Tablet Force by AdamV

Background
You are a member of Tablet Force, an elite squadron trained to salvage spaceships lost in the war. You've been assigned to recover the Trantorius X, but it won't be easy. It's life support systems were critically damaged, but it's defense systems are still online. And it thinks you're a hostile.
Your mission is to reach the main control room, connect to the central computer, and repair the life support systems so that the ship can be reclaimed. Your only tool is an advanced Tablet that can conjure attacks, hack sentries and terminals, act as a flashlight, and sustain your portable life support. This tablet is the only thing keeping you alive, so you better keep it alive!
Gameplay
Each room has a locked exit door. Reaching that door is your objective, but you'll first have to hack a terminal to unlock it. Use WASD to move, arrow keys to shoot, E to interact (hold E for some interactions), and Q to toggle mode. Energy Blast is a regular attack and Hack Wave can be used to disable enemies. Once disabled, you can drain the enemy to restore enemy to your tablet. Careful, using attacks and terminals will consume energy! Your tablet energy will also be slowly drained over time to keep the area lit.

Credits: - Adam V: Programming, game design - Josh D: Graphics, game design, level design
Thanks to PetterTheSturgeon for the free music (https://soundcloud.com/petterthesturgeon/lost-signal-main-theme-wip)
| Youtube | https://adamvictor.itch.io/ludum-dare-46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/tablet-force |
Ratings
| Overall | 612th | 3.754⭐ | 67🧑⚖️ |
| Fun | 545th | 3.669⭐ | 67🧑⚖️ |
| Innovation | 1163th | 3.315⭐ | 67🧑⚖️ |
| Theme | 1321th | 3.615⭐ | 67🧑⚖️ |
| Graphics | 1225th | 3.631⭐ | 67🧑⚖️ |
| Humor | 1629th | 2.473⭐ | 57🧑⚖️ |
| Mood | 394th | 3.869⭐ | 67🧑⚖️ |
| Given | 93🗳️ | 104🗨️ |
The music and lighting (or lack of it) give it a great lost-in-space, survival feeling.. just a tinge of horror but mostly on an uplifting, optimistic mission.
Reminded me a little bit of navigating through the rooms in Dungeon of the Endless.
Good job!
p.s. In my quick play through I never really figured out why to use one or the other of the attack modes. I shot a few bots, then changed to hack beam and stuck with that, when I realized i could scrap the bots for energy. I never tried shooting + scrapping them, if that works..
[UPDATE] I read the description :P
> Energy Blast is a regular attack and Hack Wave can be used to disable enemies. Once disabled, you can drain the enemy to restore enemy to your tablet.
Good choice of music, it really help setting the mood !
The art is absolutely great, and the music you chose really fits the atmosphere. Thank you for letting me play your game!
My suggestion would be use the mouse for controls (only the mouse).
A minimap would also be nice.
One thing though, on the last level you can walk through the walls in the long hall lol. Glad I didn't get stuck and had to start all over though. I finished the level in all fairness.
Really impressed! Would love to see some more puzzles or interaction with consoles too, but what you have here is pretty fun as it is. Well done!
Fun: Yeah! The combat is nice and has a tactical element since the enemies lead you. I liked the aspect of having to make decisions about whether/how to use my energy. I also liked searching the building for terminals that would do different things, like turn on all the lights, or disable the sentries.
Innovation: Yes
Theme: Yes
Graphics: Everything is nicely drawn, especially the main character! If I'm being pedantic, different things are drawn with different perspectives, which makes them go together kind of awkwardly.
Humor: I like the idea of a tablet as a main weapon :)
Mood: Good, I think especially thanks to the lighting.
The game design is simple, which is cool. Its good to start locked in a room with nothing to do but figure out what the hell the buttons do and how to get out of the room. Good job there.
The design of the bigger maps with the darkness makes it easy to get lost, which isn't fun for me. I did manage to find a terminal to turn the lights on, which drained my battery and got me killed, which was a bummer. If you keep the full darkness mechanic, I would prefer smaller areas. Congrats on your game!
Great work!