Here, Fishy Fishy! by themadprogramer
Keep Fishy the fish alive by steering him away from predators with fish food!
Controls: Mouse-Only, Ingame Tutorial included.

| Youtube | https://github.com/madprogramer/LD-46 |
| Youtube | https://themadprogramer.itch.io/here-fishy-fishy |
| Original URL | https://ldjam.com/events/ludum-dare/46/here-fishy-fishy |
Ratings
| Overall | 1038th | 2.636⭐ | 24🧑⚖️ |
| Fun | 764th | 2.976⭐ | 23🧑⚖️ |
| Innovation | 648th | 3.143⭐ | 23🧑⚖️ |
| Theme | 762th | 3.381⭐ | 23🧑⚖️ |
| Graphics | 1012th | 2.31⭐ | 23🧑⚖️ |
| Audio | 778th | 2.048⭐ | 23🧑⚖️ |
| Humor | 571th | 2.65⭐ | 22🧑⚖️ |
| Mood | 972th | 2.375⭐ | 22🧑⚖️ |
| Given | 11🗳️ | 19🗨️ |
The fish is supposed to ignore some of your clicks. The premise of the game is keeping the fish alive through "indirect" control. He won't target your latest click, but the "closest pellet". Thus it's considerably easier to move the fish to the surface than it's to move him downwards.
I managed to nearly off screen my fish so he was out of the way of all predators and I could farm infinite High score.
Playing this normally however is quite challenging. This also is programmer art at its best!
One thing: I would have disabled collisions on the food pallets. If they get stuck on a predator your fish will steer right into the predator, which is not much fun.
Collisions on food pellets? I like to say it's a feature rather than a bug, I also noticed it but decided to keep it, it turns the enemies not only into obstacles for the fish but the player as well. I could have made it slip off the sharks over 2-3 seconds for added realism though.
And as for the boundaries, well I did keep the very top and very bottom secure from shark's way. Originally I planned to add a cooldown on how fast you could drop the pellets, which was meant to counteract this. But I didn't ¯\\_(ツ)_/¯.
Thanks for the nice review, if I ever get around to reworking this or making a similar game in the future, I'll be sure to keep them in mind.
Not a bad little game, could definitely do with a bit more polish to make it more playable. Would be interesting to see what a revised version of the game would be like.
Also, while the sharks have a distinct "programmer art" feel, Fishy is pretty cute :)
But I felt that there is a huge delay between the player's action and the result, making the game frustrating at times ! Also my fish got stuck beyond the bottom of the screen, I had not lured him back up, I would probably broken every record possible by letting the game run a very long time :P
Nice experiment nontheless ! Good job :D