Exit Condition: Zero by godsboss

[raw]
made by godsboss for Ludum Dare 47 (COMPO)

title.png

The CPU is stuck in a loop! Fix it!

Extensive in-game tutorial and documentation: gameplay.png

Find the solution to epic puzzles all by yourself: still.png

Game should work in modern browsers which support WebAssembly. Internet Explorer (any version) is out.

There are only a few non-tutorial levels.

Ratings

Overall 232th 3.55⭐ 22🧑‍⚖️
Fun 230th 3.45⭐ 22🧑‍⚖️
Innovation 288th 3.35⭐ 22🧑‍⚖️
Theme 357th 3.475⭐ 22🧑‍⚖️
Graphics 343th 3.325⭐ 22🧑‍⚖️
Given 41🗳️ 9🗨️

Feedback

voidraizer
05. Oct 2020 · 02:21 UTC
I enjoyed it. One critique would be to allow it to loop an extra time or two when the victory condition is met because on some like lvl 5, the inverter pulser stops sending the pulse but it happens so fast it could be confusing as to what's actually happening.
Barney25052
05. Oct 2020 · 18:55 UTC
Fun, original puzzle game. Good stuff.
cogcomp
05. Oct 2020 · 18:57 UTC
Reminds me of an old C64 game "Deflektor". Had a hard time getting used the userinterface. Once you breach that wall it's a nice challenging game with some fun puzzles though. Great work!
Kurt Roembke
05. Oct 2020 · 19:04 UTC
Nice! For a jam game it has quite a bit of tutorial. I wonder if those tutorials could have been left as regular levels that slowly introduced new tools to get the jobs done. Good, thorough work though!!
gilborn
05. Oct 2020 · 19:06 UTC
Great puzzler with impressive amount of content. Couldn´t beat the last level.
Good job!
Oxropy
09. Oct 2020 · 17:50 UTC
nice little puzzler. it would be nice if there was an indicator which levels you have already played, or that you are moved from one level to the next at the end, or i missed the function.
pschichtel
09. Oct 2020 · 20:53 UTC
Great entry, very polished given it's a compo entry. the actual levels could have made more use of all the mechanics explained in the tutorials, but I guess missing time is to blame for that. The fact, that there's this amount and quality of tutorial levels in a compo entry is kinda amazing. Of course some basic sound effects and maybe some background music would be nice.
GOD COLO
11. Oct 2020 · 11:16 UTC
Nice way of introducing new players to the game! And I love the pixel art! Greato Jobu! :smile:
ModdingMachine
11. Oct 2020 · 17:51 UTC
Thank you so much for the tutorial! It's really obnoxious when a game throws you into itself without letting you know how to play it! Also epic theme execution!
kantieno
11. Oct 2020 · 18:13 UTC
This game had a nice bit of complexity! Lots of reading to get started but it has nice mechanics and was enjoyable. I think you did a good job with the tutorial!
Wabble
11. Oct 2020 · 19:54 UTC
Som many block with different functionalities!
Rushikesh Charapale
12. Oct 2020 · 07:38 UTC
Wow! I liked the concept! Please visit my game too and rate it!
https://ldjam.com/events/ludum-dare/47/the-dumb-robot
Samps
12. Oct 2020 · 16:38 UTC
I beat all the levels, but the second to last level was confusing. It clears when one of the beams hits the starting block, even though another beam hits a "zero"-block. From the tutorials it seemed to me that the objective was to have no beams hit a zero.

I also thought it was a bit of a bummer that when selecting an action it highlighted the available blocks - giving a bit too good of a clue to the player on how to beat the level. Though I guess having all the actions available for all blocks would make puzzle design too difficult and time consuming for a jam game.

I enjoyed beating the game though, and the amount of content and the depth of the tutorials was very impressive for a jam game. Good job.
Tayo
15. Oct 2020 · 04:49 UTC
Super cool game!
I liked the idea (CPU) and the mechanics. I was really motivated to play all the levels.
The game had many cool ideas for different blocks.

Only suggestion is a UI one. If the player comes back to the starting screen after each level it can be confusing which level their were playing last (also too many title screens).

Other than that really well made entry.
🎤 godsboss
17. Oct 2020 · 09:34 UTC
@tayo: You're right, it was a mistake to send the player back to the title screen. Should have been something like "Next level?" or so. Maybe in a post-LD version.
🎤 godsboss
17. Oct 2020 · 10:19 UTC
@samps: The reason this happens is that the beam hitting the beam source disables it (for the next cycle of beams). A level is won when no beam hits a zero block during a cycle. As there is no beam for the cycle at all, the level is won. I agree that this is confusing, should have included another beam there.