's by default you just keep deflecting those events until you take one. That's where it starts. However, I thought these factor drain over time but that's fine since you did a +/- system.
As for the shields themselves, I found myself just scrolling the mouse wheel instead of the 1,2,3. You should disable this as it made the shields act as only 1 shield.
It's pretty alright. Let this be a stepping stone for you~
Second: Colour blind mode: Awesome. I love it when people think about accessibility with their game-jam games. It shows that they're thinking about players when designing their systems.
Physically, it actually feels really good to play because of the reactive rotation of the shields with the mouse. However, the actual mechanics though are a bit confusing. From what I can tell you want to block needs that are quite full because they will reduce the other needs? I think it needs some more explanation, and after that potentially additional complexity to be engaging.
I think there is a solid mobile game hidden in here that I would definitely play while chilling on the couch.
It gives something to think about our own needs.
In the web version there's a probles using the mouse as the wheel keeps scrolling and is hard to keep tracking of the cursor.