It Makes Plants... by Aaron Smith
It Makes Plants...
A lonely robot works diligently to recreate the biodiversity of a dead world.

A simple puzzle game where you work as a robot with a vacuum cannon and a simple imperative. Rebuild the biodiversity of a lost world.
By vacuuming up environmental elements and launching them out you can combine, mix and evolve the plants you find to open the next door and moving forward.
W,A,S,D movement, RMB on an object to vacuum it, LMB to fire it out again.

HINT - Plants need water and sunlight to grow...sometimes across more than one stage of growth.
HINT2 - You can hit other things than plants with water

Ratings
| Overall | 296th | 3.452⭐ | 23🧑⚖️ |
| Fun | 319th | 3.262⭐ | 23🧑⚖️ |
| Innovation | 48th | 4.024⭐ | 23🧑⚖️ |
| Theme | 543th | 2.825⭐ | 22🧑⚖️ |
| Graphics | 118th | 3.909⭐ | 24🧑⚖️ |
| Audio | 281th | 3.159⭐ | 24🧑⚖️ |
| Humor | 330th | 2.406⭐ | 18🧑⚖️ |
| Mood | 318th | 3.125⭐ | 22🧑⚖️ |
| Given | 40🗳️ | 15🗨️ |
I added some gifs as hints to the game page to give folks some ideas about interaction.
I think, given more time to tinker with it EVERYTHING will be vacuum-able :grin:
I like the idea and the pixels, but I couldn't figure out how to cross-breed plants. I tried shooting the fruits of trees at other trees, putting multiple type of fruit into the vacuum at the same time, and shooting fruit at the seedlings of other fruit, but nothing seemed to work.
To hybridize plants, they need to be combined before they begin their growth.
@indigo Shoot the seeds of the one at the dirt-patch of the other, before it sprouts. I don't know if the order matters; I used red seeds on a blue patch and that worked for me.
Thanks for poking at it! I REALLY appreciate you taking the time to work with it and provide such thoughtful comments.
I love feedback
Maybe that's too grim...lol
Making the audio was such a mess! I have never made audio from scratch before and at 2 hours until completion, I was hastily reading Audacity tutorials online. I generally rely on others work for audio, but this really made me more curious about it. I think in the future I will do a LOT more of my own audio

Much appreciated!
Also we are Construct 3 users, lol
Glad you enjoyed it!
As this progresses to a true game, rather than a jam idea, A lot of these ideas are being implemented:
- controls are being reworked and modifiable
- the vacuum effect has been reworked
- fixed some collision wonkiness
- readability is being improved and a true tutorial is being added
- a lot more variety is incoming, specifically shade as an effect, vine based pants, underwater only plants larger more complex areas to grow with greater environment effects, and levels affected by a time of day mechanic
Thanks for the input! every comment makes me better at this!
In the design that is implemented here, the vacuum effect takes place at the location of your right click, regardless of range. It was not ideal, but in a 48 hour span, it was easy to implement. In fact you can vacuum all the way across the room regardless of line of sight. Not ideal obviously, or realistic, but that’s why I changed it.
It really confused people.
I have altered the vacuum going forward to behave more like I think people expect it to. It has a vacuum graphic and that graphic is indicative of the collision space.
Its weird, because its so obviously a bad design, but I totally didn’t see it while building in the depths of the jam, but now I see how weird and confusing it was.