Pip's Journey by JemSmith
Pip is a pawn in an eternal game of chess. Once day, he decides to break out and see what's on the other side of the board. Pip's Journey is a short, silly adventure game mixed with a little bit of chess. I didn't get quite as far as I'd like with it, and regrettably it's missing audio, but there's potentially a fun chess-puzzle style game here.
Controls:
Left click: Select and move pieces, pickup and drop items
R: Restart from current level
Chess piece sprites adapted from Wikipedia commons: https://commons.wikimedia.org/wiki/File:ChessPiecesSprite.svg

Ratings
| Overall | 447th | 3.75⭐ | 24🧑⚖️ |
| Fun | 423th | 3.659⭐ | 24🧑⚖️ |
| Innovation | 23th | 4.341⭐ | 24🧑⚖️ |
| Theme | 1566th | 2.548⭐ | 23🧑⚖️ |
| Graphics | 788th | 3.568⭐ | 24🧑⚖️ |
| Humor | 221th | 3.682⭐ | 24🧑⚖️ |
| Mood | 585th | 3.591⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 13🗨️ |
The dialog is a nice touch, the beginning was a bit confusing though, think there's room for improving the player's (and by extension, Pip's) context to start with. What was the deal with the knight who charged ahead with Pip? And that's the same Knight you party up with later right?
When I beat the game and it immediately restarted to the beginning I assumed there was going to be some narrative twist on 'New Game+', to tie in with the Theme. But no it just restarted. An end screen with a 'Thanks For Playing' message or the like could've spared me that (perhaps unfair) assumption. That said I don't think this game ties strongly into the theme of the jam, I can get what you were going for but I think there needed to a bit more narrative set up to establish a status quo loop for Pip to break out of.
@cyborg-studio Thank you! Yep, you have to repair the bridge to get the pawn across. Have your rook move up and speak to the townspeople in the next board.
@j-loy Thanks for your detailed feedback, that's really helpful. I didn't have a great deal of time to playtest with anyone, so there'll definitely be a lot of those game-stopping bugs and situations you can get yourself into. There is a restart key (R) that keeps your progress by board, but in my sleepy state last night I forgot to add controls to the description.
The lack of any change after the end is a pretty big oversight for this kind of game (and the theme), so thanks for pointing that out. I'm sorry it was a bit of a time waster - I would've also assumed something would change for my next playthrough. I definitely would've like to spend more time on the context, story and loop theme to try and make this all make a bit more sense. Next time!
The mix between story and chess puzzle feels good.
The art looks good, too bad there is no music or sounds.
There were a few bugs, such as white pawns after the village becoming invisible, or a knight becoming unusable after pawns get on the same place.
I had fun, thanks for the game 💕
When you place a rock on a tree you can't pick it up; When you change the map and go on an occupied field the other figure can't move anymore; The pawn isn't able to defeat the king.:)
I like the graphics very much and the ending was nice.
It would of been nice to have some music or a piece sliding sound though. The game could of looked better as well.
Your puzzles were well designed, I enjoyed this.
The pixel art graphics are nice.
I absolutely love the universe, the idea to make chess pieces alive, and the fact they team up together.
(Spoilers below, don't read below if you want to discover the game by yourself).
The "neutral village" is very interesting. They choosed to not participate in the fights, but they are still annoyed by the white pieces. Their own convictions tell them not to retaliate, but they wonder about that choice. A philosophical approach of non-violence.
The dialogue of the neutral pawn lumberjack is the same before and after he gives you the axe. That's a little too bad. He could have said something like "thank you for having chased the white pawns".
The violet ground at the end looks like you did not have time to draw something better. Am I right ?
I finished the game without killing the king (he was asking for mercy !!). I moved my pawn upwards and changed it in a queen. Was that supposed to happen like that ?
Maybe you should try this game on Kongregate : https://www.kongregate.com/games/FractalSunrise/knight-errant?haref=HP_FRB_knight-errant . It's the main idea, with less story and less graphics, but the enemy pieces can move.
Thank you once again.
@recher Thanks so much for the encouragement! I'm so glad you enjoyed the game. I've just played (and finished) Knight Errant and I really liked it. I like that chess pieces give you the ability to sort of solve a puzzle incrementally and in different ways, rather than having to find the exact right solution every time. I started to explore the idea of a chess "battle" scenario on the last screen or two of this game, but I think there's a lot of fun to be found there, especially if the rook can do things like place rocks in different places to block enemy moves.
As for the other feedback - I didn't get around to changing up the lumberjack's dialogue, but that would've been good. I like that you saw that aspect of the neutral village characters. I'd really would've liked to flesh that out more, but it was late and I'm not a particularly experienced writer. The violet ground at the end is also terrible - it's supposed to be a space background, but I'm not an artist, so it needs a good art pass.
Thanks again for your feedback (and for the link) :)
I liked the graphics, but the chess pieces were iffy - it's pretty clear they've been downscaled (somewhat messily) from somewhere even without you mentioning it in the description. Would've preferred hand-crafted sprites in your style - but maybe you ran out of time?
Overall a fun experience, good work.
# +
Very innovative, a chess adventure is something I've never seen before...
Fun and humorous, a surprising amount of personality was infused into the pieces.
The feel is that of an epic adventure. The ending being the ocean was perfect.
# -
As you said yourself, lack of sound and music. Considering the limited time though, I think it was well worth it to get the rest of the game done before starting on that.
Graphics weren't perfect. I liked most of it, but some sprites (most notably the grey pawns) were blurred and a bit weird. The grass also didn't feel quite right (although that is one that I've struggled with a lot myself and never solved). This is not a huge problem, i like the overall aesthetic, and i definitely couldn't have done better myself, but it's worth being said.
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Great Job!
@blue-pin-studio Yeah, a tutorial, or at least some more establishing dialogue at the beginning would help the player understand what Pip's goal is. I really just needed more time there.
@empty-set Yeah, I only really got the enemy "battles" in towards the end, and in my sleepy state I was terrified of trying to figure out enemy movement AI for chess! So I simplified it and just made the pieces move when they could take you. In larger version, enemy moving would be great.
I did link where I got the piece sprites at the bottom of my description, and I didn't have time to make proper ones. This was my first time doing pixel graphics in a full game, so I'm not exactly fast at it.
@enad96 Thanks so much! I'm glad it was one of your faves :)
@invixel Thanks for the detailed feedback. Yeah pixel graphics isn't my strong suit, or any art for that matter, but it was really fun to do some art for this jam. The lack of audio is a really disappointing omission though. I have a few shortcuts to add sound easily to the game, but I just ran out of time.