The Village Alchemist by Falzock
In the game you have to survive in a medieval zombie-apocalypse. To survive you have to build up walls, which protect your village. Another part of the game is, that you have to brew a medicine to heal infected citizens from being zombies.
You can pin up orders so the citizens can help you to find resources for the walls or the medicine.
But be careful...the zombies are waiting!
Controls:
Move: A/D
Interact: F
Use/Pickup Item: E
Drop/Place Item: Q
Use Inventory: Mouse (wheel) or keys 1 to 6
GUI: Mouse!
| Youtube | https://falzock.itch.io/the-village-alchemist |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-village-alchemist |
Ratings
| Overall | 1384th | 3.429⭐ | 23🧑⚖️ |
| Fun | 1277th | 3.286⭐ | 23🧑⚖️ |
| Innovation | 616th | 3.595⭐ | 23🧑⚖️ |
| Theme | 1852th | 3.333⭐ | 23🧑⚖️ |
| Graphics | 1383th | 3.5⭐ | 23🧑⚖️ |
| Audio | 1337th | 2.875⭐ | 22🧑⚖️ |
| Humor | 1043th | 3⭐ | 21🧑⚖️ |
| Mood | 1477th | 3.25⭐ | 22🧑⚖️ |
| Given | 48🗳️ | 10🗨️ |
Otherwise, I like the concept. Really you need to know what you're doing to do well, and it took me a few tries just to safeguard the walls (kind of) but even then it was overwhelmed pretty quickly. I'm not sure if zombies just perpetually spawn or if villagers are just getting overwhelmed by something else, but it felt like I practically cured the population early and then was completely overwhelmed suddenly.
I also don't know how to get into the shovel shop, but don't really know how to make use of it.
It's a good concept. But could use either a balance pass or some stats to tell how things are going a little better. Way further down the line, it might be nice to have villagers that do more than just resource gathering (ala blacksmith or specialized healer)
It was fun to try, though, which is more than enough for a game jam entry :)