The Loop, the Fat and the Rusty by Hydrasil
You hooked up with the Fat, scheeming to skedaddle away with the ill-gotten bounties from hapless villagers!
The scheme is this:
The Fat is a notorious Rogue and cheat-at-dice, making his head worth a-penny in bounty. You are a little-known odd-fellow, equipped with your trusty Rusty Remington.
By donning the obligatory Cowboy Wide-brim, you easily convince the villagers that, surely, YOU have the gusto and heat-slinging to bring down this crooked ham-hungry villain, and yes, the bounty rightly belongs to you. Taken with righteous fury, the villagers haste to string the maleficent up without further ado, tightening the loop around his blubber-armored neck!
But the Con is On, and this is where your Rusty Remington shines, obviously effortlessly severing the looped rope around your compadre's neck!
...
Been a while since you last took a shot in earnest, and ol' Rusty's seen better days.. Nah, you're sure it will all work out.
Disclaimer:
This is my first-ever written game.. And I wisely decided to pick a Rust game-framework without much prior testing, after Theme-launch..
So while I wanted to compile to WASM and host it in-browser, this didn't materialize in time. Also, compiling to windows on my ancient Win7-machine didn't produce anything I could execute myself, so only linux and Mac-binaries are available.
Upload last night was hampered by kids missing their dad, making a mess, but no work was done between now and then.
Even worse, the gameplay is severely crippled and no reset-mechanism but executable-restart is available. But having come "so far", I figured I might as well upload what I had, even if only for my own sake.
Be gentle, if it pleases you, but harsh criticism is welcome too :smile:
Ratings
| Given | 9🗳️ | 12🗨️ |
Now that you mention it, I probably shouldn't have compiled it under a rolling-release linux distro without looking back.
Good note for future submissions.
But Rust would never be my first language to use for a game which has to be finished in 48 hours^^
I get that, though coding in Rust didn't seem so ill-adviced as you might think. (Compile-times tho..)
The problem was more one of lack of fully-fledged framework and lacking documentation.
Also, you get so many things for free in some other languages/frameworks that scope in Rust must be different/smaller. But a cool challenge none the less.
```
[package]
name = "the_loop_bad_rusty_lnx"
version = "0.1.0"
[dependencies]
coffee = { version = "0.4", features = ["opengl"] }
rand = "0.7"
```
After that, you can "cargo build" the project, and the executable will be in "target/debug/the_loop_bad_rusty_lnx". Copy it to the project root and start via Terminal (important, since it's the wrong file type to start from a file browser).
Not sure what other feedback to give except: build on this first thing you did. You got your programming environment all set up, just keep on making things. If I could make a suggestion: implement Asteroids next. It's limited and fun to do, and most important game dev concepts are in there.

PS: this is the first LD where I noticed *a lot* of people using Linux, seems there has been a massive shift during those last months...
Please visit my game too and rate it:-)https://ldjam.com/events/ludum-dare/47/the-dumb-robot