Keep It Alive Game by ZerohBeat
My second game jam, first Ludum Dare. Can't believe I actually have something. Still ran out of time, wish I could add more stuff.... (like music :D)
Controls: Just use the arrow keys
Game was made using Godot Game Engine. Probably the HTML version will be a bit weird but should work :(
Edit: Fix logo, Update text that the HTML version should work.
Ratings
| Overall | 967th | 2.853⭐ | 60🧑⚖️ |
| Fun | 855th | 2.828⭐ | 60🧑⚖️ |
| Innovation | 997th | 2.56⭐ | 60🧑⚖️ |
| Theme | 828th | 3.284⭐ | 60🧑⚖️ |
| Graphics | 887th | 2.805⭐ | 61🧑⚖️ |
| Audio | 740th | 2.491⭐ | 56🧑⚖️ |
| Humor | 530th | 2.726⭐ | 55🧑⚖️ |
| Mood | 874th | 2.691⭐ | 57🧑⚖️ |
| Given | 59🗳️ | 80🗨️ |
Fun game though, glad to see more people using Godot :)
Html5 didn not work either - maybe you can check that.
I love the intro, breaking out of the egg and having controls slowly enable. That's a great feature.
The sfx is good and create a light mood as well as the physic engine that make you feel very light. Maybe some sprite height adjustment when you jump ( crouching and extending) and land ( dampening ) would make it a bit more grounded.
The concept is very simple but it makes the game easy to understand, so it's a good thing. I liked the whole have to get out of the box to start playing, but find the game almost too easy. The sounds are funny.
I guess something like the scenario coming up and you have to keep up eating and not dying would increase the replayability of the game, but this is a jam and the time constraints are really cruel.
Congrats on finishing your second jam!
@alexandroskap @charliegray @suchista @garygreen @sai-vivek-amirishetty @fabula-rasa @selftitled Thank you very much for playing the game! Really happy that it was an enjoyable experience :D
@selftitled @derek-volker Thanks a lot for the feedback. I spend way too much time on the first 2 parts of the game (hatching and animations). Honestly I added the enemies 4 hours before the deadline. 1 Hour before the deadline I added the win state reaching 100 health and then I rushed to get the game published. :D
@dhim Thanks a lot! Part of the reason for the simple controls is that I wanted the game to be a way for my niece to understand how to use the arrow keys :D.
@turncoda Yes, the idea is that the player / monster hatches from an egg. As it grows it can see and do more.
I made it a square as I was not sure if I would be able to get the collisions to work later on. Also thanks for showing that its possible to port an SDL2 game to the web (I looked at your source code :D)!
Thank you all for the feedback!!! Hopefully this year IF I have time, I will think I will make a more expanded game based on this.

Probably images or some kind of animation will be a much more intuitive :D
@mikouaji Thank you! Hopefully I will make a longer version of this someday soon :D
However, you got it done, and that is a very great point. Good job!
I even redid the animations 2/3 times, wasting 4/5 hours of precious time.
One of my ideas was for the platforms to start moving at some point. If I could do it all again, I would focus first on the main game loop (and the harder parts first) and go backwards.
I added the enimies at the very end and the flowers. In the last 2 hours, I added the win condition (as I didnt know what else I could do)
Really happy that I learned alot about the Godot game engine and submited the game :D
I know people often run into time constraints, but having the health go down quicker and re-spawning the flowers would offer more of a challenge.
Thank you very much! It really means alot!
I am really considering expanding the game and making it a proper project: A more interesting map with different enemies and more evolutions for the playable moster / creature.
Really enjoyed making the game :D
Overall, congratulations and well done!
@ribout-horace Thank you very much! I am really considering making a larger version of this with more evolutions. Plus maybe having the player choose which evolution they want.
@marcusnystrand Thank you very much! Thanks for liking it! Hopefully next time, I can make something a bit longer :D hehe
(be careful, at the end of the game I had time to jump off the right side of the screen before the game reload ;) )

Cool idea about scratching the shell in the beginning.