Dog Signal - Ludum Dare 46 entry by vivek.sharma20
My solo submission for LD46. A mutt is trying to save monster from turning of signal. Game has three modes easy medium and god mode.
Easy - Normal Medium - Enemy speed is a bit faster God Mode - Ability to throw arrows more quickly.
Game developed in unity. Art work in Ipad. No in game audio.
As always, there are a lot of things I still wanted to do.But time is not a luxury. Nonetheless, enjoyed making this little thing. Tried to incorporate different elements to make it more fun.
https://youtu.be/2mPrM67BCWg
For next time, would love to collaborate, feel free to ping if you are in :)
| Youtube | https://blackarck.itch.io/dogsignal |
| Youtube | https://github.com/blackarck/dogisgnal |
| Original URL | https://ldjam.com/events/ludum-dare/46/dog-signal-ludum-dare-46-entry |
Ratings
| Overall | 2252th | 2.944⭐ | 47🧑⚖️ |
| Fun | 2218th | 2.733⭐ | 47🧑⚖️ |
| Innovation | 2461th | 2.322⭐ | 47🧑⚖️ |
| Theme | 2401th | 2.711⭐ | 47🧑⚖️ |
| Graphics | 1710th | 3.244⭐ | 47🧑⚖️ |
| Humor | 1553th | 2.558⭐ | 45🧑⚖️ |
| Mood | 2234th | 2.616⭐ | 45🧑⚖️ |
| Given | 33🗳️ | 55🗨️ |
I loved the art style.
Only recommendation would have been if the game could get harder and harder (maybe more enemies).
I only got to 30, but that's because I kept getting impatient, however I feel without the changing in speed I could do it for ages if I really wanted to.
Overall though, great game, well done! :D
Too bad the game does not have audio, although the fact that you were alone makes the final work impressive!
I did not find the game fitting theme-wise, but the game's still simple and efficient! I really should stop putting exclamation points everywhere!
Had some weird scaling issues when going full screen. The score indicator was weirdly positioned. The dogs didn't drift to the correct position before they started eating your bones either. Also, the background environment clipped too on left side at least.
The gameplay was super simple but quite solid in its simplicity. The movement didn't really serve much purpose. Felt like the best strategy was to just stay almost all the way down and time your shots correctly. It was almost a lost cause if you miss a shot. Well you can save one maybe two situations if you get lucky. The game does get repetitive very fast.
Since it's pretty much a single button game, you could have made that same button function as a start button on the menu view too. Would make it just smoother to play without need to swap from keyboard to mouse between tries.
Anyways, good job! :thumbsup: