WhereIsMyWand? by Szkocka
"WhereIsMyWand?" is a game about necromancer who mastered death an is on a mission to find his lost magic wand, that grants him his powers.

Submerge yourself in this immersive Open-World(almost) adventure to find magic artifact.
Be careful, you may die on the way there

Quick notes about the dev process:
-During the Compo I slept for 16 hours
-During the Compo I was at work for 6 hours + 1 hour of going back home.
-My scroll broke the first hours of the compo
Controls:
-A/D -=- moving left or right(zombie controls are inverted)
-W/S -=- moving up or down(only as a ghost)
-Space -=- jumping(only as a zombie)
-Z/X/C -=- form change
-V -=- show hint
Software used:
-Unity Engine ver. 2019.4.11f1
-GIMP 2.10.18.0
-BoscaCeoil v2
-Visual Studio Community
Bugfixes:
-Fixed wrongly overlapping Sprite Layers
-Fixed icon not being present
-Fixed displaying work title to proper title
-Fixed character speeding in air rapidly while in air(void Update to void FixedUpdate)
Important changes:
-Changed hosting to permanent one
-Uploaded the fixed build of the game and fixed project
Ratings
| Overall | 565th | 2.81⭐ | 31🧑⚖️ |
| Fun | 503th | 2.793⭐ | 31🧑⚖️ |
| Innovation | 405th | 3.086⭐ | 31🧑⚖️ |
| Theme | 611th | 2.212⭐ | 28🧑⚖️ |
| Graphics | 495th | 2.879⭐ | 31🧑⚖️ |
| Audio | 407th | 2.685⭐ | 29🧑⚖️ |
| Humor | 191th | 2.923⭐ | 28🧑⚖️ |
| Mood | 421th | 2.926⭐ | 29🧑⚖️ |
| Given | 14🗳️ | 25🗨️ |
graphics and sound are good tho, and its an interesting idea :)
The only bug I ran into was I got caught on the corner then flew in the air when jumping up the platforms.
Ps if someone feels like doing this concept justice just do it and let me know ^^
The piano music is getting aggravating pretty fast, but everything else is fine. I went into the house right at the start and got stuck.
The concept is great! I hoped for a hidden part to the right of the tree, and lo and behold, I found the edge of the world!
Besides those two things, overall I think this was a good submission considering your time limitation. Well done!
That said, the game does feel a bit bare-bones. Sound like the hectic schedule you've mentioned in the description prevented you from implementing more ideas into this game. Still, at least you got a silly story in there that required no text to convey.
As an aside, a random bug I found was that as soon as you start the game, returning back home soft-locks the game.
Could be good with a few more tasks that require you to be in certain forms to do. Currently the ghost form would just be the best for any situation so there may need to be some limits on what the ghost can do or where it can go or something.
Also if you try and change from ghost while underground you end up hidden and able to move but not in any way that makes sense.